{
int element = Feld[x][y];
- if (IS_GEM(element) ||
- element == EL_MM_KETTLE ||
- element == EL_DF_CELL)
- level.gems_needed++;
+ switch (element)
+ {
+ case EL_EMERALD:
+ case EL_EMERALD_YELLOW:
+ case EL_EMERALD_RED:
+ case EL_EMERALD_PURPLE:
+ case EL_BD_DIAMOND:
+ case EL_WALL_EMERALD:
+ case EL_WALL_EMERALD_YELLOW:
+ case EL_WALL_EMERALD_RED:
+ case EL_WALL_EMERALD_PURPLE:
+ case EL_WALL_BD_DIAMOND:
+ case EL_NUT:
+ case EL_SP_INFOTRON:
+ case EL_MM_KETTLE:
+ case EL_DF_CELL:
+ level.gems_needed++;
+ break;
+
+ case EL_DIAMOND:
+ case EL_WALL_DIAMOND:
+ level.gems_needed += 3;
+ break;
+
+ case EL_PEARL:
+ case EL_WALL_PEARL:
+ level.gems_needed += 5;
+ break;
+
+ case EL_CRYSTAL:
+ case EL_WALL_CRYSTAL:
+ level.gems_needed += 8;
+ break;
+
+ default:
+ break;
+ }
}
}
};
static int last_x = -1;
static int last_y = -1;
- int old_element = IntelliDrawBuffer[x][y];
if (new_element == EL_UNDEFINED)
{
return;
}
+ int old_element = IntelliDrawBuffer[x][y];
+
if (IS_TUBE(new_element))
{
int last_element_new = EL_UNDEFINED;
static boolean draw_mode_hires = FALSE;
+static boolean isHiresTileElement(int element)
+{
+ return (IS_MM_WALL(element) || element == EL_EMPTY);
+}
+
+static boolean isHiresDrawElement(int element)
+{
+ return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
+}
+
static void SetDrawModeHiRes(int element)
{
draw_mode_hires =
(level.game_engine_type == GAME_ENGINE_TYPE_MM &&
- (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY));
+ isHiresDrawElement(element));
}
static boolean getDrawModeHiRes(void)
}
else if (!button_press_event)
{
+ int old_element = (IN_LEV_FIELD(lx, ly) ? Feld[lx][ly] : EL_UNDEFINED);
+ boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
+ isHiresTileElement(old_element) &&
+ isHiresDrawElement(new_element));
+
// prevent handling events for every pixel position when moving mouse
- if ((sx == last_sx && sy == last_sy &&
- !IS_MM_WALL_EDITOR(new_element) && new_element != EL_EMPTY) ||
+ if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
(sx2 == last_sx2 && sy2 == last_sy2))
return;
}
{
SetDrawModeHiRes(new_element);
- if (new_element == EL_PLAYER_1)
+ if (ELEM_IS_PLAYER(new_element))
{
// remove player at old position
for (y = 0; y < lev_fieldy; y++)
+ {
for (x = 0; x < lev_fieldx; x++)
- if (Feld[x][y] == EL_PLAYER_1)
- SetElement(x, y, EL_EMPTY);
+ {
+ int old_element = Feld[x][y];
+
+ if (ELEM_IS_PLAYER(old_element))
+ {
+ int replaced_with_element =
+ (old_element == EL_SOKOBAN_FIELD_PLAYER &&
+ new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
+
+ old_element == EL_SOKOBAN_FIELD_PLAYER &&
+ new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
+
+ new_element == EL_SOKOBAN_FIELD_PLAYER &&
+ old_element == EL_PLAYER_1 ? EL_EMPTY :
+
+ new_element >= EL_PLAYER_1 &&
+ new_element <= EL_PLAYER_4 &&
+ new_element == old_element ? EL_EMPTY :
+
+ old_element);
+
+ SetElement(x, y, replaced_with_element);
+ }
+ }
+ }
}
SetElementButton(lx, ly, dx, dy, new_element, button);