-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* conf_var.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// conf_var.c
+// ============================================================================
/* ----- this file was automatically generated -- do not edit by hand ----- */
"border.draw_masked.LEVELS",
&border.draw_masked[GFX_SPECIAL_ARG_LEVELS]
},
+ {
+ "border.draw_masked.LEVELNR",
+ &border.draw_masked[GFX_SPECIAL_ARG_LEVELNR]
+ },
{
"border.draw_masked.SCORES",
&border.draw_masked[GFX_SPECIAL_ARG_SCORES]
"border.draw_masked_when_fading",
&border.draw_masked_when_fading
},
+ {
+ "init.busy.x",
+ &init.busy.x
+ },
+ {
+ "init.busy.y",
+ &init.busy.y
+ },
+ {
+ "init.busy.align",
+ &init.busy.align
+ },
+ {
+ "init.busy.valign",
+ &init.busy.valign
+ },
{
"menu.enter_menu.fade_mode",
&menu.enter_menu.fade_mode
"menu.enter_screen.post_delay",
&menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay
},
+ {
+ "menu.next_screen.fade_mode",
+ &menu.next_screen.fade_mode
+ },
+ {
+ "menu.next_screen.fade_delay",
+ &menu.next_screen.fade_delay
+ },
+ {
+ "menu.next_screen.post_delay",
+ &menu.next_screen.post_delay
+ },
{
"menu.leave_screen.fade_mode",
&menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode
"menu.draw_yoffset.LEVELS",
&menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS]
},
+ {
+ "menu.draw_xoffset.LEVELNR",
+ &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELNR]
+ },
+ {
+ "menu.draw_yoffset.LEVELNR",
+ &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELNR]
+ },
{
"menu.draw_xoffset.SCORES",
&menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES]
"menu.draw_yoffset.SETUP[INPUT]",
&menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
},
+ {
+ "menu.draw_xoffset.SETUP[TOUCH]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+ },
+ {
+ "menu.draw_yoffset.SETUP[TOUCH]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
+ },
{
"menu.draw_xoffset.SETUP[SHORTCUTS_1]",
&menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
"menu.draw_yoffset.SETUP[SHORTCUTS_2]",
&menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
},
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_3]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_3]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_4]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_4]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_5]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_5]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5]
+ },
{
"menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]",
&menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
"menu.list_size.LEVELS",
&menu.list_size[GFX_SPECIAL_ARG_LEVELS]
},
+ {
+ "menu.list_size.LEVELNR",
+ &menu.list_size[GFX_SPECIAL_ARG_LEVELNR]
+ },
{
"menu.list_size.SCORES",
&menu.list_size[GFX_SPECIAL_ARG_SCORES]
&preview.anim_mode
},
{
- "door_1.width",
- &door_1.width
+ "door_1.part_1.x",
+ &door_1.part_1.x
},
{
- "door_1.height",
- &door_1.height
+ "door_1.part_1.y",
+ &door_1.part_1.y
},
{
- "door_1.step_offset",
- &door_1.step_offset
+ "door_1.part_1.step_xoffset",
+ &door_1.part_1.step_xoffset
},
{
- "door_1.step_delay",
- &door_1.step_delay
+ "door_1.part_1.step_yoffset",
+ &door_1.part_1.step_yoffset
},
{
- "door_1.anim_mode",
- &door_1.anim_mode
+ "door_1.part_1.step_delay",
+ &door_1.part_1.step_delay
},
{
- "door_2.width",
- &door_2.width
+ "door_1.part_1.start_step",
+ &door_1.part_1.start_step
},
{
- "door_2.height",
- &door_2.height
+ "door_1.part_1.start_step_opening",
+ &door_1.part_1.start_step_opening
},
{
- "door_2.step_offset",
- &door_2.step_offset
+ "door_1.part_1.start_step_closing",
+ &door_1.part_1.start_step_closing
},
{
- "door_2.step_delay",
- &door_2.step_delay
+ "door_1.part_1.draw_masked",
+ &door_1.part_1.draw_masked
},
{
- "door_2.anim_mode",
- &door_2.anim_mode
+ "door_1.part_1.draw_order",
+ &door_1.part_1.sort_priority
},
{
- "game.panel.level_number.x",
- &game.panel.level_number.x
+ "door_1.part_2.x",
+ &door_1.part_2.x
},
{
- "game.panel.level_number.y",
- &game.panel.level_number.y
+ "door_1.part_2.y",
+ &door_1.part_2.y
},
{
- "game.panel.level_number.align",
- &game.panel.level_number.align
+ "door_1.part_2.step_xoffset",
+ &door_1.part_2.step_xoffset
},
{
- "game.panel.level_number.valign",
- &game.panel.level_number.valign
+ "door_1.part_2.step_yoffset",
+ &door_1.part_2.step_yoffset
},
{
- "game.panel.level_number.digits",
- &game.panel.level_number.size
+ "door_1.part_2.step_delay",
+ &door_1.part_2.step_delay
},
{
- "game.panel.level_number.font",
- &game.panel.level_number.font
+ "door_1.part_2.start_step",
+ &door_1.part_2.start_step
},
{
- "game.panel.level_number.font_narrow",
- &game.panel.level_number.font_alt
+ "door_1.part_2.start_step_opening",
+ &door_1.part_2.start_step_opening
},
{
- "game.panel.level_number.draw_masked",
- &game.panel.level_number.draw_masked
+ "door_1.part_2.start_step_closing",
+ &door_1.part_2.start_step_closing
},
{
- "game.panel.level_number.draw_order",
- &game.panel.level_number.sort_priority
+ "door_1.part_2.draw_masked",
+ &door_1.part_2.draw_masked
},
{
- "game.panel.gems.x",
- &game.panel.gems.x
+ "door_1.part_2.draw_order",
+ &door_1.part_2.sort_priority
},
{
- "game.panel.gems.y",
- &game.panel.gems.y
+ "door_1.part_3.x",
+ &door_1.part_3.x
},
{
- "game.panel.gems.align",
- &game.panel.gems.align
+ "door_1.part_3.y",
+ &door_1.part_3.y
},
{
- "game.panel.gems.valign",
- &game.panel.gems.valign
+ "door_1.part_3.step_xoffset",
+ &door_1.part_3.step_xoffset
},
{
- "game.panel.gems.digits",
- &game.panel.gems.size
+ "door_1.part_3.step_yoffset",
+ &door_1.part_3.step_yoffset
},
{
- "game.panel.gems.font",
- &game.panel.gems.font
+ "door_1.part_3.step_delay",
+ &door_1.part_3.step_delay
},
{
- "game.panel.gems.draw_masked",
- &game.panel.gems.draw_masked
+ "door_1.part_3.start_step",
+ &door_1.part_3.start_step
},
{
- "game.panel.gems.draw_order",
- &game.panel.gems.sort_priority
+ "door_1.part_3.start_step_opening",
+ &door_1.part_3.start_step_opening
},
{
- "game.panel.inventory_count.x",
- &game.panel.inventory_count.x
+ "door_1.part_3.start_step_closing",
+ &door_1.part_3.start_step_closing
},
{
- "game.panel.inventory_count.y",
- &game.panel.inventory_count.y
+ "door_1.part_3.draw_masked",
+ &door_1.part_3.draw_masked
},
{
- "game.panel.inventory_count.align",
- &game.panel.inventory_count.align
+ "door_1.part_3.draw_order",
+ &door_1.part_3.sort_priority
},
{
- "game.panel.inventory_count.valign",
- &game.panel.inventory_count.valign
+ "door_1.part_4.x",
+ &door_1.part_4.x
},
{
- "game.panel.inventory_count.digits",
- &game.panel.inventory_count.size
+ "door_1.part_4.y",
+ &door_1.part_4.y
},
{
- "game.panel.inventory_count.font",
- &game.panel.inventory_count.font
+ "door_1.part_4.step_xoffset",
+ &door_1.part_4.step_xoffset
},
{
- "game.panel.inventory_count.draw_masked",
- &game.panel.inventory_count.draw_masked
+ "door_1.part_4.step_yoffset",
+ &door_1.part_4.step_yoffset
},
{
- "game.panel.inventory_count.draw_order",
- &game.panel.inventory_count.sort_priority
+ "door_1.part_4.step_delay",
+ &door_1.part_4.step_delay
},
{
- "game.panel.inventory_first_1.x",
- &game.panel.inventory_first[0].x
+ "door_1.part_4.start_step",
+ &door_1.part_4.start_step
},
{
- "game.panel.inventory_first_1.y",
- &game.panel.inventory_first[0].y
+ "door_1.part_4.start_step_opening",
+ &door_1.part_4.start_step_opening
},
{
- "game.panel.inventory_first_1.tile_size",
- &game.panel.inventory_first[0].size
+ "door_1.part_4.start_step_closing",
+ &door_1.part_4.start_step_closing
},
{
- "game.panel.inventory_first_1.draw_masked",
- &game.panel.inventory_first[0].draw_masked
+ "door_1.part_4.draw_masked",
+ &door_1.part_4.draw_masked
},
{
- "game.panel.inventory_first_1.draw_order",
- &game.panel.inventory_first[0].sort_priority
+ "door_1.part_4.draw_order",
+ &door_1.part_4.sort_priority
},
{
- "game.panel.inventory_first_2.x",
- &game.panel.inventory_first[1].x
+ "door_1.part_5.x",
+ &door_1.part_5.x
},
{
- "game.panel.inventory_first_2.y",
- &game.panel.inventory_first[1].y
+ "door_1.part_5.y",
+ &door_1.part_5.y
},
{
- "game.panel.inventory_first_2.tile_size",
- &game.panel.inventory_first[1].size
+ "door_1.part_5.step_xoffset",
+ &door_1.part_5.step_xoffset
},
{
- "game.panel.inventory_first_2.draw_masked",
- &game.panel.inventory_first[1].draw_masked
+ "door_1.part_5.step_yoffset",
+ &door_1.part_5.step_yoffset
},
{
- "game.panel.inventory_first_2.draw_order",
- &game.panel.inventory_first[1].sort_priority
+ "door_1.part_5.step_delay",
+ &door_1.part_5.step_delay
},
{
- "game.panel.inventory_first_3.x",
- &game.panel.inventory_first[2].x
+ "door_1.part_5.start_step",
+ &door_1.part_5.start_step
},
{
- "game.panel.inventory_first_3.y",
- &game.panel.inventory_first[2].y
+ "door_1.part_5.start_step_opening",
+ &door_1.part_5.start_step_opening
},
{
- "game.panel.inventory_first_3.tile_size",
- &game.panel.inventory_first[2].size
+ "door_1.part_5.start_step_closing",
+ &door_1.part_5.start_step_closing
},
{
- "game.panel.inventory_first_3.draw_masked",
- &game.panel.inventory_first[2].draw_masked
+ "door_1.part_5.draw_masked",
+ &door_1.part_5.draw_masked
},
{
- "game.panel.inventory_first_3.draw_order",
- &game.panel.inventory_first[2].sort_priority
+ "door_1.part_5.draw_order",
+ &door_1.part_5.sort_priority
},
{
- "game.panel.inventory_first_4.x",
- &game.panel.inventory_first[3].x
+ "door_1.part_6.x",
+ &door_1.part_6.x
},
{
- "game.panel.inventory_first_4.y",
- &game.panel.inventory_first[3].y
+ "door_1.part_6.y",
+ &door_1.part_6.y
},
{
- "game.panel.inventory_first_4.tile_size",
- &game.panel.inventory_first[3].size
+ "door_1.part_6.step_xoffset",
+ &door_1.part_6.step_xoffset
},
{
- "game.panel.inventory_first_4.draw_masked",
- &game.panel.inventory_first[3].draw_masked
+ "door_1.part_6.step_yoffset",
+ &door_1.part_6.step_yoffset
},
{
- "game.panel.inventory_first_4.draw_order",
- &game.panel.inventory_first[3].sort_priority
+ "door_1.part_6.step_delay",
+ &door_1.part_6.step_delay
},
{
- "game.panel.inventory_first_5.x",
- &game.panel.inventory_first[4].x
+ "door_1.part_6.start_step",
+ &door_1.part_6.start_step
},
{
- "game.panel.inventory_first_5.y",
- &game.panel.inventory_first[4].y
+ "door_1.part_6.start_step_opening",
+ &door_1.part_6.start_step_opening
},
{
- "game.panel.inventory_first_5.tile_size",
- &game.panel.inventory_first[4].size
+ "door_1.part_6.start_step_closing",
+ &door_1.part_6.start_step_closing
},
{
- "game.panel.inventory_first_5.draw_masked",
- &game.panel.inventory_first[4].draw_masked
+ "door_1.part_6.draw_masked",
+ &door_1.part_6.draw_masked
},
{
- "game.panel.inventory_first_5.draw_order",
- &game.panel.inventory_first[4].sort_priority
+ "door_1.part_6.draw_order",
+ &door_1.part_6.sort_priority
},
{
- "game.panel.inventory_first_6.x",
- &game.panel.inventory_first[5].x
+ "door_1.part_7.x",
+ &door_1.part_7.x
},
{
- "game.panel.inventory_first_6.y",
- &game.panel.inventory_first[5].y
+ "door_1.part_7.y",
+ &door_1.part_7.y
},
{
- "game.panel.inventory_first_6.tile_size",
- &game.panel.inventory_first[5].size
+ "door_1.part_7.step_xoffset",
+ &door_1.part_7.step_xoffset
},
{
- "game.panel.inventory_first_6.draw_masked",
- &game.panel.inventory_first[5].draw_masked
+ "door_1.part_7.step_yoffset",
+ &door_1.part_7.step_yoffset
},
{
- "game.panel.inventory_first_6.draw_order",
- &game.panel.inventory_first[5].sort_priority
+ "door_1.part_7.step_delay",
+ &door_1.part_7.step_delay
},
{
- "game.panel.inventory_first_7.x",
- &game.panel.inventory_first[6].x
+ "door_1.part_7.start_step",
+ &door_1.part_7.start_step
},
{
- "game.panel.inventory_first_7.y",
- &game.panel.inventory_first[6].y
+ "door_1.part_7.start_step_opening",
+ &door_1.part_7.start_step_opening
},
{
- "game.panel.inventory_first_7.tile_size",
- &game.panel.inventory_first[6].size
+ "door_1.part_7.start_step_closing",
+ &door_1.part_7.start_step_closing
},
{
- "game.panel.inventory_first_7.draw_masked",
- &game.panel.inventory_first[6].draw_masked
+ "door_1.part_7.draw_masked",
+ &door_1.part_7.draw_masked
},
{
- "game.panel.inventory_first_7.draw_order",
- &game.panel.inventory_first[6].sort_priority
+ "door_1.part_7.draw_order",
+ &door_1.part_7.sort_priority
},
{
- "game.panel.inventory_first_8.x",
- &game.panel.inventory_first[7].x
+ "door_1.part_8.x",
+ &door_1.part_8.x
},
{
- "game.panel.inventory_first_8.y",
- &game.panel.inventory_first[7].y
+ "door_1.part_8.y",
+ &door_1.part_8.y
},
{
- "game.panel.inventory_first_8.tile_size",
- &game.panel.inventory_first[7].size
+ "door_1.part_8.step_xoffset",
+ &door_1.part_8.step_xoffset
},
{
- "game.panel.inventory_first_8.draw_masked",
- &game.panel.inventory_first[7].draw_masked
+ "door_1.part_8.step_yoffset",
+ &door_1.part_8.step_yoffset
},
{
- "game.panel.inventory_first_8.draw_order",
- &game.panel.inventory_first[7].sort_priority
+ "door_1.part_8.step_delay",
+ &door_1.part_8.step_delay
},
{
- "game.panel.inventory_last_1.x",
- &game.panel.inventory_last[0].x
+ "door_1.part_8.start_step",
+ &door_1.part_8.start_step
},
{
- "game.panel.inventory_last_1.y",
- &game.panel.inventory_last[0].y
+ "door_1.part_8.start_step_opening",
+ &door_1.part_8.start_step_opening
},
{
- "game.panel.inventory_last_1.tile_size",
- &game.panel.inventory_last[0].size
+ "door_1.part_8.start_step_closing",
+ &door_1.part_8.start_step_closing
},
{
- "game.panel.inventory_last_1.draw_masked",
- &game.panel.inventory_last[0].draw_masked
+ "door_1.part_8.draw_masked",
+ &door_1.part_8.draw_masked
},
{
- "game.panel.inventory_last_1.draw_order",
- &game.panel.inventory_last[0].sort_priority
+ "door_1.part_8.draw_order",
+ &door_1.part_8.sort_priority
},
{
- "game.panel.inventory_last_2.x",
- &game.panel.inventory_last[1].x
+ "door_2.part_1.x",
+ &door_2.part_1.x
},
{
- "game.panel.inventory_last_2.y",
- &game.panel.inventory_last[1].y
+ "door_2.part_1.y",
+ &door_2.part_1.y
},
{
- "game.panel.inventory_last_2.tile_size",
- &game.panel.inventory_last[1].size
+ "door_2.part_1.step_xoffset",
+ &door_2.part_1.step_xoffset
},
{
- "game.panel.inventory_last_2.draw_masked",
- &game.panel.inventory_last[1].draw_masked
+ "door_2.part_1.step_yoffset",
+ &door_2.part_1.step_yoffset
},
{
- "game.panel.inventory_last_2.draw_order",
- &game.panel.inventory_last[1].sort_priority
+ "door_2.part_1.step_delay",
+ &door_2.part_1.step_delay
},
{
- "game.panel.inventory_last_3.x",
- &game.panel.inventory_last[2].x
+ "door_2.part_1.start_step",
+ &door_2.part_1.start_step
},
{
- "game.panel.inventory_last_3.y",
- &game.panel.inventory_last[2].y
+ "door_2.part_1.start_step_opening",
+ &door_2.part_1.start_step_opening
},
{
- "game.panel.inventory_last_3.tile_size",
- &game.panel.inventory_last[2].size
+ "door_2.part_1.start_step_closing",
+ &door_2.part_1.start_step_closing
},
{
- "game.panel.inventory_last_3.draw_masked",
- &game.panel.inventory_last[2].draw_masked
+ "door_2.part_1.draw_masked",
+ &door_2.part_1.draw_masked
},
{
- "game.panel.inventory_last_3.draw_order",
- &game.panel.inventory_last[2].sort_priority
+ "door_2.part_1.draw_order",
+ &door_2.part_1.sort_priority
},
{
- "game.panel.inventory_last_4.x",
- &game.panel.inventory_last[3].x
+ "door_2.part_2.x",
+ &door_2.part_2.x
},
{
- "game.panel.inventory_last_4.y",
- &game.panel.inventory_last[3].y
+ "door_2.part_2.y",
+ &door_2.part_2.y
},
{
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{
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},
{
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},
{
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{
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},
{
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+ &door_2.part_3.x
},
{
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},
{
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},
{
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},
{
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},
{
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},
{
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},
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},
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+ &door_2.part_3.sort_priority
},
{
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+ &door_2.part_4.x
},
{
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+ &door_2.part_4.y
},
{
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},
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},
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+ "door_2.part_4.start_step",
+ &door_2.part_4.start_step
},
{
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+ "door_2.part_4.start_step_opening",
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},
{
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+ "door_2.part_4.start_step_closing",
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},
{
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+ &door_2.part_4.draw_masked
},
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+ &door_2.part_4.sort_priority
},
{
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},
{
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},
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},
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},
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},
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},
{
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},
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},
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},
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},
{
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},
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},
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},
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},
{
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+ "door_2.part_6.start_step",
+ &door_2.part_6.start_step
},
{
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},
{
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},
{
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},
{
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+ &door_2.part_6.sort_priority
},
{
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+ "door_2.part_7.x",
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},
{
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},
{
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},
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},
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},
{
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+ &door_2.part_7.start_step
},
{
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},
{
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},
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},
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},
{
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},
{
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+ "door_2.part_8.y",
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},
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},
{
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},
{
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- &game.panel.key[7].sort_priority
+ "door_2.part_8.step_delay",
+ &door_2.part_8.step_delay
},
{
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- &game.panel.key_white.x
+ "door_2.part_8.start_step",
+ &door_2.part_8.start_step
},
{
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+ "door_2.part_8.start_step_opening",
+ &door_2.part_8.start_step_opening
},
{
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+ "door_2.part_8.start_step_closing",
+ &door_2.part_8.start_step_closing
},
{
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+ "door_2.part_8.draw_masked",
+ &door_2.part_8.draw_masked
},
{
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- &game.panel.key_white.sort_priority
+ "door_2.part_8.draw_order",
+ &door_2.part_8.sort_priority
},
{
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- &game.panel.key_white_count.x
+ "door_1.panel.x",
+ &door_1.panel.x
},
{
- "game.panel.key_white_count.y",
- &game.panel.key_white_count.y
+ "door_1.panel.y",
+ &door_1.panel.y
},
{
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- &game.panel.key_white_count.align
+ "door_1.panel.step_xoffset",
+ &door_1.panel.step_xoffset
},
{
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- &game.panel.key_white_count.valign
+ "door_1.panel.step_yoffset",
+ &door_1.panel.step_yoffset
},
{
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- &game.panel.key_white_count.size
+ "door_1.panel.step_delay",
+ &door_1.panel.step_delay
},
{
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+ "door_1.panel.start_step",
+ &door_1.panel.start_step
},
{
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- &game.panel.key_white_count.draw_masked
+ "door_1.panel.start_step_opening",
+ &door_1.panel.start_step_opening
},
{
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- &game.panel.key_white_count.sort_priority
+ "door_1.panel.start_step_closing",
+ &door_1.panel.start_step_closing
},
{
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- &game.panel.score.x
+ "door_1.panel.draw_masked",
+ &door_1.panel.draw_masked
},
{
- "game.panel.score.y",
- &game.panel.score.y
+ "door_1.panel.draw_order",
+ &door_1.panel.sort_priority
},
{
- "game.panel.score.align",
- &game.panel.score.align
+ "door_2.panel.x",
+ &door_2.panel.x
},
{
- "game.panel.score.valign",
- &game.panel.score.valign
+ "door_2.panel.y",
+ &door_2.panel.y
},
{
- "game.panel.score.digits",
- &game.panel.score.size
+ "door_2.panel.step_xoffset",
+ &door_2.panel.step_xoffset
},
{
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- &game.panel.score.font
+ "door_2.panel.step_yoffset",
+ &door_2.panel.step_yoffset
},
{
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+ "door_2.panel.step_delay",
+ &door_2.panel.step_delay
},
{
- "game.panel.score.draw_order",
- &game.panel.score.sort_priority
+ "door_2.panel.start_step",
+ &door_2.panel.start_step
},
{
- "game.panel.time.x",
- &game.panel.time.x
+ "door_2.panel.start_step_opening",
+ &door_2.panel.start_step_opening
},
{
- "game.panel.time.y",
- &game.panel.time.y
+ "door_2.panel.start_step_closing",
+ &door_2.panel.start_step_closing
},
{
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- &game.panel.time.align
+ "door_2.panel.draw_masked",
+ &door_2.panel.draw_masked
},
{
- "game.panel.time.valign",
- &game.panel.time.valign
+ "door_2.panel.draw_order",
+ &door_2.panel.sort_priority
},
{
- "game.panel.time.digits",
- &game.panel.time.size
+ "door_1.width",
+ &door_1.width
},
{
- "game.panel.time.font",
- &game.panel.time.font
+ "door_1.height",
+ &door_1.height
},
{
- "game.panel.time.font_narrow",
- &game.panel.time.font_alt
+ "door_1.step_offset",
+ &door_1.step_offset
},
{
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+ "door_1.step_delay",
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},
{
- "game.panel.time.draw_order",
- &game.panel.time.sort_priority
+ "door_1.anim_mode",
+ &door_1.anim_mode
},
{
- "game.panel.time_hh.x",
- &game.panel.time_hh.x
+ "door_2.width",
+ &door_2.width
},
{
- "game.panel.time_hh.y",
- &game.panel.time_hh.y
+ "door_2.height",
+ &door_2.height
},
{
- "game.panel.time_hh.align",
- &game.panel.time_hh.align
+ "door_2.step_offset",
+ &door_2.step_offset
},
{
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- &game.panel.time_hh.valign
+ "door_2.step_delay",
+ &door_2.step_delay
},
{
- "game.panel.time_hh.digits",
- &game.panel.time_hh.size
+ "door_2.anim_mode",
+ &door_2.anim_mode
},
{
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- &game.panel.time_hh.font
+ "game.panel.level_number.x",
+ &game.panel.level_number.x
},
{
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+ &game.panel.level_number.y
},
{
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- &game.panel.time_hh.sort_priority
+ "game.panel.level_number.align",
+ &game.panel.level_number.align
},
{
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- &game.panel.time_mm.x
+ "game.panel.level_number.valign",
+ &game.panel.level_number.valign
},
{
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- &game.panel.time_mm.y
+ "game.panel.level_number.digits",
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},
{
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- &game.panel.time_mm.align
+ "game.panel.level_number.font",
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},
{
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- &game.panel.time_mm.valign
+ "game.panel.level_number.font_narrow",
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},
{
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+ "game.panel.level_number.draw_masked",
+ &game.panel.level_number.draw_masked
},
{
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},
{
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+ &game.panel.gems.x
},
{
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- &game.panel.time_mm.sort_priority
+ "game.panel.gems.y",
+ &game.panel.gems.y
},
{
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- &game.panel.time_ss.x
+ "game.panel.gems.align",
+ &game.panel.gems.align
},
{
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- &game.panel.time_ss.y
+ "game.panel.gems.valign",
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},
{
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},
{
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},
{
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},
{
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},
{
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+ "game.panel.inventory_count.x",
+ &game.panel.inventory_count.x
+ },
+ {
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+ &game.panel.inventory_count.y
+ },
+ {
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+ &game.panel.inventory_count.align
+ },
+ {
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+ &game.panel.inventory_count.valign
+ },
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+ },
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+ &game.panel.inventory_count.font
+ },
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+ &game.panel.inventory_count.draw_masked
+ },
+ {
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+ &game.panel.inventory_count.sort_priority
+ },
+ {
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+ &game.panel.inventory_first[0].x
+ },
+ {
+ "game.panel.inventory_first_1.y",
+ &game.panel.inventory_first[0].y
+ },
+ {
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+ &game.panel.inventory_first[0].size
+ },
+ {
+ "game.panel.inventory_first_1.draw_masked",
+ &game.panel.inventory_first[0].draw_masked
+ },
+ {
+ "game.panel.inventory_first_1.draw_order",
+ &game.panel.inventory_first[0].sort_priority
+ },
+ {
+ "game.panel.inventory_first_2.x",
+ &game.panel.inventory_first[1].x
+ },
+ {
+ "game.panel.inventory_first_2.y",
+ &game.panel.inventory_first[1].y
+ },
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- "game.panel.player_name.valign",
- &game.panel.player_name.valign
+ "viewport.door_1.y",
+ &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].y
},
{
- "game.panel.player_name.chars",
- &game.panel.player_name.size
+ "viewport.door_1.width",
+ &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].width
},
{
- "game.panel.player_name.font",
- &game.panel.player_name.font
+ "viewport.door_1.height",
+ &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].height
},
{
- "game.panel.player_name.draw_masked",
- &game.panel.player_name.draw_masked
+ "viewport.door_1.border_size",
+ &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].border_size
},
{
- "game.panel.player_name.draw_order",
- &game.panel.player_name.sort_priority
+ "viewport.door_1.MAIN.x",
+ &viewport.door_1[GFX_SPECIAL_ARG_MAIN].x
},
{
- "game.panel.level_name.x",
- &game.panel.level_name.x
+ "viewport.door_1.MAIN.y",
+ &viewport.door_1[GFX_SPECIAL_ARG_MAIN].y
},
{
- "game.panel.level_name.y",
- &game.panel.level_name.y
+ "viewport.door_1.MAIN.width",
+ &viewport.door_1[GFX_SPECIAL_ARG_MAIN].width
},
{
- "game.panel.level_name.align",
- &game.panel.level_name.align
+ "viewport.door_1.MAIN.height",
+ &viewport.door_1[GFX_SPECIAL_ARG_MAIN].height
},
{
- "game.panel.level_name.valign",
- &game.panel.level_name.valign
+ "viewport.door_1.MAIN.border_size",
+ &viewport.door_1[GFX_SPECIAL_ARG_MAIN].border_size
},
{
- "game.panel.level_name.chars",
- &game.panel.level_name.size
+ "viewport.door_1.PLAYING.x",
+ &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].x
},
{
- "game.panel.level_name.font",
- &game.panel.level_name.font
+ "viewport.door_1.PLAYING.y",
+ &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].y
},
{
- "game.panel.level_name.draw_masked",
- &game.panel.level_name.draw_masked
+ "viewport.door_1.PLAYING.width",
+ &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].width
},
{
- "game.panel.level_name.draw_order",
- &game.panel.level_name.sort_priority
+ "viewport.door_1.PLAYING.height",
+ &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].height
},
{
- "game.panel.level_author.x",
- &game.panel.level_author.x
+ "viewport.door_1.PLAYING.border_size",
+ &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].border_size
},
{
- "game.panel.level_author.y",
- &game.panel.level_author.y
+ "viewport.door_1.EDITOR.x",
+ &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].x
},
{
- "game.panel.level_author.align",
- &game.panel.level_author.align
+ "viewport.door_1.EDITOR.y",
+ &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].y
},
{
- "game.panel.level_author.valign",
- &game.panel.level_author.valign
+ "viewport.door_1.EDITOR.width",
+ &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].width
},
{
- "game.panel.level_author.chars",
- &game.panel.level_author.size
+ "viewport.door_1.EDITOR.height",
+ &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].height
},
{
- "game.panel.level_author.font",
- &game.panel.level_author.font
+ "viewport.door_1.EDITOR.border_size",
+ &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].border_size
},
{
- "game.panel.level_author.draw_masked",
- &game.panel.level_author.draw_masked
+ "viewport.door_2.x",
+ &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].x
},
{
- "game.panel.level_author.draw_order",
- &game.panel.level_author.sort_priority
+ "viewport.door_2.y",
+ &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].y
},
{
- "game.button.stop.x",
- &game.button.stop.x
+ "viewport.door_2.width",
+ &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].width
},
{
- "game.button.stop.y",
- &game.button.stop.y
+ "viewport.door_2.height",
+ &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].height
},
{
- "game.button.pause.x",
- &game.button.pause.x
+ "viewport.door_2.border_size",
+ &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].border_size
},
{
- "game.button.pause.y",
- &game.button.pause.y
+ "viewport.door_2.MAIN.x",
+ &viewport.door_2[GFX_SPECIAL_ARG_MAIN].x
},
{
- "game.button.play.x",
- &game.button.play.x
+ "viewport.door_2.MAIN.y",
+ &viewport.door_2[GFX_SPECIAL_ARG_MAIN].y
},
{
- "game.button.play.y",
- &game.button.play.y
+ "viewport.door_2.MAIN.width",
+ &viewport.door_2[GFX_SPECIAL_ARG_MAIN].width
},
{
- "game.button.sound_music.x",
- &game.button.sound_music.x
+ "viewport.door_2.MAIN.height",
+ &viewport.door_2[GFX_SPECIAL_ARG_MAIN].height
},
{
- "game.button.sound_music.y",
- &game.button.sound_music.y
+ "viewport.door_2.MAIN.border_size",
+ &viewport.door_2[GFX_SPECIAL_ARG_MAIN].border_size
},
{
- "game.button.sound_loops.x",
- &game.button.sound_loops.x
+ "viewport.door_2.PLAYING.x",
+ &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].x
},
{
- "game.button.sound_loops.y",
- &game.button.sound_loops.y
+ "viewport.door_2.PLAYING.y",
+ &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].y
},
{
- "game.button.sound_simple.x",
- &game.button.sound_simple.x
+ "viewport.door_2.PLAYING.width",
+ &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].width
},
{
- "game.button.sound_simple.y",
- &game.button.sound_simple.y
+ "viewport.door_2.PLAYING.height",
+ &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].height
},
{
- "game.forced_scroll_delay_value",
- &game.forced_scroll_delay_value
+ "viewport.door_2.PLAYING.border_size",
+ &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].border_size
},
{
- "game.use_native_emc_graphics_engine",
- &game.use_native_emc_graphics_engine
+ "viewport.door_2.EDITOR.x",
+ &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].x
},
{
- "[player].boring_delay_fixed",
- &game.player_boring_delay_fixed
+ "viewport.door_2.EDITOR.y",
+ &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].y
},
{
- "[player].boring_delay_random",
- &game.player_boring_delay_random
+ "viewport.door_2.EDITOR.width",
+ &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].width
},
{
- "[player].sleeping_delay_fixed",
- &game.player_sleeping_delay_fixed
+ "viewport.door_2.EDITOR.height",
+ &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].height
},
{
- "[player].sleeping_delay_random",
- &game.player_sleeping_delay_random
+ "viewport.door_2.EDITOR.border_size",
+ &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].border_size
},
{
NULL,