/* values for elements with score for certain actions */
#define MIN_SCORE 0
-#define MAX_SCORE 255
+#define MAX_SCORE 999
/* values for elements with count for collecting */
#define MIN_COLLECT_COUNT 0
-#define MAX_COLLECT_COUNT 255
+#define MAX_COLLECT_COUNT 999
/* values for random placement */
#define RANDOM_USE_PERCENTAGE 0
},
{
ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
- 0, 255,
+ 0, 999,
GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
&level.score[SC_TIME_BONUS],
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
- 0, 255,
+ 0, 999,
GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
&custom_element.push_delay_fixed,
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(7),
- 0, 255,
+ 0, 999,
GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
&custom_element.push_delay_random,
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
- 0, 255,
+ 0, 999,
GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
&custom_element.drop_delay_fixed,
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(8),
- 0, 255,
+ 0, 999,
GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
&custom_element.drop_delay_random,
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
- 0, 255,
+ 0, 999,
GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
&custom_element.explosion_delay,
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
- 0, 255,
+ 0, 999,
GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
&custom_element.ignition_delay,
}
static void SetElementIntelliDraw(int x, int y, int new_element,
- boolean change_level)
+ boolean change_level, int button)
{
static int xy[4][2] =
{
new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
}
+ else if (IS_GROUP_ELEMENT(new_element))
+ {
+ boolean connected_drawing = FALSE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
+ connected_drawing = TRUE;
+ }
+
+ if (!connected_drawing)
+ ResolveGroupElement(new_element);
+
+ new_element = GetElementFromGroupElement(new_element);
+ }
else if (IS_BELT_SWITCH(old_element))
{
int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
{ -1, -1 },
};
- int i;
+ static int rotatable_elements[][4] =
+ {
+ {
+ EL_BUG_UP,
+ EL_BUG_RIGHT,
+ EL_BUG_DOWN,
+ EL_BUG_LEFT
+ },
+
+ {
+ EL_SPACESHIP_UP,
+ EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_DOWN,
+ EL_SPACESHIP_LEFT
+ },
+
+ {
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_BUTTERFLY_LEFT
+ },
+
+ {
+ EL_BD_FIREFLY_UP,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_DOWN,
+ EL_BD_FIREFLY_LEFT
+ },
+
+ {
+ EL_PACMAN_UP,
+ EL_PACMAN_RIGHT,
+ EL_PACMAN_DOWN,
+ EL_PACMAN_LEFT
+ },
+
+ {
+ EL_YAMYAM_UP,
+ EL_YAMYAM_RIGHT,
+ EL_YAMYAM_DOWN,
+ EL_YAMYAM_LEFT
+ },
+
+ {
+ EL_ARROW_UP,
+ EL_ARROW_RIGHT,
+ EL_ARROW_DOWN,
+ EL_ARROW_LEFT
+ },
+
+ {
+ EL_SP_PORT_UP,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT
+ },
+
+ {
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT
+ },
+
+ {
+ EL_MOLE_UP,
+ EL_MOLE_RIGHT,
+ EL_MOLE_DOWN,
+ EL_MOLE_LEFT
+ },
+
+ {
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_RIGHT,
+ EL_BALLOON_SWITCH_DOWN,
+ EL_BALLOON_SWITCH_LEFT
+ },
+
+ {
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT
+ },
+
+ {
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT
+ },
+
+ {
+ -1,
+ -1,
+ -1,
+ -1,
+ },
+ };
+ int i, j;
for (i = 0; swappable_elements[i][0] != -1; i++)
{
if (old_element == element1 || old_element == element2)
new_element = (old_element == element1 ? element2 : element1);
}
+
+ for (i = 0; rotatable_elements[i][0] != -1; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ int element = rotatable_elements[i][j];
+
+ if (old_element == element)
+ new_element = (button == 1 ? rotatable_elements[i][(j + 3) % 4] :
+ button == 2 ? rotatable_elements[i][0] :
+ button == 3 ? rotatable_elements[i][(j + 1) % 4] :
+ old_element);
+ }
+ }
}
SetElementSimple(x, y, new_element, change_level);
for (y = 0; y < lev_fieldy; y++)
IntelliDrawBuffer[x][y] = Feld[x][y];
- SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE);
+ SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
}
-static void SetElementExt(int x, int y, int element, boolean change_level)
+static void SetElementExt(int x, int y, int element, boolean change_level,
+ int button)
{
if (element < 0)
SetElementSimple(x, y, Feld[x][y], change_level);
else if (GetKeyModState() & KMOD_Shift)
- SetElementIntelliDraw(x, y, element, change_level);
+ SetElementIntelliDraw(x, y, element, change_level, button);
else
SetElementSimple(x, y, element, change_level);
}
static void SetElement(int x, int y, int element)
{
- SetElementExt(x, y, element, TRUE);
+ SetElementExt(x, y, element, TRUE, -1);
+}
+
+static void SetElementButton(int x, int y, int element, int button)
+{
+ SetElementExt(x, y, element, TRUE, button);
}
static void DrawLineElement(int sx, int sy, int element, boolean change_level)
int lx = sx + level_xpos;
int ly = sy + level_ypos;
- SetElementExt(lx, ly, element, change_level);
+ SetElementExt(lx, ly, element, change_level, -1);
}
static void DrawLine(int from_x, int from_y, int to_x, int to_y,
int num_percentage, num_elements;
int x, y;
+#if 1
+ ResetIntelliDraw();
+#endif
+
/* determine number of free positions for randomly placing the new element */
for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
{
for (x = 0; x < lev_fieldx; x++)
for (y = 0; y < lev_fieldy; y++)
if (free_position[x][y])
+#if 1
+ SetElement(x, y, new_element);
+#else
Feld[x][y] = new_element;
+#endif
}
else
{
if (free_position[x][y])
{
free_position[x][y] = FALSE;
+#if 1
+ SetElement(x, y, new_element);
+#else
Feld[x][y] = new_element;
+#endif
num_elements--;
}
}
}
#if 1
- SetElement(lx, ly, new_element);
+ SetElementButton(lx, ly, new_element, button);
#else
Feld[lx][ly] = new_element;
DrawMiniElement(sx, sy, new_element);