{
-1, ED_AREA_1X1_SETTINGS_YPOS(5),
GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
- &custom_element_change.trigger_element, 1, 1,
+ &custom_element_change.initial_trigger_element, 1, 1,
NULL, NULL, NULL, "other element triggering change"
},
static void ScrollMiniLevel(int from_x, int from_y, int scroll)
{
- int x,y;
+#if 1
+ static Bitmap *tmp_backbuffer = NULL;
+#endif
+ int x, y;
int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
+#if 1
+ if (tmp_backbuffer == NULL)
+ tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
+
+ /* needed when blitting directly to same bitmap -- should not be needed with
+ recent SDL libraries, but apparently does not work in 1.2.11 directly */
+ BlitBitmap(drawto, tmp_backbuffer,
+ SX + (dx == -1 ? MINI_TILEX : 0),
+ SY + (dy == -1 ? MINI_TILEY : 0),
+ (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
+ (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
+ SX + (dx == +1 ? MINI_TILEX : 0),
+ SY + (dy == +1 ? MINI_TILEY : 0));
+ BlitBitmap(tmp_backbuffer, drawto,
+ SX + (dx == +1 ? MINI_TILEX : 0),
+ SY + (dy == +1 ? MINI_TILEY : 0),
+ (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
+ (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
+ SX + (dx == +1 ? MINI_TILEX : 0),
+ SY + (dy == +1 ? MINI_TILEY : 0));
+
+#else
+
BlitBitmap(drawto, drawto,
SX + (dx == -1 ? MINI_TILEX : 0),
SY + (dy == -1 ? MINI_TILEY : 0),
(ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
SX + (dx == +1 ? MINI_TILEX : 0),
SY + (dy == +1 ? MINI_TILEY : 0));
+#endif
+
+ printf("::: ScrollMiniLevel: A.1\n");
+
if (dx)
{
x = (dx == 1 ? 0 : ed_fieldx - 1);
DrawMiniElementOrWall(x, y, from_x, from_y);
}
+ printf("::: ScrollMiniLevel: Z\n");
+
redraw_mask |= REDRAW_FIELD;
BackToFront();
}
if (change->target_element == element_from)
change->target_element = element_to;
- if (change->trigger_element == element_from)
- change->trigger_element = element_to;
+ if (change->initial_trigger_element == element_from)
+ change->initial_trigger_element = element_to;
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+#if 1
+ /* draw new control window (with border) to window */
+ redraw_mask |= REDRAW_ALL;
+ BackToFront();
+#endif
+
OpenDoor(DOOR_OPEN_1);
}
stick_element_properties_window = FALSE;
SetMainBackgroundImage(IMG_UNDEFINED);
- ClearWindow();
+ ClearField();
UnmapLevelEditorWindowGadgets();
UnmapLevelEditorToolboxCustomGadgets();
stick_element_properties_window = FALSE;
SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
- ClearWindow();
+ ClearField();
UnmapLevelEditorWindowGadgets();
#if 0
MapLevelEditorToolboxCustomGadgets();
SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
- ClearWindow();
+ ClearField();
#if 0
DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Element Settings");
if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
{
LoadLevel(level_nr);
+ LoadScore(level_nr);
+
TapeErase();
+
ResetUndoBuffer();
DrawEditModeWindow();