#define RANDOM_USE_QUANTITY 1
/* maximal size of level editor drawing area */
+#if NEW_TILESIZE
+#define MAX_ED_FIELDX (SCR_FIELDX)
+#define MAX_ED_FIELDY (SCR_FIELDY - 1)
+#else
#define MAX_ED_FIELDX (2 * SCR_FIELDX)
#define MAX_ED_FIELDY (2 * SCR_FIELDY - 1)
+#endif
/*
/* ---------- current level number --------------------------------------- */
{
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
DX + 5 - SX, DY + 3 - SY,
+#endif
1, 100,
GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
{
{
ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
ED_SCROLL_UP_XPOS, ED_SCROLL_UP_YPOS,
+#endif
GADGET_ID_SCROLL_UP,
"scroll level editing area up"
},
{
ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
ED_SCROLL_DOWN_XPOS, ED_SCROLL_DOWN_YPOS,
+#endif
GADGET_ID_SCROLL_DOWN,
"scroll level editing area down"
},
{
ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
ED_SCROLL_LEFT_XPOS, ED_SCROLL_LEFT_YPOS,
+#endif
GADGET_ID_SCROLL_LEFT,
"scroll level editing area left"
},
{
ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS,
+#endif
GADGET_ID_SCROLL_RIGHT,
"scroll level editing area right"
},
{
{
ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
SX + ED_SCROLL_HORIZONTAL_XPOS, SY + ED_SCROLL_HORIZONTAL_YPOS,
ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
SX, SY,
SXSIZE, SYSIZE,
+#endif
GD_TYPE_SCROLLBAR_HORIZONTAL,
GADGET_ID_SCROLL_HORIZONTAL,
"scroll level editing area horizontally"
},
{
ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
SX + ED_SCROLL_VERTICAL_XPOS, SY + ED_SCROLL_VERTICAL_YPOS,
ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
SX, SY,
SXSIZE, SYSIZE,
+#endif
GD_TYPE_SCROLLBAR_VERTICAL,
GADGET_ID_SCROLL_VERTICAL,
"scroll level editing area vertically"
},
{
ED_SCROLLBAR2_XPOS, ED_SCROLLBAR2_YPOS,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+ ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE,
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
DX + ED_SCROLL2_VERTICAL_XPOS, DY + ED_SCROLL2_VERTICAL_YPOS,
ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE,
DX, DY,
+#endif
DXSIZE, DYSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
GADGET_ID_SCROLL_LIST_VERTICAL,
GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
&level.continuous_snapping,
NULL,
- "continuos snapping", "use snapping without releasing key"
+ "continuous snapping", "use snapping without releasing key"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
{
0, 0,
GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
- NULL, MAX_ED_FIELDX, MAX_ED_FIELDY,
+ NULL,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
+ MAX_ED_FIELDX, MAX_ED_FIELDY,
+#endif
NULL, NULL, NULL, NULL
},
*/
/* actual size of level editor drawing area */
+#if 1
+static int ed_fieldx, ed_fieldy;
+#else
static int ed_fieldx = MAX_ED_FIELDX - 1, ed_fieldy = MAX_ED_FIELDY - 1;
+#endif
/* actual position of level editor drawing area in level playfield */
static int level_xpos = -1, level_ypos = -1;
int by2 = TILEY - by;
int i;
- getGraphicSource(border_graphic, 0, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(border_graphic, 0, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, drawto, src_x, src_y,
bx, by, dest_x - bx, dest_y - by);
{
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
/* create toolbox buttons */
level_editor_gadget[id] = gi;
}
+ /* these values are not constant, but can change at runtime */
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
+
/* create buttons for scrolling of drawing area and element list */
for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
{
int max_infotext_len = getMaxInfoTextLength();
int i;
+ /* these values are not constant, but can change at runtime */
+ counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].x = DX + 5 - SX;
+ counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].y = DY + 3 - SY;
+
for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
{
int j;
int gd_xoffset;
int gd_x, gd_x1, gd_x2, gd_y;
int x_size, y_size;
- unsigned long event_mask;
+ unsigned int event_mask;
char infotext[max_infotext_len + 1];
event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
{
int i;
+ /* these values are not constant, but can change at runtime */
+ drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
+ drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
+
for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
{
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int id = drawingarea_info[i].gadget_id;
int x = SX + drawingarea_info[i].x;
int y = SY + drawingarea_info[i].y;
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
int gd_x, gd_y;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
char infotext[MAX_OUTPUT_LINESIZE + 1];
int id = textinput_info[i].gadget_id;
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
int gd_x, gd_y;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
char infotext[MAX_OUTPUT_LINESIZE + 1];
int id = textarea_info[i].gadget_id;
int area_xsize = textarea_info[i].xsize;
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
int gd_x, gd_y;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
char infotext[MAX_OUTPUT_LINESIZE + 1];
int id = selectbox_info[i].gadget_id;
int x = SX + selectbox_info[i].x;
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
char infotext[MAX_OUTPUT_LINESIZE + 1];
int id = textbutton_info[i].gadget_id;
int x = SX + textbutton_info[i].x;
{
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int i;
/* create buttons for scrolling of drawing area and element list */
{
int i;
+ /* these values are not constant, but can change at runtime */
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
+ SX + ED_SCROLL_HORIZONTAL_XPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
+ SY + ED_SCROLL_HORIZONTAL_YPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
+ ED_SCROLL_HORIZONTAL_XSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
+ ED_SCROLL_HORIZONTAL_YSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
+
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
+ SX + ED_SCROLL_VERTICAL_XPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
+ SY + ED_SCROLL_VERTICAL_YPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
+ ED_SCROLL_VERTICAL_XSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
+ ED_SCROLL_VERTICAL_YSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
+
+ scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
+ DX + ED_SCROLL2_VERTICAL_XPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
+ DY + ED_SCROLL2_VERTICAL_YPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = DX;
+ scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = DY;
+
for (i = 0; i < ED_NUM_SCROLLBARS; i++)
{
int id = scrollbar_info[i].gadget_id;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
- unsigned long event_mask;
+ unsigned int event_mask;
if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
{
{
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
int i;
{
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
- unsigned long event_mask;
+ unsigned int event_mask;
int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
int i;
/* setting 'game_status' is needed to get the right fonts for the editor */
game_status = GAME_MODE_EDITOR;
+ /* these values are not constant, but can change at runtime */
+ ed_fieldx = MAX_ED_FIELDX - 1;
+ ed_fieldy = MAX_ED_FIELDY - 1;
+
ReinitializeElementList();
CreateControlButtons();
FadeOut(REDRAW_FIELD);
#endif
+#if 1
+ /* needed if different viewport properties defined for editor */
+ ChangeViewportPropertiesIfNeeded();
+#endif
+
OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
#if DEBUG
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+#if 0
+ printf("::: %d, %d / %d, %d\n", VX, VY, EX, EY);
+#endif
+
/* draw bigger door */
DrawSpecialEditorDoor();
redraw_mask |= REDRAW_ALL;
+#if 1
+ FreeLevelEditorGadgets();
+ CreateLevelEditorGadgets();
+#endif
+
ReinitializeElementList(); /* update dynamic level element list */
ReinitializeElementListButtons(); /* custom element may look different */
int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
- max_lines_per_screen, -1, TRUE, FALSE, FALSE);
+ max_lines_per_screen, 0, -1, TRUE, FALSE, FALSE);
}
static void DrawPropertiesInfo()
ANIM_MODE(graphic) == ANIM_CE_SCORE ?
custom_element.collect_score_initial : FrameCounter);
- DrawGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
+ DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
}
static void DrawEditorElementName(int x, int y, int element)
static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
int button, int mode)
{
+#if 1
+ static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+#else
static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY];
+#endif
static int brush_width, brush_height;
static int last_cursor_x = -1, last_cursor_y = -1;
static boolean delete_old_brush;
static int DrawLevelText(int sx, int sy, char letter, int mode)
{
static short delete_buffer[MAX_LEV_FIELDX];
- static int start_sx, start_sy;
+ static int start_sx;
+#if 0
+ static int start_sy;
+#endif
static int last_sx, last_sy;
static boolean typing = FALSE;
int letter_element = EL_CHAR_ASCII0 + letter;
DrawLevelText(0, 0, 0, TEXT_END);
typing = TRUE;
- start_sx = last_sx = sx;
- start_sy = last_sy = sy;
+ start_sx = sx;
+#if 0
+ start_sy = sy;
+#endif
+ last_sx = sx;
+ last_sy = sy;
DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
break;
gi->y + sy * MINI_TILEY,
el2edimg(new_element));
else
- DrawGraphicExt(drawto,
- gi->x + sx * TILEX,
- gi->y + sy * TILEY,
- el2img(new_element), 0);
+ DrawFixedGraphicExt(drawto,
+ gi->x + sx * TILEX,
+ gi->y + sy * TILEY,
+ el2img(new_element), 0);
if (id == GADGET_ID_CUSTOM_GRAPHIC)
new_element = GFX_ELEMENT(new_element);
BackToFront(); /* force redraw of undrawn special door */
+#if 0
DrawCompleteVideoDisplay();
+#endif
level_editor_test_game = TRUE;
void HandleLevelEditorIdle()
{
- static unsigned long action_delay = 0;
- unsigned long action_delay_value = GameFrameDelay;
+ static unsigned int action_delay = 0;
+ unsigned int action_delay_value = GameFrameDelay;
int xpos = 1, ypos = 2;
int i;