"game.panel.exit.tile_size",
&game.panel.exit.size
},
- {
- "game.panel.em_exit.x",
- &game.panel.em_exit.x
- },
- {
- "game.panel.em_exit.y",
- &game.panel.em_exit.y
- },
- {
- "game.panel.em_exit.tile_size",
- &game.panel.em_exit.size
- },
- {
- "game.panel.sp_exit.x",
- &game.panel.sp_exit.x
- },
- {
- "game.panel.sp_exit.y",
- &game.panel.sp_exit.y
- },
- {
- "game.panel.sp_exit.tile_size",
- &game.panel.sp_exit.size
- },
- {
- "game.panel.steel_exit.x",
- &game.panel.steel_exit.x
- },
- {
- "game.panel.steel_exit.y",
- &game.panel.steel_exit.y
- },
- {
- "game.panel.steel_exit.tile_size",
- &game.panel.steel_exit.size
- },
- {
- "game.panel.em_steel_exit.x",
- &game.panel.em_steel_exit.x
- },
- {
- "game.panel.em_steel_exit.y",
- &game.panel.em_steel_exit.y
- },
- {
- "game.panel.em_steel_exit.tile_size",
- &game.panel.em_steel_exit.size
- },
{
"game.panel.emc_magic_ball.x",
&game.panel.emc_magic_ball.x
&game.panel.magic_wall_time.font
},
{
- "game.panel.bd_magic_wall.x",
- &game.panel.bd_magic_wall.x
+ "game.panel.gravity_state.x",
+ &game.panel.gravity_state.x
+ },
+ {
+ "game.panel.gravity_state.y",
+ &game.panel.gravity_state.y
},
{
- "game.panel.bd_magic_wall.y",
- &game.panel.bd_magic_wall.y
+ "game.panel.gravity_state.align",
+ &game.panel.gravity_state.align
},
{
- "game.panel.bd_magic_wall.tile_size",
- &game.panel.bd_magic_wall.size
+ "game.panel.gravity_state.valign",
+ &game.panel.gravity_state.valign
},
{
- "game.panel.dc_magic_wall.x",
- &game.panel.dc_magic_wall.x
+ "game.panel.gravity_state.chars",
+ &game.panel.gravity_state.size
},
{
- "game.panel.dc_magic_wall.y",
- &game.panel.dc_magic_wall.y
+ "game.panel.gravity_state.font",
+ &game.panel.gravity_state.font
},
{
- "game.panel.dc_magic_wall.tile_size",
- &game.panel.dc_magic_wall.size
+ "game.panel.gravity_state.font_active",
+ &game.panel.gravity_state.font_alt
},
{
"game.panel.player_name.x",