"border.draw_masked_when_fading",
&border.draw_masked_when_fading
},
+ {
+ "init.busy.x",
+ &init.busy.x
+ },
+ {
+ "init.busy.y",
+ &init.busy.y
+ },
+ {
+ "init.busy.align",
+ &init.busy.align
+ },
+ {
+ "init.busy.valign",
+ &init.busy.valign
+ },
{
"menu.enter_menu.fade_mode",
&menu.enter_menu.fade_mode
"menu.enter_screen.post_delay",
&menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay
},
+ {
+ "menu.next_screen.fade_mode",
+ &menu.next_screen.fade_mode
+ },
+ {
+ "menu.next_screen.fade_delay",
+ &menu.next_screen.fade_delay
+ },
+ {
+ "menu.next_screen.post_delay",
+ &menu.next_screen.post_delay
+ },
{
"menu.leave_screen.fade_mode",
&menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode
"game.forced_scroll_delay_value",
&game.forced_scroll_delay_value
},
+ {
+ "game.use_native_emc_graphics_engine",
+ &game.use_native_emc_graphics_engine
+ },
{
"[player].boring_delay_fixed",
&game.player_boring_delay_fixed