"menu.draw_yoffset.SETUP[INPUT]",
&menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
},
+ {
+ "menu.draw_xoffset.SETUP[TOUCH]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+ },
+ {
+ "menu.draw_yoffset.SETUP[TOUCH]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_TOUCH]
+ },
{
"menu.draw_xoffset.SETUP[SHORTCUTS]",
&menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
"game.button.sound_simple.y",
&game.button.sound_simple.y
},
+ {
+ "game.button.save.x",
+ &game.button.save.x
+ },
+ {
+ "game.button.save.y",
+ &game.button.save.y
+ },
+ {
+ "game.button.load.x",
+ &game.button.load.x
+ },
+ {
+ "game.button.load.y",
+ &game.button.load.y
+ },
{
"tape.button.eject.x",
&tape.button.eject.x
"tape.text.time.font",
&tape.text.time.font
},
+ {
+ "tape.show_game_buttons",
+ &tape.show_game_buttons
+ },
{
"editor.palette.x",
&editor.palette.x
&editor.palette.rows
},
{
- "editor.element_left.x",
- &editor.element_left.x
+ "editor.palette.element_left.x",
+ &editor.palette.element_left.x
},
{
- "editor.element_left.y",
- &editor.element_left.y
+ "editor.palette.element_left.y",
+ &editor.palette.element_left.y
},
{
- "editor.element_middle.x",
- &editor.element_middle.x
+ "editor.palette.element_middle.x",
+ &editor.palette.element_middle.x
},
{
- "editor.element_middle.y",
- &editor.element_middle.y
+ "editor.palette.element_middle.y",
+ &editor.palette.element_middle.y
},
{
- "editor.element_right.x",
- &editor.element_right.x
+ "editor.palette.element_right.x",
+ &editor.palette.element_right.x
},
{
- "editor.element_right.y",
- &editor.element_right.y
+ "editor.palette.element_right.y",
+ &editor.palette.element_right.y
},
{
"request.button.yes.x",