"game.button.sound_simple.y",
&game.button.sound_simple.y
},
+ {
+ "tape.button.eject.x",
+ &tape.button.eject.x
+ },
+ {
+ "tape.button.eject.y",
+ &tape.button.eject.y
+ },
+ {
+ "tape.button.stop.x",
+ &tape.button.stop.x
+ },
+ {
+ "tape.button.stop.y",
+ &tape.button.stop.y
+ },
+ {
+ "tape.button.pause.x",
+ &tape.button.pause.x
+ },
+ {
+ "tape.button.pause.y",
+ &tape.button.pause.y
+ },
+ {
+ "tape.button.record.x",
+ &tape.button.record.x
+ },
+ {
+ "tape.button.record.y",
+ &tape.button.record.y
+ },
+ {
+ "tape.button.play.x",
+ &tape.button.play.x
+ },
+ {
+ "tape.button.play.y",
+ &tape.button.play.y
+ },
{
"game.forced_scroll_delay_value",
&game.forced_scroll_delay_value