static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
static int levelset_num_levels = 100;
-static int levelset_first_level_nr = 1;
static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
static struct
num_editor_elements += num_editor_el_empty;
}
+ else
+ {
+ num_editor_el_empty = 0;
+ }
editor_elements = checked_malloc(num_editor_elements * sizeof(int));
}
if (level_nr > leveldir_current->last_level)
- UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9, -1);
+ UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
// else: allow the save even if annotation failed
snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
"%s", leveldir_current->author);
- levelset_num_levels = leveldir_current->levels;
- levelset_first_level_nr = leveldir_current->first_level;
+ levelset_num_levels = leveldir_current->levels;
levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
}
+static void ChangeEditorToLevelSet(char *levelset_subdir)
+{
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
+
+ // the previous level set might have used custom artwork
+ ReloadCustomArtwork(0);
+
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ TapeErase();
+
+ LoadLevel(level_nr);
+ LoadScore(level_nr);
+
+ DrawLevelEd();
+}
+
void DrawLevelEd()
{
int fade_mask = REDRAW_FIELD;
MapTextInputGadget(i);
}
+static char *getLevelSubdirFromSaveMode(int save_mode)
+{
+ if (save_mode == LEVELSET_SAVE_MODE_CREATE)
+ return getNewUserLevelSubdir();
+
+ return leveldir_current->subdir;
+}
+
static void DrawLevelInfoLevelSet_DirectoryInfo()
{
char *directory_text = "Level set directory:";
- char *directory_name = leveldir_current->subdir;
+ char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
int font1_nr = FONT_TEXT_1;
int font2_nr = FONT_TEXT_2;
int font1_height = getFontHeight(font1_nr);
int x = ED_LEVEL_SETTINGS_X(0);
int y = ED_LEVEL_SETTINGS_Y(6);
- if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
- directory_name = getNewUserLevelSubdir();
-
PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
PrintInfoText(directory_name, font2_nr, x, y);
}
}
else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
{
+ char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
+
if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
leveldir_current->readonly)
{
if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
{
- if (UpdateUserLevelSet(leveldir_current->subdir,
+ if (UpdateUserLevelSet(levelset_subdir,
levelset_name,
levelset_author,
- levelset_num_levels,
- levelset_first_level_nr))
+ levelset_num_levels))
{
Request("Level set updated!", REQ_CONFIRM);
}
}
else
{
- if (CreateUserLevelSet(getNewUserLevelSubdir(),
+ if (CreateUserLevelSet(levelset_subdir,
levelset_name,
levelset_author,
- levelset_num_levels,
- levelset_first_level_nr))
+ levelset_num_levels))
{
Request("New level set created!", REQ_CONFIRM);
+
+ AddUserLevelSetToLevelInfo(levelset_subdir);
+ ChangeEditorToLevelSet(levelset_subdir);
}
else
{
Request("Creating new level set failed!", REQ_CONFIRM);
}
-
- DrawLevelInfoWindow(); // update (increment) level set directory name
}
}
else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&