ptr++;
}
+ // remap some (historic, now obsolete) elements
+ element = getMappedElement(element);
+
if (element >= NUM_FILE_ELEMENTS)
element = EL_UNKNOWN;
lev_fieldx = level.fieldx = brush_width;
lev_fieldy = level.fieldy = brush_height;
+ boolean use_em_engine = TRUE;
+ boolean use_sp_engine = TRUE;
+ boolean use_mm_engine = TRUE;
+
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ {
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ {
+ int element = Tile[x][y];
+
+ if (!IS_EM_ELEMENT(element) && !ELEM_IS_PLAYER(element))
+ use_em_engine = FALSE;
+
+ if (!IS_SP_ELEMENT(element))
+ use_sp_engine = FALSE;
+
+ if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
+ use_mm_engine = FALSE;
+ }
+ }
+
+ level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
+ use_sp_engine ? GAME_ENGINE_TYPE_SP :
+ use_mm_engine ? GAME_ENGINE_TYPE_MM :
+ GAME_ENGINE_TYPE_RND);
+
+ // update element selection list
+ ReinitializeElementList();
+ ModifyEditorElementList();
+
SetBorderElement();
DrawEditModeWindow();
}
else
{
- ChangeEditModeWindow(last_edit_mode);
+ ChangeEditModeWindow(ED_MODE_DRAWING);
ClickOnGadget(level_editor_gadget[last_level_drawing_function],
MB_LEFTBUTTON);
}
else
{
- ChangeEditModeWindow(last_edit_mode);
+ ChangeEditModeWindow(ED_MODE_DRAWING);
}
break;