"border.draw_masked.LEVELS",
&border.draw_masked[GFX_SPECIAL_ARG_LEVELS]
},
+ {
+ "border.draw_masked.LEVELNR",
+ &border.draw_masked[GFX_SPECIAL_ARG_LEVELNR]
+ },
{
"border.draw_masked.SCORES",
&border.draw_masked[GFX_SPECIAL_ARG_SCORES]
"border.draw_masked.DOOR",
&border.draw_masked[GFX_SPECIAL_ARG_DOOR]
},
+ {
+ "border.draw_masked_when_fading",
+ &border.draw_masked_when_fading
+ },
+ {
+ "init.busy.x",
+ &init.busy.x
+ },
+ {
+ "init.busy.y",
+ &init.busy.y
+ },
+ {
+ "init.busy.align",
+ &init.busy.align
+ },
+ {
+ "init.busy.valign",
+ &init.busy.valign
+ },
{
"menu.enter_menu.fade_mode",
&menu.enter_menu.fade_mode
"menu.enter_screen.post_delay",
&menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT].post_delay
},
+ {
+ "menu.next_screen.fade_mode",
+ &menu.next_screen.fade_mode
+ },
+ {
+ "menu.next_screen.fade_delay",
+ &menu.next_screen.fade_delay
+ },
+ {
+ "menu.next_screen.post_delay",
+ &menu.next_screen.post_delay
+ },
{
"menu.leave_screen.fade_mode",
&menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT].fade_mode
"menu.draw_yoffset.LEVELS",
&menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS]
},
+ {
+ "menu.draw_xoffset.LEVELNR",
+ &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELNR]
+ },
+ {
+ "menu.draw_yoffset.LEVELNR",
+ &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELNR]
+ },
{
"menu.draw_xoffset.SCORES",
&menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES]
"menu.draw_yoffset.SETUP",
&menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP]
},
+ {
+ "menu.draw_xoffset.SETUP[GAME]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME]
+ },
+ {
+ "menu.draw_yoffset.SETUP[GAME]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GAME]
+ },
+ {
+ "menu.draw_xoffset.SETUP[EDITOR]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR]
+ },
+ {
+ "menu.draw_yoffset.SETUP[EDITOR]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_EDITOR]
+ },
+ {
+ "menu.draw_xoffset.SETUP[GRAPHICS]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS]
+ },
+ {
+ "menu.draw_yoffset.SETUP[GRAPHICS]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_GRAPHICS]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SOUND]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SOUND]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SOUND]
+ },
+ {
+ "menu.draw_xoffset.SETUP[ARTWORK]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK]
+ },
+ {
+ "menu.draw_yoffset.SETUP[ARTWORK]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_ARTWORK]
+ },
+ {
+ "menu.draw_xoffset.SETUP[INPUT]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
+ },
+ {
+ "menu.draw_yoffset.SETUP[INPUT]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_INPUT]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_1]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_1]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_2]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_2]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_3]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_3]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3]
+ },
+ {
+ "menu.draw_xoffset.SETUP[SHORTCUTS_4]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4]
+ },
+ {
+ "menu.draw_yoffset.SETUP[SHORTCUTS_4]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4]
+ },
+ {
+ "menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
+ },
+ {
+ "menu.draw_yoffset.SETUP[CHOOSE_ARTWORK]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK]
+ },
+ {
+ "menu.draw_xoffset.SETUP[CHOOSE_OTHER]",
+ &menu.draw_xoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER]
+ },
+ {
+ "menu.draw_yoffset.SETUP[CHOOSE_OTHER]",
+ &menu.draw_yoffset_setup[GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER]
+ },
{
"menu.scrollbar_xoffset",
&menu.scrollbar_xoffset
"menu.list_size.LEVELS",
&menu.list_size[GFX_SPECIAL_ARG_LEVELS]
},
+ {
+ "menu.list_size.LEVELNR",
+ &menu.list_size[GFX_SPECIAL_ARG_LEVELNR]
+ },
{
"menu.list_size.SCORES",
&menu.list_size[GFX_SPECIAL_ARG_SCORES]
"menu.list_size.INFO",
&menu.list_size[GFX_SPECIAL_ARG_INFO]
},
+ {
+ "menu.list_size.SETUP",
+ &menu.list_size[GFX_SPECIAL_ARG_SETUP]
+ },
{
"main.button.name.x",
&menu.main.button.name.x
"game.panel.score.draw_order",
&game.panel.score.sort_priority
},
+ {
+ "game.panel.highscore.x",
+ &game.panel.highscore.x
+ },
+ {
+ "game.panel.highscore.y",
+ &game.panel.highscore.y
+ },
+ {
+ "game.panel.highscore.align",
+ &game.panel.highscore.align
+ },
+ {
+ "game.panel.highscore.valign",
+ &game.panel.highscore.valign
+ },
+ {
+ "game.panel.highscore.digits",
+ &game.panel.highscore.size
+ },
+ {
+ "game.panel.highscore.font",
+ &game.panel.highscore.font
+ },
+ {
+ "game.panel.highscore.draw_masked",
+ &game.panel.highscore.draw_masked
+ },
+ {
+ "game.panel.highscore.draw_order",
+ &game.panel.highscore.sort_priority
+ },
{
"game.panel.time.x",
&game.panel.time.x
"game.panel.time_ss.draw_order",
&game.panel.time_ss.sort_priority
},
+ {
+ "game.panel.frame.x",
+ &game.panel.frame.x
+ },
+ {
+ "game.panel.frame.y",
+ &game.panel.frame.y
+ },
+ {
+ "game.panel.frame.align",
+ &game.panel.frame.align
+ },
+ {
+ "game.panel.frame.valign",
+ &game.panel.frame.valign
+ },
+ {
+ "game.panel.frame.digits",
+ &game.panel.frame.size
+ },
+ {
+ "game.panel.frame.font",
+ &game.panel.frame.font
+ },
+ {
+ "game.panel.frame.draw_masked",
+ &game.panel.frame.draw_masked
+ },
+ {
+ "game.panel.frame.draw_order",
+ &game.panel.frame.sort_priority
+ },
{
"game.panel.shield_normal.x",
&game.panel.shield_normal.x
&game.panel.gravity_state.sort_priority
},
{
- "game.panel.ce_score_1.x",
- &game.panel.ce_score[0].x
+ "game.panel.graphic_1.x",
+ &game.panel.graphic[0].x
},
{
- "game.panel.ce_score_1.y",
- &game.panel.ce_score[0].y
+ "game.panel.graphic_1.y",
+ &game.panel.graphic[0].y
},
{
- "game.panel.ce_score_1.align",
- &game.panel.ce_score[0].align
+ "game.panel.graphic_1.draw_masked",
+ &game.panel.graphic[0].draw_masked
},
{
- "game.panel.ce_score_1.valign",
- &game.panel.ce_score[0].valign
+ "game.panel.graphic_1.draw_order",
+ &game.panel.graphic[0].sort_priority
},
{
- "game.panel.ce_score_1.digits",
- &game.panel.ce_score[0].size
+ "game.panel.graphic_2.x",
+ &game.panel.graphic[1].x
},
{
- "game.panel.ce_score_1.font",
- &game.panel.ce_score[0].font
+ "game.panel.graphic_2.y",
+ &game.panel.graphic[1].y
},
{
- "game.panel.ce_score_1.element",
- &game.panel.ce_score[0].id
+ "game.panel.graphic_2.draw_masked",
+ &game.panel.graphic[1].draw_masked
},
{
- "game.panel.ce_score_1.draw_masked",
- &game.panel.ce_score[0].draw_masked
+ "game.panel.graphic_2.draw_order",
+ &game.panel.graphic[1].sort_priority
},
{
- "game.panel.ce_score_1.draw_order",
- &game.panel.ce_score[0].sort_priority
+ "game.panel.graphic_3.x",
+ &game.panel.graphic[2].x
},
{
- "game.panel.ce_score_1_element.x",
- &game.panel.ce_score_element[0].x
+ "game.panel.graphic_3.y",
+ &game.panel.graphic[2].y
},
{
- "game.panel.ce_score_1_element.y",
- &game.panel.ce_score_element[0].y
+ "game.panel.graphic_3.draw_masked",
+ &game.panel.graphic[2].draw_masked
},
{
- "game.panel.ce_score_1_element.tile_size",
- &game.panel.ce_score_element[0].size
+ "game.panel.graphic_3.draw_order",
+ &game.panel.graphic[2].sort_priority
},
{
- "game.panel.ce_score_1_element.element",
- &game.panel.ce_score_element[0].id
+ "game.panel.graphic_4.x",
+ &game.panel.graphic[3].x
},
{
- "game.panel.ce_score_1_element.draw_masked",
- &game.panel.ce_score_element[0].draw_masked
+ "game.panel.graphic_4.y",
+ &game.panel.graphic[3].y
},
{
- "game.panel.ce_score_1_element.draw_order",
- &game.panel.ce_score_element[0].sort_priority
+ "game.panel.graphic_4.draw_masked",
+ &game.panel.graphic[3].draw_masked
},
{
- "game.panel.ce_score_2.x",
- &game.panel.ce_score[1].x
+ "game.panel.graphic_4.draw_order",
+ &game.panel.graphic[3].sort_priority
},
{
- "game.panel.ce_score_2.y",
- &game.panel.ce_score[1].y
+ "game.panel.graphic_5.x",
+ &game.panel.graphic[4].x
},
{
- "game.panel.ce_score_2.align",
- &game.panel.ce_score[1].align
+ "game.panel.graphic_5.y",
+ &game.panel.graphic[4].y
},
{
- "game.panel.ce_score_2.valign",
- &game.panel.ce_score[1].valign
+ "game.panel.graphic_5.draw_masked",
+ &game.panel.graphic[4].draw_masked
},
{
- "game.panel.ce_score_2.digits",
- &game.panel.ce_score[1].size
+ "game.panel.graphic_5.draw_order",
+ &game.panel.graphic[4].sort_priority
},
{
- "game.panel.ce_score_2.font",
- &game.panel.ce_score[1].font
+ "game.panel.graphic_6.x",
+ &game.panel.graphic[5].x
},
{
- "game.panel.ce_score_2.element",
- &game.panel.ce_score[1].id
+ "game.panel.graphic_6.y",
+ &game.panel.graphic[5].y
},
{
- "game.panel.ce_score_2.draw_masked",
- &game.panel.ce_score[1].draw_masked
+ "game.panel.graphic_6.draw_masked",
+ &game.panel.graphic[5].draw_masked
},
{
- "game.panel.ce_score_2.draw_order",
- &game.panel.ce_score[1].sort_priority
+ "game.panel.graphic_6.draw_order",
+ &game.panel.graphic[5].sort_priority
},
{
- "game.panel.ce_score_2_element.x",
- &game.panel.ce_score_element[1].x
+ "game.panel.graphic_7.x",
+ &game.panel.graphic[6].x
},
{
- "game.panel.ce_score_2_element.y",
- &game.panel.ce_score_element[1].y
+ "game.panel.graphic_7.y",
+ &game.panel.graphic[6].y
},
{
- "game.panel.ce_score_2_element.tile_size",
- &game.panel.ce_score_element[1].size
+ "game.panel.graphic_7.draw_masked",
+ &game.panel.graphic[6].draw_masked
},
{
- "game.panel.ce_score_2_element.element",
- &game.panel.ce_score_element[1].id
+ "game.panel.graphic_7.draw_order",
+ &game.panel.graphic[6].sort_priority
},
{
- "game.panel.ce_score_2_element.draw_masked",
- &game.panel.ce_score_element[1].draw_masked
+ "game.panel.graphic_8.x",
+ &game.panel.graphic[7].x
},
{
- "game.panel.ce_score_2_element.draw_order",
- &game.panel.ce_score_element[1].sort_priority
+ "game.panel.graphic_8.y",
+ &game.panel.graphic[7].y
},
{
- "game.panel.ce_score_3.x",
- &game.panel.ce_score[2].x
+ "game.panel.graphic_8.draw_masked",
+ &game.panel.graphic[7].draw_masked
},
{
- "game.panel.ce_score_3.y",
- &game.panel.ce_score[2].y
+ "game.panel.graphic_8.draw_order",
+ &game.panel.graphic[7].sort_priority
},
{
- "game.panel.ce_score_3.align",
- &game.panel.ce_score[2].align
+ "game.panel.element_1.x",
+ &game.panel.element[0].x
},
{
- "game.panel.ce_score_3.valign",
- &game.panel.ce_score[2].valign
+ "game.panel.element_1.y",
+ &game.panel.element[0].y
},
{
- "game.panel.ce_score_3.digits",
- &game.panel.ce_score[2].size
+ "game.panel.element_1.tile_size",
+ &game.panel.element[0].size
},
{
- "game.panel.ce_score_3.font",
- &game.panel.ce_score[2].font
+ "game.panel.element_1.element",
+ &game.panel.element[0].id
},
{
- "game.panel.ce_score_3.element",
- &game.panel.ce_score[2].id
+ "game.panel.element_1.draw_masked",
+ &game.panel.element[0].draw_masked
},
{
- "game.panel.ce_score_3.draw_masked",
- &game.panel.ce_score[2].draw_masked
+ "game.panel.element_1.draw_order",
+ &game.panel.element[0].sort_priority
},
{
- "game.panel.ce_score_3.draw_order",
- &game.panel.ce_score[2].sort_priority
+ "game.panel.element_1_count.x",
+ &game.panel.element_count[0].x
},
{
- "game.panel.ce_score_3_element.x",
- &game.panel.ce_score_element[2].x
+ "game.panel.element_1_count.y",
+ &game.panel.element_count[0].y
},
{
- "game.panel.ce_score_3_element.y",
- &game.panel.ce_score_element[2].y
+ "game.panel.element_1_count.align",
+ &game.panel.element_count[0].align
},
{
- "game.panel.ce_score_3_element.tile_size",
- &game.panel.ce_score_element[2].size
+ "game.panel.element_1_count.valign",
+ &game.panel.element_count[0].valign
},
{
- "game.panel.ce_score_3_element.element",
- &game.panel.ce_score_element[2].id
+ "game.panel.element_1_count.digits",
+ &game.panel.element_count[0].size
},
{
- "game.panel.ce_score_3_element.draw_masked",
- &game.panel.ce_score_element[2].draw_masked
+ "game.panel.element_1_count.font",
+ &game.panel.element_count[0].font
},
{
- "game.panel.ce_score_3_element.draw_order",
- &game.panel.ce_score_element[2].sort_priority
+ "game.panel.element_1_count.element",
+ &game.panel.element_count[0].id
},
{
- "game.panel.ce_score_4.x",
- &game.panel.ce_score[3].x
+ "game.panel.element_1_count.draw_masked",
+ &game.panel.element_count[0].draw_masked
},
{
- "game.panel.ce_score_4.y",
- &game.panel.ce_score[3].y
+ "game.panel.element_1_count.draw_order",
+ &game.panel.element_count[0].sort_priority
},
{
- "game.panel.ce_score_4.align",
- &game.panel.ce_score[3].align
+ "game.panel.element_2.x",
+ &game.panel.element[1].x
},
{
- "game.panel.ce_score_4.valign",
- &game.panel.ce_score[3].valign
+ "game.panel.element_2.y",
+ &game.panel.element[1].y
},
{
- "game.panel.ce_score_4.digits",
- &game.panel.ce_score[3].size
+ "game.panel.element_2.tile_size",
+ &game.panel.element[1].size
},
{
- "game.panel.ce_score_4.font",
- &game.panel.ce_score[3].font
+ "game.panel.element_2.element",
+ &game.panel.element[1].id
},
{
- "game.panel.ce_score_4.element",
- &game.panel.ce_score[3].id
+ "game.panel.element_2.draw_masked",
+ &game.panel.element[1].draw_masked
},
{
- "game.panel.ce_score_4.draw_masked",
- &game.panel.ce_score[3].draw_masked
+ "game.panel.element_2.draw_order",
+ &game.panel.element[1].sort_priority
},
{
- "game.panel.ce_score_4.draw_order",
- &game.panel.ce_score[3].sort_priority
+ "game.panel.element_2_count.x",
+ &game.panel.element_count[1].x
},
{
- "game.panel.ce_score_4_element.x",
- &game.panel.ce_score_element[3].x
+ "game.panel.element_2_count.y",
+ &game.panel.element_count[1].y
},
{
- "game.panel.ce_score_4_element.y",
- &game.panel.ce_score_element[3].y
+ "game.panel.element_2_count.align",
+ &game.panel.element_count[1].align
},
{
- "game.panel.ce_score_4_element.tile_size",
- &game.panel.ce_score_element[3].size
+ "game.panel.element_2_count.valign",
+ &game.panel.element_count[1].valign
},
{
- "game.panel.ce_score_4_element.element",
- &game.panel.ce_score_element[3].id
+ "game.panel.element_2_count.digits",
+ &game.panel.element_count[1].size
},
{
- "game.panel.ce_score_4_element.draw_masked",
- &game.panel.ce_score_element[3].draw_masked
+ "game.panel.element_2_count.font",
+ &game.panel.element_count[1].font
},
{
- "game.panel.ce_score_4_element.draw_order",
- &game.panel.ce_score_element[3].sort_priority
+ "game.panel.element_2_count.element",
+ &game.panel.element_count[1].id
},
{
- "game.panel.ce_score_5.x",
- &game.panel.ce_score[4].x
+ "game.panel.element_2_count.draw_masked",
+ &game.panel.element_count[1].draw_masked
},
{
- "game.panel.ce_score_5.y",
- &game.panel.ce_score[4].y
+ "game.panel.element_2_count.draw_order",
+ &game.panel.element_count[1].sort_priority
},
{
- "game.panel.ce_score_5.align",
- &game.panel.ce_score[4].align
+ "game.panel.element_3.x",
+ &game.panel.element[2].x
},
{
- "game.panel.ce_score_5.valign",
- &game.panel.ce_score[4].valign
+ "game.panel.element_3.y",
+ &game.panel.element[2].y
},
{
- "game.panel.ce_score_5.digits",
- &game.panel.ce_score[4].size
+ "game.panel.element_3.tile_size",
+ &game.panel.element[2].size
},
{
- "game.panel.ce_score_5.font",
- &game.panel.ce_score[4].font
+ "game.panel.element_3.element",
+ &game.panel.element[2].id
},
{
- "game.panel.ce_score_5.element",
- &game.panel.ce_score[4].id
+ "game.panel.element_3.draw_masked",
+ &game.panel.element[2].draw_masked
},
{
- "game.panel.ce_score_5.draw_masked",
- &game.panel.ce_score[4].draw_masked
+ "game.panel.element_3.draw_order",
+ &game.panel.element[2].sort_priority
},
{
- "game.panel.ce_score_5.draw_order",
- &game.panel.ce_score[4].sort_priority
+ "game.panel.element_3_count.x",
+ &game.panel.element_count[2].x
},
{
- "game.panel.ce_score_5_element.x",
- &game.panel.ce_score_element[4].x
+ "game.panel.element_3_count.y",
+ &game.panel.element_count[2].y
},
{
- "game.panel.ce_score_5_element.y",
- &game.panel.ce_score_element[4].y
+ "game.panel.element_3_count.align",
+ &game.panel.element_count[2].align
},
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+ },
+ {
+ "tape.label.date.y",
+ &tape.label.date.y
+ },
+ {
+ "tape.label.time.x",
+ &tape.label.time.x
+ },
+ {
+ "tape.label.time.y",
+ &tape.label.time.y
+ },
+ {
+ "tape.text.date.x",
+ &tape.text.date.x
+ },
+ {
+ "tape.text.date.y",
+ &tape.text.date.y
+ },
+ {
+ "tape.text.date.align",
+ &tape.text.date.align
+ },
+ {
+ "tape.text.date.valign",
+ &tape.text.date.valign
+ },
+ {
+ "tape.text.date.digits",
+ &tape.text.date.size
+ },
+ {
+ "tape.text.date.font",
+ &tape.text.date.font
+ },
+ {
+ "tape.text.time.x",
+ &tape.text.time.x
+ },
+ {
+ "tape.text.time.y",
+ &tape.text.time.y
+ },
+ {
+ "tape.text.time.align",
+ &tape.text.time.align
+ },
+ {
+ "tape.text.time.valign",
+ &tape.text.time.valign
+ },
+ {
+ "tape.text.time.digits",
+ &tape.text.time.size
+ },
+ {
+ "tape.text.time.font",
+ &tape.text.time.font
+ },
{
"game.forced_scroll_delay_value",
&game.forced_scroll_delay_value
},
+ {
+ "game.use_native_emc_graphics_engine",
+ &game.use_native_emc_graphics_engine
+ },
+ {
+ "game.use_native_sp_graphics_engine",
+ &game.use_native_sp_graphics_engine
+ },
+ {
+ "game.use_masked_pushing",
+ &game.use_masked_pushing
+ },
+ {
+ "game.tile_size",
+ &game.tile_size
+ },
{
"[player].boring_delay_fixed",
&game.player_boring_delay_fixed
"[player].sleeping_delay_random",
&game.player_sleeping_delay_random
},
+ {
+ "viewport.window.width",
+ &viewport.window.width
+ },
+ {
+ "viewport.window.height",
+ &viewport.window.height
+ },
+ {
+ "viewport.playfield.x",
+ &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].x
+ },
+ {
+ "viewport.playfield.y",
+ &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].y
+ },
+ {
+ "viewport.playfield.width",
+ &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].width
+ },
+ {
+ "viewport.playfield.height",
+ &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].height
+ },
+ {
+ "viewport.playfield.border_size",
+ &viewport.playfield[GFX_SPECIAL_ARG_DEFAULT].border_size
+ },
+ {
+ "viewport.playfield.MAIN.x",
+ &viewport.playfield[GFX_SPECIAL_ARG_MAIN].x
+ },
+ {
+ "viewport.playfield.MAIN.y",
+ &viewport.playfield[GFX_SPECIAL_ARG_MAIN].y
+ },
+ {
+ "viewport.playfield.MAIN.width",
+ &viewport.playfield[GFX_SPECIAL_ARG_MAIN].width
+ },
+ {
+ "viewport.playfield.MAIN.height",
+ &viewport.playfield[GFX_SPECIAL_ARG_MAIN].height
+ },
+ {
+ "viewport.playfield.MAIN.border_size",
+ &viewport.playfield[GFX_SPECIAL_ARG_MAIN].border_size
+ },
+ {
+ "viewport.playfield.PLAYING.x",
+ &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].x
+ },
+ {
+ "viewport.playfield.PLAYING.y",
+ &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].y
+ },
+ {
+ "viewport.playfield.PLAYING.width",
+ &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].width
+ },
+ {
+ "viewport.playfield.PLAYING.height",
+ &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].height
+ },
+ {
+ "viewport.playfield.PLAYING.border_size",
+ &viewport.playfield[GFX_SPECIAL_ARG_PLAYING].border_size
+ },
+ {
+ "viewport.playfield.EDITOR.x",
+ &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].x
+ },
+ {
+ "viewport.playfield.EDITOR.y",
+ &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].y
+ },
+ {
+ "viewport.playfield.EDITOR.width",
+ &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].width
+ },
+ {
+ "viewport.playfield.EDITOR.height",
+ &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].height
+ },
+ {
+ "viewport.playfield.EDITOR.border_size",
+ &viewport.playfield[GFX_SPECIAL_ARG_EDITOR].border_size
+ },
+ {
+ "viewport.door_1.x",
+ &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].x
+ },
+ {
+ "viewport.door_1.y",
+ &viewport.door_1[GFX_SPECIAL_ARG_DEFAULT].y
+ },
+ {
+ "viewport.door_1.MAIN.x",
+ &viewport.door_1[GFX_SPECIAL_ARG_MAIN].x
+ },
+ {
+ "viewport.door_1.MAIN.y",
+ &viewport.door_1[GFX_SPECIAL_ARG_MAIN].y
+ },
+ {
+ "viewport.door_1.PLAYING.x",
+ &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].x
+ },
+ {
+ "viewport.door_1.PLAYING.y",
+ &viewport.door_1[GFX_SPECIAL_ARG_PLAYING].y
+ },
+ {
+ "viewport.door_1.EDITOR.x",
+ &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].x
+ },
+ {
+ "viewport.door_1.EDITOR.y",
+ &viewport.door_1[GFX_SPECIAL_ARG_EDITOR].y
+ },
+ {
+ "viewport.door_2.x",
+ &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].x
+ },
+ {
+ "viewport.door_2.y",
+ &viewport.door_2[GFX_SPECIAL_ARG_DEFAULT].y
+ },
+ {
+ "viewport.door_2.MAIN.x",
+ &viewport.door_2[GFX_SPECIAL_ARG_MAIN].x
+ },
+ {
+ "viewport.door_2.MAIN.y",
+ &viewport.door_2[GFX_SPECIAL_ARG_MAIN].y
+ },
+ {
+ "viewport.door_2.PLAYING.x",
+ &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].x
+ },
+ {
+ "viewport.door_2.PLAYING.y",
+ &viewport.door_2[GFX_SPECIAL_ARG_PLAYING].y
+ },
+ {
+ "viewport.door_2.EDITOR.x",
+ &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].x
+ },
+ {
+ "viewport.door_2.EDITOR.y",
+ &viewport.door_2[GFX_SPECIAL_ARG_EDITOR].y
+ },
{
NULL,
NULL