GADGET_ID_RANDOM_QUANTITY,
GADGET_ID_RANDOM_RESTRICTED,
GADGET_ID_BD_INTERMISSION,
+ GADGET_ID_BD_PAL_TIMING,
GADGET_ID_STICK_ELEMENT,
GADGET_ID_EM_SLIPPERY_GEMS,
GADGET_ID_EM_EXPLODES_BY_FIRE,
ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
ED_CHECKBUTTON_ID_BD_INTERMISSION,
+ ED_CHECKBUTTON_ID_BD_PAL_TIMING,
ED_CHECKBUTTON_ID_STICK_ELEMENT,
ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
#define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
#define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
-#define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_INTERMISSION
+#define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_PAL_TIMING
#define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
"Boulder Dash game engine settings:", NULL,
"intermission", "level is an intermission level"
},
+ {
+ ED_CHECKBUTTON_ID_BD_PAL_TIMING,
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
+ GADGET_ID_BD_PAL_TIMING, GADGET_ID_NONE,
+ &level.bd_pal_timing,
+ NULL, NULL,
+ "PAL timing", "use slower timer (like PAL C64)"
+ },
// ---------- element settings: configure (various elements) ----------------
}
#define TEXT_COLLECTING "Score for collecting"
-#define TEXT_COLLECTING_EXTRA "Extra score for collecting"
+#define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
#define TEXT_SMASHING "Score for smashing"
#define TEXT_SLURPING "Score for slurping robot"
#define TEXT_CRACKING "Score for cracking"