GADGET_ID_MAGIC_BALL_CONTENT_7,
GADGET_ID_ANDROID_CONTENT,
GADGET_ID_AMOEBA_CONTENT,
+ GADGET_ID_BD_SNAP_ELEMENT,
GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
+ GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
+ GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
+ GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
+ GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
+ GADGET_ID_BD_SLIME_IS_PREDICTABLE,
GADGET_ID_ENVELOPE_AUTOWRAP,
GADGET_ID_ENVELOPE_CENTERED,
GADGET_ID_MM_LASER_RED,
ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
+ ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
+ ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
+ ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
+ ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
+ ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
ED_CHECKBUTTON_ID_MM_LASER_RED,
ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
ED_DRAWING_ID_ANDROID_CONTENT,
ED_DRAWING_ID_AMOEBA_CONTENT,
+ ED_DRAWING_ID_BD_SNAP_ELEMENT,
ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
NULL, NULL,
"explodes if touched by amoeba", "amoeba 2 explodes if touched by amoeba"
},
+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
+ &level.bd_voodoo_collects_diamonds,
+ NULL, NULL,
+ "can collect diamonds", "can collect diamonds for the player"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
+ &level.bd_voodoo_hurt_kills_player,
+ NULL, NULL,
+ "player is killed if hurt", "if hurt in any way, player is killed"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
+ &level.bd_voodoo_dies_by_rock,
+ NULL, NULL,
+ "killed by falling rock", "can be killed by a falling rock"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
+ &level.bd_voodoo_vanish_by_explosion,
+ NULL, NULL,
+ "disappears in explosions", "can be destroyed by explosions"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
+ &level.bd_slime_is_predictable,
+ NULL, NULL,
+ "slime is predictable", "use predictable random numbers"
+ },
{
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
"content:", NULL, NULL, NULL, "amoeba content"
},
- // ---------- BD amoeba content ------------------------------------------------
+ // ---------- BD snap element -----------------------------------------------
+
+ {
+ ED_DRAWING_ID_BD_SNAP_ELEMENT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
+ &level.bd_snap_element, 1, 1,
+ "snap element:", NULL, NULL, NULL, "element created when snapping"
+ },
+
+ // ---------- BD amoeba content ---------------------------------------------
{
ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
"if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
},
- // ---------- BD amoeba 2 content ------------------------------------------------
+ // ---------- BD amoeba 2 content -------------------------------------------
{
ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
#define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
#define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
#define TEXT_TIME_BONUS "Extra time to solve level"
+#define TEXT_TIME_PENALTY "Time penalty if destroyed"
+#define TEXT_PERMEABILITY_RATE "slime permeability rate"
+#define TEXT_PERMEABILITY_BITS "slime permeability bits"
+#define TEXT_RANDOM_SEED "slime random number seed"
static struct
{
{ EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
{ EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
-100, 100 },
+ { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
+ 0, 100 },
+ { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
+ 0, 100 },
+ { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
+ 0, 255 },
+ { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
+ -1, 65535 },
{ EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
{ EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
{ EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
MAYBE_DONT_COLLIDE_WITH(element) ||
element == EL_BD_ROCK ||
element == EL_BD_MEGA_ROCK ||
- element == EL_BD_SWEET)
+ element == EL_BD_SWEET ||
+ element == EL_BD_VOODOO_DOLL)
{
return TRUE;
}
(CAN_GROW(properties_element) ? 1 : 0) +
(COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
(MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
+ (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
+ (properties_element == EL_BD_SLIME ? 1 : 0) +
(properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
num_element_counters);
// draw counter gadgets
MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
+
+ // draw drawing area gadgets
+ MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
}
if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
}
+ if (properties_element == EL_BD_VOODOO_DOLL)
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
+ }
+
+ if (properties_element == EL_BD_SLIME)
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
+ }
+
if (properties_element == EL_BD_MAGIC_WALL)
{
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);