rnd-20030926-1-src
[rocksndiamonds.git] / src / conf_snd.h
index bfb6db880e9ae94988a40edc21c6a0d1d8be6073..ec2aa485f7f279042653295871823434f5c2b37b 100644 (file)
@@ -1,3 +1,15 @@
+/***********************************************************
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
+*----------------------------------------------------------*
+* (c) 1995-2002 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
+*----------------------------------------------------------*
+* conf_snd.h                                               *
+***********************************************************/
 
 /* ----- this file was automatically generated -- do not edit by hand ----- */
 
 #define SND_CLASS_QUICKSAND_FILLING                            83
 #define SND_CLASS_QUICKSAND_EMPTYING                           84
 #define SND_CLASS_EXIT_OPENING                                 85
-#define SND_CLASS_EXIT_PASSING                                 86
-#define SND_PENGUIN_PASSING                                    87
-#define SND_BALLOON_MOVING                                     88
-#define SND_BALLOON_WAITING                                    89
-#define SND_BALLOON_PUSHING                                    90
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    91
-#define SND_SPRING_MOVING                                      92
-#define SND_SPRING_PUSHING                                     93
-#define SND_SPRING_IMPACT                                      94
-#define SND_CLASS_WALL_GROWING                                 95
-#define SND_PEARL_COLLECTING                           96
-#define SND_PEARL_BREAKING                                     97
-#define SND_PEARL_IMPACT                                       98
-#define SND_CRYSTAL_COLLECTING                         99
-#define SND_CRYSTAL_IMPACT                                     100
-#define SND_ENVELOPE_COLLECTING                                101
-#define SND_INVISIBLE_SAND_DIGGING                             102
-#define SND_SHIELD_NORMAL_COLLECTING                   103
-#define SND_SHIELD_NORMAL_ACTIVE                               104
-#define SND_SHIELD_DEADLY_COLLECTING                   105
-#define SND_SHIELD_DEADLY_ACTIVE                               106
-#define SND_EXTRA_TIME_COLLECTING                              107
-#define SND_MOLE_MOVING                                        108
-#define SND_MOLE_WAITING                                       109
-#define SND_MOLE_DIGGING                                       110
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 111
-#define SND_CLASS_SWITCHGATE_OPENING                           112
-#define SND_CLASS_SWITCHGATE_CLOSING                           113
-#define SND_CLASS_SWITCHGATE_PASSING                           114
-#define SND_TIMEGATE_SWITCH_ACTIVATING                 115
-#define SND_TIMEGATE_SWITCH_ACTIVE                             116
-#define SND_TIMEGATE_SWITCH_DEACTIVATING                       117
-#define SND_TIMEGATE_OPENING                           118
-#define SND_CLASS_TIMEGATE_CLOSING                             119
-#define SND_CLASS_TIMEGATE_PASSING                             120
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              121
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         122
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            123
-#define SND_LIGHT_SWITCH_ACTIVATING                            124
-#define SND_LIGHT_SWITCH_DEACTIVATING                  125
-#define SND_DX_SUPABOMB_PUSHING                                126
-#define SND_TRAP_DIGGING                                       127
-#define SND_TRAP_ACTIVATING                                    128
-#define SND_CLASS_TUBE_WALKING                                 129
-#define SND_AMOEBA_TURNING_TO_GEM                              130
-#define SND_AMOEBA_TURNING_TO_ROCK                             131
-#define SND_SPEED_PILL_COLLECTING                              132
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                133
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          134
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         135
-#define SND_CLASS_DYNABOMB_DROPPING                            136
-#define SND_CLASS_DYNABOMB_ACTIVE                              137
-#define SND_SATELLITE_MOVING                           138
-#define SND_SATELLITE_WAITING                          139
-#define SND_SATELLITE_PUSHING                          140
-#define SND_LAMP_ACTIVATING                                    141
-#define SND_LAMP_DEACTIVATING                          142
-#define SND_TIME_ORB_FULL_COLLECTING                   143
-#define SND_TIME_ORB_FULL_IMPACT                               144
-#define SND_TIME_ORB_EMPTY_PUSHING                             145
-#define SND_TIME_ORB_EMPTY_IMPACT                              146
-#define SND_GAME_OF_LIFE_WAITING                               147
-#define SND_GAME_OF_LIFE_GROWING                               148
-#define SND_BIOMAZE_WAITING                                    149
-#define SND_BIOMAZE_GROWING                                    150
-#define SND_PACMAN_MOVING                                      151
-#define SND_PACMAN_WAITING                                     152
-#define SND_PACMAN_DIGGING                                     153
-#define SND_DARK_YAMYAM_MOVING                         154
-#define SND_DARK_YAMYAM_WAITING                                155
-#define SND_DARK_YAMYAM_DIGGING                                156
-#define SND_PENGUIN_MOVING                                     157
-#define SND_PENGUIN_WAITING                                    158
-#define SND_PIG_MOVING                                 159
-#define SND_PIG_WAITING                                        160
-#define SND_PIG_DIGGING                                        161
-#define SND_DRAGON_MOVING                                      162
-#define SND_DRAGON_WAITING                                     163
-#define SND_DRAGON_ATTACKING                           164
-#define SND_GAME_STARTING                                      165
-#define SND_GAME_RUNNING_OUT_OF_TIME                   166
-#define SND_GAME_LEVELTIME_BONUS                               167
-#define SND_GAME_LOSING                                        168
-#define SND_GAME_WINNING                                       169
-#define SND_GAME_SOKOBAN_SOLVING                               170
-#define SND_DOOR_OPENING                                       171
-#define SND_DOOR_CLOSING                                       172
-#define SND_BACKGROUND_SCORES                          173
-#define SND_BACKGROUND_INFO                                    174
+#define SND_CLASS_EXIT_CLOSING                                 86
+#define SND_CLASS_EXIT_PASSING                                 87
+#define SND_PENGUIN_PASSING                                    88
+#define SND_BALLOON_MOVING                                     89
+#define SND_BALLOON_WAITING                                    90
+#define SND_BALLOON_PUSHING                                    91
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING                    92
+#define SND_SPRING_MOVING                                      93
+#define SND_SPRING_PUSHING                                     94
+#define SND_SPRING_IMPACT                                      95
+#define SND_CLASS_WALL_GROWING                                 96
+#define SND_PEARL_COLLECTING                           97
+#define SND_PEARL_BREAKING                                     98
+#define SND_PEARL_IMPACT                                       99
+#define SND_CRYSTAL_COLLECTING                         100
+#define SND_CRYSTAL_IMPACT                                     101
+#define SND_CLASS_ENVELOPE_COLLECTING                          102
+#define SND_CLASS_ENVELOPE_OPENING                             103
+#define SND_CLASS_ENVELOPE_CLOSING                             104
+#define SND_INVISIBLE_SAND_DIGGING                             105
+#define SND_SHIELD_NORMAL_COLLECTING                   106
+#define SND_SHIELD_NORMAL_ACTIVE                               107
+#define SND_SHIELD_DEADLY_COLLECTING                   108
+#define SND_SHIELD_DEADLY_ACTIVE                               109
+#define SND_EXTRA_TIME_COLLECTING                              110
+#define SND_MOLE_MOVING                                        111
+#define SND_MOLE_WAITING                                       112
+#define SND_MOLE_DIGGING                                       113
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING                 114
+#define SND_CLASS_SWITCHGATE_OPENING                           115
+#define SND_CLASS_SWITCHGATE_CLOSING                           116
+#define SND_CLASS_SWITCHGATE_PASSING                           117
+#define SND_TIMEGATE_SWITCH_ACTIVATING                 118
+#define SND_TIMEGATE_SWITCH_ACTIVE                             119
+#define SND_TIMEGATE_SWITCH_DEACTIVATING                       120
+#define SND_TIMEGATE_OPENING                           121
+#define SND_CLASS_TIMEGATE_CLOSING                             122
+#define SND_CLASS_TIMEGATE_PASSING                             123
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING              124
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE                         125
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING            126
+#define SND_LIGHT_SWITCH_ACTIVATING                            127
+#define SND_LIGHT_SWITCH_DEACTIVATING                  128
+#define SND_DX_SUPABOMB_PUSHING                                129
+#define SND_TRAP_DIGGING                                       130
+#define SND_TRAP_ACTIVATING                                    131
+#define SND_CLASS_TUBE_WALKING                                 132
+#define SND_AMOEBA_TURNING_TO_GEM                              133
+#define SND_AMOEBA_TURNING_TO_ROCK                             134
+#define SND_SPEED_PILL_COLLECTING                              135
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                136
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          137
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         138
+#define SND_CLASS_DYNABOMB_DROPPING                            139
+#define SND_CLASS_DYNABOMB_ACTIVE                              140
+#define SND_SATELLITE_MOVING                           141
+#define SND_SATELLITE_WAITING                          142
+#define SND_SATELLITE_PUSHING                          143
+#define SND_LAMP_ACTIVATING                                    144
+#define SND_LAMP_DEACTIVATING                          145
+#define SND_TIME_ORB_FULL_COLLECTING                   146
+#define SND_TIME_ORB_FULL_IMPACT                               147
+#define SND_TIME_ORB_EMPTY_PUSHING                             148
+#define SND_TIME_ORB_EMPTY_IMPACT                              149
+#define SND_GAME_OF_LIFE_WAITING                               150
+#define SND_GAME_OF_LIFE_GROWING                               151
+#define SND_BIOMAZE_WAITING                                    152
+#define SND_BIOMAZE_GROWING                                    153
+#define SND_PACMAN_MOVING                                      154
+#define SND_PACMAN_WAITING                                     155
+#define SND_PACMAN_DIGGING                                     156
+#define SND_DARK_YAMYAM_MOVING                         157
+#define SND_DARK_YAMYAM_WAITING                                158
+#define SND_DARK_YAMYAM_DIGGING                                159
+#define SND_PENGUIN_MOVING                                     160
+#define SND_PENGUIN_WAITING                                    161
+#define SND_PIG_MOVING                                 162
+#define SND_PIG_WAITING                                        163
+#define SND_PIG_DIGGING                                        164
+#define SND_DRAGON_MOVING                                      165
+#define SND_DRAGON_WAITING                                     166
+#define SND_DRAGON_ATTACKING                           167
+#define SND_GAME_STARTING                                      168
+#define SND_GAME_RUNNING_OUT_OF_TIME                   169
+#define SND_GAME_LEVELTIME_BONUS                               170
+#define SND_GAME_LOSING                                        171
+#define SND_GAME_WINNING                                       172
+#define SND_GAME_SOKOBAN_SOLVING                               173
+#define SND_DOOR_OPENING                                       174
+#define SND_DOOR_CLOSING                                       175
+#define SND_BACKGROUND_SCORES                          176
+#define SND_BACKGROUND_INFO                                    177
 
-#define NUM_SOUND_FILES                                175
+#define NUM_SOUND_FILES                                178
 
 #endif /* CONF_SND_H */