GADGET_ID_MAGIC_BALL_CONTENT_7,
GADGET_ID_ANDROID_CONTENT,
GADGET_ID_AMOEBA_CONTENT,
+ GADGET_ID_BD_SNAP_ELEMENT,
GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
+ GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
+ GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
+ GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
+ GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
+ GADGET_ID_BD_SLIME_IS_PREDICTABLE,
GADGET_ID_ENVELOPE_AUTOWRAP,
GADGET_ID_ENVELOPE_CENTERED,
GADGET_ID_MM_LASER_RED,
ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
+ ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
+ ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
+ ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
+ ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
+ ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
ED_CHECKBUTTON_ID_MM_LASER_RED,
ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
ED_DRAWING_ID_ANDROID_CONTENT,
ED_DRAWING_ID_AMOEBA_CONTENT,
+ ED_DRAWING_ID_BD_SNAP_ELEMENT,
ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
NULL, NULL,
"explodes if touched by amoeba", "amoeba 2 explodes if touched by amoeba"
},
+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
+ &level.bd_voodoo_collects_diamonds,
+ NULL, NULL,
+ "can collect diamonds", "can collect diamonds for the player"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
+ &level.bd_voodoo_hurt_kills_player,
+ NULL, NULL,
+ "player is killed if hurt", "if hurt in any way, player is killed"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_BD_VOODOO_DIES_BY_ROCK, GADGET_ID_NONE,
+ &level.bd_voodoo_dies_by_rock,
+ NULL, NULL,
+ "killed by falling rock", "can be killed by a falling rock"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
+ &level.bd_voodoo_vanish_by_explosion,
+ NULL, NULL,
+ "disappears in explosions", "can be destroyed by explosions"
+ },
+ {
+ ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
+ &level.bd_slime_is_predictable,
+ NULL, NULL,
+ "slime is predictable", "use predictable random numbers"
+ },
{
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
"content:", NULL, NULL, NULL, "amoeba content"
},
- // ---------- BD amoeba content ------------------------------------------------
+ // ---------- BD snap element -----------------------------------------------
+
+ {
+ ED_DRAWING_ID_BD_SNAP_ELEMENT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_SNAP_ELEMENT, GADGET_ID_NONE,
+ &level.bd_snap_element, 1, 1,
+ "snap element:", NULL, NULL, NULL, "element created when snapping"
+ },
+
+ // ---------- BD amoeba content ---------------------------------------------
{
ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
"if enclosed, changes to:", NULL, NULL, NULL, "BD amoeba content if enclosed"
},
- // ---------- BD amoeba 2 content ------------------------------------------------
+ // ---------- BD amoeba 2 content -------------------------------------------
{
ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
#define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
#define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
#define TEXT_TIME_BONUS "Extra time to solve level"
+#define TEXT_TIME_PENALTY "Time penalty if destroyed"
+#define TEXT_PERMEABILITY_RATE "slime permeability rate"
+#define TEXT_PERMEABILITY_BITS "slime permeability bits"
+#define TEXT_RANDOM_SEED "slime random number seed"
static struct
{
int element;
int *value;
char *text;
+ int min_value;
+ int max_value;
} elements_with_counter[] =
{
{ EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
{ EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
{ EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
- { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE },
- { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE },
+ { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
+ 0, 100 },
+ { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
+ 0, 100 },
{ EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
{ EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
- { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE },
- { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE },
+ { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
+ 0, 100 },
+ { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
+ 0, 100 },
{ EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
{ EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
{ EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
- { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS },
+ { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
+ -100, 100 },
+ { EL_BD_VOODOO_DOLL, &level.bd_voodoo_penalty_time, TEXT_TIME_PENALTY,
+ 0, 100 },
+ { EL_BD_SLIME, &level.bd_slime_permeability_rate, TEXT_PERMEABILITY_RATE,
+ 0, 100 },
+ { EL_BD_SLIME, &level.bd_slime_permeability_bits_c64, TEXT_PERMEABILITY_BITS,
+ 0, 255 },
+ { EL_BD_SLIME, &level.bd_slime_random_seed_c64, TEXT_RANDOM_SEED,
+ -1, 65535 },
{ EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
{ EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
- { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
- { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
- { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
- { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
- { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
- { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
- { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
- { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
+ { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
+ { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
+ { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
+ { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
{ EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
{ EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
{ EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
MAYBE_DONT_COLLIDE_WITH(element) ||
element == EL_BD_ROCK ||
element == EL_BD_MEGA_ROCK ||
- element == EL_BD_SWEET)
+ element == EL_BD_SWEET ||
+ element == EL_BD_VOODOO_DOLL)
{
return TRUE;
}
int xpos = ED_ELEMENT_SETTINGS_X(0);
int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
- PrintInfoText("No configuration options available.",
- FONT_TEXT_1, xpos, ypos);
+ PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
return;
}
// check if there are elements where a value can be chosen for
for (i = 0; elements_with_counter[i].element != -1; i++)
{
- if (elements_with_counter[i].element == properties_element)
- {
- // special case: score for extra diamonds only available in BD game engine
- if (elements_with_counter[i].element == EL_BD_DIAMOND &&
- elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
- level.game_engine_type != GAME_ENGINE_TYPE_BD)
- continue;
+ if (elements_with_counter[i].element != properties_element)
+ continue;
- // special case: some amoeba counters only available in BD game engine
- if (elements_with_counter[i].element == EL_BD_AMOEBA &&
- elements_with_counter[i].value != &level.amoeba_speed &&
- level.game_engine_type != GAME_ENGINE_TYPE_BD)
- continue;
+ // special case: score for extra diamonds only available in BD game engine
+ if (elements_with_counter[i].element == EL_BD_DIAMOND &&
+ elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
+ level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ continue;
- // special case: some amoeba counters only available in R'n'D game engine
- if (elements_with_counter[i].element == EL_BD_AMOEBA &&
- elements_with_counter[i].value == &level.amoeba_speed &&
- level.game_engine_type == GAME_ENGINE_TYPE_BD)
- continue;
+ // special case: some amoeba counters only available in BD game engine
+ if (elements_with_counter[i].element == EL_BD_AMOEBA &&
+ elements_with_counter[i].value != &level.amoeba_speed &&
+ level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ continue;
- int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
+ // special case: some amoeba counters only available in R'n'D game engine
+ if (elements_with_counter[i].element == EL_BD_AMOEBA &&
+ elements_with_counter[i].value == &level.amoeba_speed &&
+ level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ continue;
- counterbutton_info[counter_id].y =
- ED_ELEMENT_SETTINGS_YPOS(
- (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
- (CAN_GROW(properties_element) ? 1 : 0) +
- (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
- (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
- (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
- num_element_counters);
+ int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
- // special case: set amoeba counters for BD game engine separately
- if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
- (properties_element == EL_BD_AMOEBA_2))
- counterbutton_info[counter_id].y =
- ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
+ counterbutton_info[counter_id].y =
+ ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
+ (CAN_GROW(properties_element) ? 1 : 0) +
+ (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
+ (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
+ (properties_element == EL_BD_VOODOO_DOLL ? 4 : 0) +
+ (properties_element == EL_BD_SLIME ? 1 : 0) +
+ (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
+ num_element_counters);
- counterbutton_info[counter_id].value = elements_with_counter[i].value;
- counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
+ // special case: set amoeba counters for BD game engine separately
+ if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
+ (properties_element == EL_BD_AMOEBA_2))
+ counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
- if (properties_element == EL_GAME_OF_LIFE ||
- properties_element == EL_BIOMAZE)
- {
- counterbutton_info[counter_id].min_value = 0; // min neighbours
- counterbutton_info[counter_id].max_value = 8; // max neighbours
- }
- else if (strEqual(elements_with_counter[i].text, TEXT_AMOEBA_SLOW_RATE) ||
- strEqual(elements_with_counter[i].text, TEXT_AMOEBA_FAST_RATE))
- {
- counterbutton_info[counter_id].min_value = 0; // min percent
- counterbutton_info[counter_id].max_value = 100; // max percent
- }
- else
- {
- // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
- counterbutton_info[counter_id].min_value = MIN_SCORE;
- counterbutton_info[counter_id].max_value = MAX_SCORE;
- }
+ counterbutton_info[counter_id].value = elements_with_counter[i].value;
+ counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
+ counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
+ counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
- MapCounterButtons(counter_id);
+ // default: counter values between 0 and 999
+ if (counterbutton_info[counter_id].max_value == 0)
+ counterbutton_info[counter_id].max_value = 999;
- num_element_counters++;
- if (num_element_counters >= max_num_element_counters)
- break;
- }
+ MapCounterButtons(counter_id);
+
+ num_element_counters++;
+ if (num_element_counters >= max_num_element_counters)
+ break;
}
if (HAS_EDITOR_CONTENT(properties_element))
// draw counter gadgets
MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
+
+ // draw drawing area gadgets
+ MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
}
if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
}
+ if (properties_element == EL_BD_VOODOO_DOLL)
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
+ }
+
+ if (properties_element == EL_BD_SLIME)
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
+ }
+
if (properties_element == EL_BD_MAGIC_WALL)
{
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);