"border.draw_masked.DOOR",
&border.draw_masked[GFX_SPECIAL_ARG_DOOR]
},
+ {
+ "border.draw_masked_when_fading",
+ &border.draw_masked_when_fading
+ },
+ {
+ "init.busy.x",
+ &init.busy.x
+ },
+ {
+ "init.busy.y",
+ &init.busy.y
+ },
+ {
+ "init.busy.align",
+ &init.busy.align
+ },
+ {
+ "init.busy.valign",
+ &init.busy.valign
+ },
{
"menu.enter_menu.fade_mode",
&menu.enter_menu.fade_mode
"menu.enter_screen.post_delay",
&menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay
},
+ {
+ "menu.next_screen.fade_mode",
+ &menu.next_screen.fade_mode
+ },
+ {
+ "menu.next_screen.fade_delay",
+ &menu.next_screen.fade_delay
+ },
+ {
+ "menu.next_screen.post_delay",
+ &menu.next_screen.post_delay
+ },
{
"menu.leave_screen.fade_mode",
&menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode
"menu.draw_yoffset.SETUP",
&menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP]
},
+ {
+ "menu.draw_xoffset.SETUP[GAME]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME]
+ },
+ {
+ "menu.draw_yoffset.SETUP[GAME]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME]
+ },
+ {
+ "menu.draw_xoffset.SETUP[EDITOR]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR]
+ },
+ {
+ "menu.draw_yoffset.SETUP[EDITOR]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR]
+ },
+ {
+ "menu.draw_xoffset.SETUP[GRAPHICS]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS]
+ },
+ {
+ "menu.draw_yoffset.SETUP[GRAPHICS]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SOUND]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SOUND]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND]
+ },
+ {
+ "menu.draw_xoffset.SETUP[ARTWORK]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK]
+ },
+ {
+ "menu.draw_yoffset.SETUP[ARTWORK]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK]
+ },
+ {
+ "menu.draw_xoffset.SETUP[INPUT]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
+ },
+ {
+ "menu.draw_yoffset.SETUP[INPUT]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_1]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_1]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_2]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_2]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
+ },
+ {
+ "menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
+ },
+ {
+ "menu.draw_yoffset.SETUP[CHOOSE_ARTWORK]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
+ },
+ {
+ "menu.draw_xoffset.SETUP[CHOOSE_OTHER]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER]
+ },
+ {
+ "menu.draw_yoffset.SETUP[CHOOSE_OTHER]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER]
+ },
{
"menu.scrollbar_xoffset",
&menu.scrollbar_xoffset
"menu.list_size.INFO",
&menu.list_size[GFX_SPECIAL_ARG_INFO]
},
+ {
+ "menu.list_size.SETUP",
+ &menu.list_size[GFX_SPECIAL_ARG_SETUP]
+ },
{
"main.button.name.x",
&menu.main.button.name.x
"game.panel.gravity_state.draw_order",
&game.panel.gravity_state.sort_priority
},
+ {
+ "game.panel.graphic_1.x",
+ &game.panel.graphic[0].x
+ },
+ {
+ "game.panel.graphic_1.y",
+ &game.panel.graphic[0].y
+ },
+ {
+ "game.panel.graphic_1.draw_masked",
+ &game.panel.graphic[0].draw_masked
+ },
+ {
+ "game.panel.graphic_1.draw_order",
+ &game.panel.graphic[0].sort_priority
+ },
+ {
+ "game.panel.graphic_2.x",
+ &game.panel.graphic[1].x
+ },
+ {
+ "game.panel.graphic_2.y",
+ &game.panel.graphic[1].y
+ },
+ {
+ "game.panel.graphic_2.draw_masked",
+ &game.panel.graphic[1].draw_masked
+ },
+ {
+ "game.panel.graphic_2.draw_order",
+ &game.panel.graphic[1].sort_priority
+ },
+ {
+ "game.panel.graphic_3.x",
+ &game.panel.graphic[2].x
+ },
+ {
+ "game.panel.graphic_3.y",
+ &game.panel.graphic[2].y
+ },
+ {
+ "game.panel.graphic_3.draw_masked",
+ &game.panel.graphic[2].draw_masked
+ },
+ {
+ "game.panel.graphic_3.draw_order",
+ &game.panel.graphic[2].sort_priority
+ },
+ {
+ "game.panel.graphic_4.x",
+ &game.panel.graphic[3].x
+ },
+ {
+ "game.panel.graphic_4.y",
+ &game.panel.graphic[3].y
+ },
+ {
+ "game.panel.graphic_4.draw_masked",
+ &game.panel.graphic[3].draw_masked
+ },
+ {
+ "game.panel.graphic_4.draw_order",
+ &game.panel.graphic[3].sort_priority
+ },
+ {
+ "game.panel.graphic_5.x",
+ &game.panel.graphic[4].x
+ },
+ {
+ "game.panel.graphic_5.y",
+ &game.panel.graphic[4].y
+ },
+ {
+ "game.panel.graphic_5.draw_masked",
+ &game.panel.graphic[4].draw_masked
+ },
+ {
+ "game.panel.graphic_5.draw_order",
+ &game.panel.graphic[4].sort_priority
+ },
+ {
+ "game.panel.graphic_6.x",
+ &game.panel.graphic[5].x
+ },
+ {
+ "game.panel.graphic_6.y",
+ &game.panel.graphic[5].y
+ },
+ {
+ "game.panel.graphic_6.draw_masked",
+ &game.panel.graphic[5].draw_masked
+ },
+ {
+ "game.panel.graphic_6.draw_order",
+ &game.panel.graphic[5].sort_priority
+ },
+ {
+ "game.panel.graphic_7.x",
+ &game.panel.graphic[6].x
+ },
+ {
+ "game.panel.graphic_7.y",
+ &game.panel.graphic[6].y
+ },
+ {
+ "game.panel.graphic_7.draw_masked",
+ &game.panel.graphic[6].draw_masked
+ },
+ {
+ "game.panel.graphic_7.draw_order",
+ &game.panel.graphic[6].sort_priority
+ },
+ {
+ "game.panel.graphic_8.x",
+ &game.panel.graphic[7].x
+ },
+ {
+ "game.panel.graphic_8.y",
+ &game.panel.graphic[7].y
+ },
+ {
+ "game.panel.graphic_8.draw_masked",
+ &game.panel.graphic[7].draw_masked
+ },
+ {
+ "game.panel.graphic_8.draw_order",
+ &game.panel.graphic[7].sort_priority
+ },
+ {
+ "game.panel.element_1.x",
+ &game.panel.element[0].x
+ },
+ {
+ "game.panel.element_1.y",
+ &game.panel.element[0].y
+ },
+ {
+ "game.panel.element_1.tile_size",
+ &game.panel.element[0].size
+ },
+ {
+ "game.panel.element_1.element",
+ &game.panel.element[0].id
+ },
+ {
+ "game.panel.element_1.draw_masked",
+ &game.panel.element[0].draw_masked
+ },
+ {
+ "game.panel.element_1.draw_order",
+ &game.panel.element[0].sort_priority
+ },
+ {
+ "game.panel.element_1_count.x",
+ &game.panel.element_count[0].x
+ },
+ {
+ "game.panel.element_1_count.y",
+ &game.panel.element_count[0].y
+ },
+ {
+ "game.panel.element_1_count.align",
+ &game.panel.element_count[0].align
+ },
+ {
+ "game.panel.element_1_count.valign",
+ &game.panel.element_count[0].valign
+ },
+ {
+ "game.panel.element_1_count.digits",
+ &game.panel.element_count[0].size
+ },
+ {
+ "game.panel.element_1_count.font",
+ &game.panel.element_count[0].font
+ },
+ {
+ "game.panel.element_1_count.element",
+ &game.panel.element_count[0].id
+ },
+ {
+ "game.panel.element_1_count.draw_masked",
+ &game.panel.element_count[0].draw_masked
+ },
+ {
+ "game.panel.element_1_count.draw_order",
+ &game.panel.element_count[0].sort_priority
+ },
+ {
+ "game.panel.element_2.x",
+ &game.panel.element[1].x
+ },
+ {
+ "game.panel.element_2.y",
+ &game.panel.element[1].y
+ },
+ {
+ "game.panel.element_2.tile_size",
+ &game.panel.element[1].size
+ },
+ {
+ "game.panel.element_2.element",
+ &game.panel.element[1].id
+ },
+ {
+ "game.panel.element_2.draw_masked",
+ &game.panel.element[1].draw_masked
+ },
+ {
+ "game.panel.element_2.draw_order",
+ &game.panel.element[1].sort_priority
+ },
+ {
+ "game.panel.element_2_count.x",
+ &game.panel.element_count[1].x
+ },
+ {
+ "game.panel.element_2_count.y",
+ &game.panel.element_count[1].y
+ },
+ {
+ "game.panel.element_2_count.align",
+ &game.panel.element_count[1].align
+ },
+ {
+ "game.panel.element_2_count.valign",
+ &game.panel.element_count[1].valign
+ },
+ {
+ "game.panel.element_2_count.digits",
+ &game.panel.element_count[1].size
+ },
+ {
+ "game.panel.element_2_count.font",
+ &game.panel.element_count[1].font
+ },
+ {
+ "game.panel.element_2_count.element",
+ &game.panel.element_count[1].id
+ },
+ {
+ "game.panel.element_2_count.draw_masked",
+ &game.panel.element_count[1].draw_masked
+ },
+ {
+ "game.panel.element_2_count.draw_order",
+ &game.panel.element_count[1].sort_priority
+ },
+ {
+ "game.panel.element_3.x",
+ &game.panel.element[2].x
+ },
+ {
+ "game.panel.element_3.y",
+ &game.panel.element[2].y
+ },
+ {
+ "game.panel.element_3.tile_size",
+ &game.panel.element[2].size
+ },
+ {
+ "game.panel.element_3.element",
+ &game.panel.element[2].id
+ },
+ {
+ "game.panel.element_3.draw_masked",
+ &game.panel.element[2].draw_masked
+ },
+ {
+ "game.panel.element_3.draw_order",
+ &game.panel.element[2].sort_priority
+ },
+ {
+ "game.panel.element_3_count.x",
+ &game.panel.element_count[2].x
+ },
+ {
+ "game.panel.element_3_count.y",
+ &game.panel.element_count[2].y
+ },
+ {
+ "game.panel.element_3_count.align",
+ &game.panel.element_count[2].align
+ },
+ {
+ "game.panel.element_3_count.valign",
+ &game.panel.element_count[2].valign
+ },
+ {
+ "game.panel.element_3_count.digits",
+ &game.panel.element_count[2].size
+ },
+ {
+ "game.panel.element_3_count.font",
+ &game.panel.element_count[2].font
+ },
+ {
+ "game.panel.element_3_count.element",
+ &game.panel.element_count[2].id
+ },
+ {
+ "game.panel.element_3_count.draw_masked",
+ &game.panel.element_count[2].draw_masked
+ },
+ {
+ "game.panel.element_3_count.draw_order",
+ &game.panel.element_count[2].sort_priority
+ },
+ {
+ "game.panel.element_4.x",
+ &game.panel.element[3].x
+ },
+ {
+ "game.panel.element_4.y",
+ &game.panel.element[3].y
+ },
+ {
+ "game.panel.element_4.tile_size",
+ &game.panel.element[3].size
+ },
+ {
+ "game.panel.element_4.element",
+ &game.panel.element[3].id
+ },
+ {
+ "game.panel.element_4.draw_masked",
+ &game.panel.element[3].draw_masked
+ },
+ {
+ "game.panel.element_4.draw_order",
+ &game.panel.element[3].sort_priority
+ },
+ {
+ "game.panel.element_4_count.x",
+ &game.panel.element_count[3].x
+ },
+ {
+ "game.panel.element_4_count.y",
+ &game.panel.element_count[3].y
+ },
+ {
+ "game.panel.element_4_count.align",
+ &game.panel.element_count[3].align
+ },
+ {
+ "game.panel.element_4_count.valign",
+ &game.panel.element_count[3].valign
+ },
+ {
+ "game.panel.element_4_count.digits",
+ &game.panel.element_count[3].size
+ },
+ {
+ "game.panel.element_4_count.font",
+ &game.panel.element_count[3].font
+ },
+ {
+ "game.panel.element_4_count.element",
+ &game.panel.element_count[3].id
+ },
+ {
+ "game.panel.element_4_count.draw_masked",
+ &game.panel.element_count[3].draw_masked
+ },
+ {
+ "game.panel.element_4_count.draw_order",
+ &game.panel.element_count[3].sort_priority
+ },
+ {
+ "game.panel.element_5.x",
+ &game.panel.element[4].x
+ },
+ {
+ "game.panel.element_5.y",
+ &game.panel.element[4].y
+ },
+ {
+ "game.panel.element_5.tile_size",
+ &game.panel.element[4].size
+ },
+ {
+ "game.panel.element_5.element",
+ &game.panel.element[4].id
+ },
+ {
+ "game.panel.element_5.draw_masked",
+ &game.panel.element[4].draw_masked
+ },
+ {
+ "game.panel.element_5.draw_order",
+ &game.panel.element[4].sort_priority
+ },
+ {
+ "game.panel.element_5_count.x",
+ &game.panel.element_count[4].x
+ },
+ {
+ "game.panel.element_5_count.y",
+ &game.panel.element_count[4].y
+ },
+ {
+ "game.panel.element_5_count.align",
+ &game.panel.element_count[4].align
+ },
+ {
+ "game.panel.element_5_count.valign",
+ &game.panel.element_count[4].valign
+ },
+ {
+ "game.panel.element_5_count.digits",
+ &game.panel.element_count[4].size
+ },
+ {
+ "game.panel.element_5_count.font",
+ &game.panel.element_count[4].font
+ },
+ {
+ "game.panel.element_5_count.element",
+ &game.panel.element_count[4].id
+ },
+ {
+ "game.panel.element_5_count.draw_masked",
+ &game.panel.element_count[4].draw_masked
+ },
+ {
+ "game.panel.element_5_count.draw_order",
+ &game.panel.element_count[4].sort_priority
+ },
+ {
+ "game.panel.element_6.x",
+ &game.panel.element[5].x
+ },
+ {
+ "game.panel.element_6.y",
+ &game.panel.element[5].y
+ },
+ {
+ "game.panel.element_6.tile_size",
+ &game.panel.element[5].size
+ },
+ {
+ "game.panel.element_6.element",
+ &game.panel.element[5].id
+ },
+ {
+ "game.panel.element_6.draw_masked",
+ &game.panel.element[5].draw_masked
+ },
+ {
+ "game.panel.element_6.draw_order",
+ &game.panel.element[5].sort_priority
+ },
+ {
+ "game.panel.element_6_count.x",
+ &game.panel.element_count[5].x
+ },
+ {
+ "game.panel.element_6_count.y",
+ &game.panel.element_count[5].y
+ },
+ {
+ "game.panel.element_6_count.align",
+ &game.panel.element_count[5].align
+ },
+ {
+ "game.panel.element_6_count.valign",
+ &game.panel.element_count[5].valign
+ },
+ {
+ "game.panel.element_6_count.digits",
+ &game.panel.element_count[5].size
+ },
+ {
+ "game.panel.element_6_count.font",
+ &game.panel.element_count[5].font
+ },
+ {
+ "game.panel.element_6_count.element",
+ &game.panel.element_count[5].id
+ },
+ {
+ "game.panel.element_6_count.draw_masked",
+ &game.panel.element_count[5].draw_masked
+ },
+ {
+ "game.panel.element_6_count.draw_order",
+ &game.panel.element_count[5].sort_priority
+ },
+ {
+ "game.panel.element_7.x",
+ &game.panel.element[6].x
+ },
+ {
+ "game.panel.element_7.y",
+ &game.panel.element[6].y
+ },
+ {
+ "game.panel.element_7.tile_size",
+ &game.panel.element[6].size
+ },
+ {
+ "game.panel.element_7.element",
+ &game.panel.element[6].id
+ },
+ {
+ "game.panel.element_7.draw_masked",
+ &game.panel.element[6].draw_masked
+ },
+ {
+ "game.panel.element_7.draw_order",
+ &game.panel.element[6].sort_priority
+ },
+ {
+ "game.panel.element_7_count.x",
+ &game.panel.element_count[6].x
+ },
+ {
+ "game.panel.element_7_count.y",
+ &game.panel.element_count[6].y
+ },
+ {
+ "game.panel.element_7_count.align",
+ &game.panel.element_count[6].align
+ },
+ {
+ "game.panel.element_7_count.valign",
+ &game.panel.element_count[6].valign
+ },
+ {
+ "game.panel.element_7_count.digits",
+ &game.panel.element_count[6].size
+ },
+ {
+ "game.panel.element_7_count.font",
+ &game.panel.element_count[6].font
+ },
+ {
+ "game.panel.element_7_count.element",
+ &game.panel.element_count[6].id
+ },
+ {
+ "game.panel.element_7_count.draw_masked",
+ &game.panel.element_count[6].draw_masked
+ },
+ {
+ "game.panel.element_7_count.draw_order",
+ &game.panel.element_count[6].sort_priority
+ },
+ {
+ "game.panel.element_8.x",
+ &game.panel.element[7].x
+ },
+ {
+ "game.panel.element_8.y",
+ &game.panel.element[7].y
+ },
+ {
+ "game.panel.element_8.tile_size",
+ &game.panel.element[7].size
+ },
+ {
+ "game.panel.element_8.element",
+ &game.panel.element[7].id
+ },
+ {
+ "game.panel.element_8.draw_masked",
+ &game.panel.element[7].draw_masked
+ },
+ {
+ "game.panel.element_8.draw_order",
+ &game.panel.element[7].sort_priority
+ },
+ {
+ "game.panel.element_8_count.x",
+ &game.panel.element_count[7].x
+ },
+ {
+ "game.panel.element_8_count.y",
+ &game.panel.element_count[7].y
+ },
+ {
+ "game.panel.element_8_count.align",
+ &game.panel.element_count[7].align
+ },
+ {
+ "game.panel.element_8_count.valign",
+ &game.panel.element_count[7].valign
+ },
+ {
+ "game.panel.element_8_count.digits",
+ &game.panel.element_count[7].size
+ },
+ {
+ "game.panel.element_8_count.font",
+ &game.panel.element_count[7].font
+ },
+ {
+ "game.panel.element_8_count.element",
+ &game.panel.element_count[7].id
+ },
+ {
+ "game.panel.element_8_count.draw_masked",
+ &game.panel.element_count[7].draw_masked
+ },
+ {
+ "game.panel.element_8_count.draw_order",
+ &game.panel.element_count[7].sort_priority
+ },
{
"game.panel.ce_score_1.x",
&game.panel.ce_score[0].x
"game.forced_scroll_delay_value",
&game.forced_scroll_delay_value
},
+ {
+ "game.use_native_emc_graphics_engine",
+ &game.use_native_emc_graphics_engine
+ },
{
"[player].boring_delay_fixed",
&game.player_boring_delay_fixed