"border.draw_masked.DOOR",
&border.draw_masked[GFX_SPECIAL_ARG_DOOR]
},
+ {
+ "border.draw_masked_when_fading",
+ &border.draw_masked_when_fading
+ },
+ {
+ "init.busy.x",
+ &init.busy.x
+ },
+ {
+ "init.busy.y",
+ &init.busy.y
+ },
+ {
+ "init.busy.align",
+ &init.busy.align
+ },
+ {
+ "init.busy.valign",
+ &init.busy.valign
+ },
{
"menu.enter_menu.fade_mode",
&menu.enter_menu.fade_mode
"game.panel.gravity_state.draw_order",
&game.panel.gravity_state.sort_priority
},
+ {
+ "game.panel.graphic_1.x",
+ &game.panel.graphic[0].x
+ },
+ {
+ "game.panel.graphic_1.y",
+ &game.panel.graphic[0].y
+ },
+ {
+ "game.panel.graphic_1.draw_masked",
+ &game.panel.graphic[0].draw_masked
+ },
+ {
+ "game.panel.graphic_1.draw_order",
+ &game.panel.graphic[0].sort_priority
+ },
+ {
+ "game.panel.graphic_2.x",
+ &game.panel.graphic[1].x
+ },
+ {
+ "game.panel.graphic_2.y",
+ &game.panel.graphic[1].y
+ },
+ {
+ "game.panel.graphic_2.draw_masked",
+ &game.panel.graphic[1].draw_masked
+ },
+ {
+ "game.panel.graphic_2.draw_order",
+ &game.panel.graphic[1].sort_priority
+ },
+ {
+ "game.panel.graphic_3.x",
+ &game.panel.graphic[2].x
+ },
+ {
+ "game.panel.graphic_3.y",
+ &game.panel.graphic[2].y
+ },
+ {
+ "game.panel.graphic_3.draw_masked",
+ &game.panel.graphic[2].draw_masked
+ },
+ {
+ "game.panel.graphic_3.draw_order",
+ &game.panel.graphic[2].sort_priority
+ },
+ {
+ "game.panel.graphic_4.x",
+ &game.panel.graphic[3].x
+ },
+ {
+ "game.panel.graphic_4.y",
+ &game.panel.graphic[3].y
+ },
+ {
+ "game.panel.graphic_4.draw_masked",
+ &game.panel.graphic[3].draw_masked
+ },
+ {
+ "game.panel.graphic_4.draw_order",
+ &game.panel.graphic[3].sort_priority
+ },
+ {
+ "game.panel.graphic_5.x",
+ &game.panel.graphic[4].x
+ },
+ {
+ "game.panel.graphic_5.y",
+ &game.panel.graphic[4].y
+ },
+ {
+ "game.panel.graphic_5.draw_masked",
+ &game.panel.graphic[4].draw_masked
+ },
+ {
+ "game.panel.graphic_5.draw_order",
+ &game.panel.graphic[4].sort_priority
+ },
+ {
+ "game.panel.graphic_6.x",
+ &game.panel.graphic[5].x
+ },
+ {
+ "game.panel.graphic_6.y",
+ &game.panel.graphic[5].y
+ },
+ {
+ "game.panel.graphic_6.draw_masked",
+ &game.panel.graphic[5].draw_masked
+ },
+ {
+ "game.panel.graphic_6.draw_order",
+ &game.panel.graphic[5].sort_priority
+ },
+ {
+ "game.panel.graphic_7.x",
+ &game.panel.graphic[6].x
+ },
+ {
+ "game.panel.graphic_7.y",
+ &game.panel.graphic[6].y
+ },
+ {
+ "game.panel.graphic_7.draw_masked",
+ &game.panel.graphic[6].draw_masked
+ },
+ {
+ "game.panel.graphic_7.draw_order",
+ &game.panel.graphic[6].sort_priority
+ },
+ {
+ "game.panel.graphic_8.x",
+ &game.panel.graphic[7].x
+ },
+ {
+ "game.panel.graphic_8.y",
+ &game.panel.graphic[7].y
+ },
+ {
+ "game.panel.graphic_8.draw_masked",
+ &game.panel.graphic[7].draw_masked
+ },
+ {
+ "game.panel.graphic_8.draw_order",
+ &game.panel.graphic[7].sort_priority
+ },
{
"game.panel.element_1.x",
&game.panel.element[0].x
"game.forced_scroll_delay_value",
&game.forced_scroll_delay_value
},
+ {
+ "game.use_native_emc_graphics_engine",
+ &game.use_native_emc_graphics_engine
+ },
{
"[player].boring_delay_fixed",
&game.player_boring_delay_fixed