/* values for sounds configuration */
-#define SND_BD_DIAMOND_COLLECTING 0
-#define SND_BD_DIAMOND_IMPACT 1
-#define SND_BD_ROCK_PUSHING 2
-#define SND_BD_ROCK_IMPACT 3
-#define SND_BD_MAGIC_WALL_ACTIVATING 4
-#define SND_BD_MAGIC_WALL_ACTIVE 5
-#define SND_BD_MAGIC_WALL_FILLING 6
-#define SND_BD_AMOEBA_WAITING 7
-#define SND_BD_AMOEBA_GROWING 8
-#define SND_BD_AMOEBA_TURNING_TO_GEM 9
-#define SND_BD_AMOEBA_TURNING_TO_ROCK 10
-#define SND_BD_BUTTERFLY_MOVING 11
-#define SND_BD_BUTTERFLY_WAITING 12
-#define SND_BD_FIREFLY_MOVING 13
-#define SND_BD_FIREFLY_WAITING 14
-#define SND_SP_BASE_DIGGING 15
-#define SND_SP_BUGGY_BASE_DIGGING 16
-#define SND_SP_BUGGY_BASE_ACTIVE 17
-#define SND_SP_INFOTRON_COLLECTING 18
-#define SND_SP_INFOTRON_IMPACT 19
-#define SND_SP_ZONK_PUSHING 20
-#define SND_SP_ZONK_IMPACT 21
-#define SND_SP_DISK_RED_COLLECTING 22
-#define SND_SP_DISK_ORANGE_PUSHING 23
-#define SND_SP_DISK_YELLOW_PUSHING 24
-#define SND_CLASS_SP_PORT_PASSING 25
-#define SND_CLASS_SP_EXIT_PASSING 26
-#define SND_CLASS_SP_EXIT_OPENING 27
-#define SND_SP_SNIKSNAK_MOVING 28
-#define SND_SP_SNIKSNAK_WAITING 29
-#define SND_SP_ELECTRON_MOVING 30
-#define SND_SP_ELECTRON_WAITING 31
-#define SND_SP_TERMINAL_ACTIVATING 32
-#define SND_SP_TERMINAL_ACTIVE 33
-#define SND_CLASS_SOKOBAN_PUSHING 34
-#define SND_CLASS_SOKOBAN_FILLING 35
-#define SND_CLASS_SOKOBAN_EMPTYING 36
-#define SND_EMPTY_SPACE_DIGGING 37
-#define SND_SAND_DIGGING 38
-#define SND_EMERALD_COLLECTING 39
-#define SND_EMERALD_IMPACT 40
-#define SND_DIAMOND_COLLECTING 41
-#define SND_DIAMOND_IMPACT 42
-#define SND_DIAMOND_BREAKING 43
-#define SND_ROCK_PUSHING 44
-#define SND_ROCK_IMPACT 45
-#define SND_BOMB_PUSHING 46
-#define SND_NUT_PUSHING 47
-#define SND_NUT_BREAKING 48
-#define SND_NUT_IMPACT 49
-#define SND_CLASS_DYNAMITE_COLLECTING 50
-#define SND_CLASS_DYNAMITE_DROPPING 51
-#define SND_CLASS_DYNAMITE_ACTIVE 52
-#define SND_CLASS_KEY_COLLECTING 53
-#define SND_CLASS_GATE_PASSING 54
-#define SND_BUG_MOVING 55
-#define SND_BUG_WAITING 56
-#define SND_SPACESHIP_MOVING 57
-#define SND_SPACESHIP_WAITING 58
-#define SND_YAMYAM_MOVING 59
-#define SND_YAMYAM_WAITING 60
-#define SND_YAMYAM_DIGGING 61
-#define SND_ROBOT_MOVING 62
-#define SND_ROBOT_WAITING 63
-#define SND_ROBOT_WHEEL_ACTIVATING 64
-#define SND_ROBOT_WHEEL_ACTIVE 65
-#define SND_MAGIC_WALL_ACTIVATING 66
-#define SND_MAGIC_WALL_ACTIVE 67
-#define SND_MAGIC_WALL_FILLING 68
-#define SND_CLASS_AMOEBA_WAITING 69
-#define SND_CLASS_AMOEBA_GROWING 70
-#define SND_CLASS_AMOEBA_DROPPING 71
-#define SND_ACID_SPLASHING 72
-#define SND_CLASS_QUICKSAND_FILLING 73
-#define SND_CLASS_QUICKSAND_EMPTYING 74
-#define SND_CLASS_EXIT_OPENING 75
-#define SND_CLASS_EXIT_PASSING 76
-#define SND_BALLOON_MOVING 77
-#define SND_BALLOON_WAITING 78
-#define SND_BALLOON_PUSHING 79
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 80
-#define SND_SPRING_MOVING 81
-#define SND_SPRING_PUSHING 82
-#define SND_SPRING_IMPACT 83
-#define SND_CLASS_WALL_GROWING 84
-#define SND_PEARL_COLLECTING 85
-#define SND_PEARL_BREAKING 86
-#define SND_PEARL_IMPACT 87
-#define SND_CRYSTAL_COLLECTING 88
-#define SND_CRYSTAL_IMPACT 89
-#define SND_ENVELOPE_COLLECTING 90
-#define SND_INVISIBLE_SAND_DIGGING 91
-#define SND_SHIELD_NORMAL_COLLECTING 92
-#define SND_SHIELD_NORMAL_ACTIVE 93
-#define SND_SHIELD_DEADLY_COLLECTING 94
-#define SND_SHIELD_DEADLY_ACTIVE 95
-#define SND_EXTRA_TIME_COLLECTING 96
-#define SND_MOLE_MOVING 97
-#define SND_MOLE_WAITING 98
-#define SND_MOLE_DIGGING 99
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 100
-#define SND_CLASS_SWITCHGATE_OPENING 101
-#define SND_CLASS_SWITCHGATE_CLOSING 102
-#define SND_CLASS_SWITCHGATE_PASSING 103
-#define SND_TIMEGATE_SWITCH_ACTIVATING 104
-#define SND_TIMEGATE_SWITCH_ACTIVE 105
-#define SND_TIMEGATE_SWITCH_DEACTIVATING 106
-#define SND_TIMEGATE_OPENING 107
-#define SND_CLASS_TIMEGATE_CLOSING 108
-#define SND_CLASS_TIMEGATE_PASSING 109
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 110
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE 111
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 112
-#define SND_LIGHT_SWITCH_ACTIVATING 113
-#define SND_LIGHT_SWITCH_DEACTIVATING 114
-#define SND_DX_SUPABOMB_PUSHING 115
-#define SND_TRAP_DIGGING 116
-#define SND_TRAP_ACTIVATING 117
-#define SND_CLASS_TUBE_PASSING 118
-#define SND_AMOEBA_TURNING_TO_GEM 119
-#define SND_AMOEBA_TURNING_TO_ROCK 120
-#define SND_SPEED_PILL_COLLECTING 121
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 122
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 123
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 124
-#define SND_CLASS_DYNABOMB_DROPPING 125
-#define SND_CLASS_DYNABOMB_ACTIVE 126
-#define SND_SATELLITE_MOVING 127
-#define SND_SATELLITE_WAITING 128
-#define SND_SATELLITE_PUSHING 129
-#define SND_LAMP_ACTIVATING 130
-#define SND_LAMP_DEACTIVATING 131
-#define SND_TIME_ORB_FULL_COLLECTING 132
-#define SND_TIME_ORB_FULL_IMPACT 133
-#define SND_TIME_ORB_EMPTY_PUSHING 134
-#define SND_TIME_ORB_EMPTY_IMPACT 135
-#define SND_GAME_OF_LIFE_WAITING 136
-#define SND_GAME_OF_LIFE_GROWING 137
-#define SND_BIOMAZE_WAITING 138
-#define SND_BIOMAZE_GROWING 139
-#define SND_PACMAN_MOVING 140
-#define SND_PACMAN_WAITING 141
-#define SND_PACMAN_DIGGING 142
-#define SND_DARK_YAMYAM_MOVING 143
-#define SND_DARK_YAMYAM_WAITING 144
-#define SND_DARK_YAMYAM_DIGGING 145
-#define SND_PENGUIN_MOVING 146
-#define SND_PENGUIN_WAITING 147
-#define SND_PIG_MOVING 148
-#define SND_PIG_WAITING 149
-#define SND_PIG_DIGGING 150
-#define SND_DRAGON_MOVING 151
-#define SND_DRAGON_WAITING 152
-#define SND_DRAGON_ATTACKING 153
-#define SND_CLASS_PLAYER_DYING 154
-#define SND_ELEMENT_EXPLODING 155
-#define SND_SP_ELEMENT_EXPLODING 156
-#define SND_GAME_STARTING 157
-#define SND_GAME_RUNNING_OUT_OF_TIME 158
-#define SND_GAME_LEVELTIME_BONUS 159
-#define SND_GAME_LOSING 160
-#define SND_GAME_WINNING 161
-#define SND_GAME_SOKOBAN_SOLVING 162
-#define SND_MENU_DOOR_OPENING 163
-#define SND_MENU_DOOR_CLOSING 164
-#define SND_MENU_HALL_OF_FAME 165
-#define SND_MENU_INFO_SCREEN 166
+#define SND_CLASS_DEFAULT_DIGGING 0
+#define SND_CLASS_DEFAULT_COLLECTING 1
+#define SND_CLASS_DEFAULT_SNAPPING 2
+#define SND_CLASS_DEFAULT_PUSHING 3
+#define SND_CLASS_DEFAULT_IMPACT 4
+#define SND_CLASS_DEFAULT_WALKING 5
+#define SND_CLASS_DEFAULT_PASSING 6
+#define SND_CLASS_DEFAULT_DYING 7
+#define SND_CLASS_DEFAULT_EXPLODING 8
+#define SND_CLASS_SP_DEFAULT_EXPLODING 9
+#define SND_BD_DIAMOND_COLLECTING 10
+#define SND_BD_DIAMOND_IMPACT 11
+#define SND_BD_ROCK_PUSHING 12
+#define SND_BD_ROCK_IMPACT 13
+#define SND_BD_MAGIC_WALL_ACTIVATING 14
+#define SND_BD_MAGIC_WALL_ACTIVE 15
+#define SND_BD_MAGIC_WALL_FILLING 16
+#define SND_BD_AMOEBA_WAITING 17
+#define SND_BD_AMOEBA_GROWING 18
+#define SND_BD_AMOEBA_TURNING_TO_GEM 19
+#define SND_BD_AMOEBA_TURNING_TO_ROCK 20
+#define SND_BD_BUTTERFLY_MOVING 21
+#define SND_BD_BUTTERFLY_WAITING 22
+#define SND_BD_FIREFLY_MOVING 23
+#define SND_BD_FIREFLY_WAITING 24
+#define SND_SP_BASE_DIGGING 25
+#define SND_SP_BUGGY_BASE_DIGGING 26
+#define SND_SP_BUGGY_BASE_ACTIVE 27
+#define SND_SP_INFOTRON_COLLECTING 28
+#define SND_SP_INFOTRON_IMPACT 29
+#define SND_SP_ZONK_PUSHING 30
+#define SND_SP_ZONK_IMPACT 31
+#define SND_SP_DISK_RED_COLLECTING 32
+#define SND_SP_DISK_ORANGE_PUSHING 33
+#define SND_SP_DISK_YELLOW_PUSHING 34
+#define SND_CLASS_SP_PORT_PASSING 35
+#define SND_CLASS_SP_EXIT_PASSING 36
+#define SND_CLASS_SP_EXIT_OPENING 37
+#define SND_SP_SNIKSNAK_MOVING 38
+#define SND_SP_SNIKSNAK_WAITING 39
+#define SND_SP_ELECTRON_MOVING 40
+#define SND_SP_ELECTRON_WAITING 41
+#define SND_SP_TERMINAL_ACTIVATING 42
+#define SND_SP_TERMINAL_ACTIVE 43
+#define SND_CLASS_SOKOBAN_PUSHING 44
+#define SND_CLASS_SOKOBAN_FILLING 45
+#define SND_CLASS_SOKOBAN_EMPTYING 46
+#define SND_CLASS_PLAYER_MOVING 47
+#define SND_SAND_DIGGING 48
+#define SND_EMERALD_COLLECTING 49
+#define SND_EMERALD_IMPACT 50
+#define SND_DIAMOND_COLLECTING 51
+#define SND_DIAMOND_IMPACT 52
+#define SND_DIAMOND_BREAKING 53
+#define SND_ROCK_PUSHING 54
+#define SND_ROCK_IMPACT 55
+#define SND_BOMB_PUSHING 56
+#define SND_NUT_PUSHING 57
+#define SND_NUT_BREAKING 58
+#define SND_NUT_IMPACT 59
+#define SND_CLASS_DYNAMITE_COLLECTING 60
+#define SND_CLASS_DYNAMITE_DROPPING 61
+#define SND_CLASS_DYNAMITE_ACTIVE 62
+#define SND_CLASS_KEY_COLLECTING 63
+#define SND_CLASS_GATE_PASSING 64
+#define SND_BUG_MOVING 65
+#define SND_BUG_WAITING 66
+#define SND_SPACESHIP_MOVING 67
+#define SND_SPACESHIP_WAITING 68
+#define SND_YAMYAM_MOVING 69
+#define SND_YAMYAM_WAITING 70
+#define SND_YAMYAM_DIGGING 71
+#define SND_ROBOT_MOVING 72
+#define SND_ROBOT_WAITING 73
+#define SND_ROBOT_WHEEL_ACTIVATING 74
+#define SND_ROBOT_WHEEL_ACTIVE 75
+#define SND_MAGIC_WALL_ACTIVATING 76
+#define SND_MAGIC_WALL_ACTIVE 77
+#define SND_MAGIC_WALL_FILLING 78
+#define SND_CLASS_AMOEBA_WAITING 79
+#define SND_CLASS_AMOEBA_GROWING 80
+#define SND_CLASS_AMOEBA_DROPPING 81
+#define SND_ACID_SPLASHING 82
+#define SND_CLASS_QUICKSAND_FILLING 83
+#define SND_CLASS_QUICKSAND_EMPTYING 84
+#define SND_CLASS_EXIT_OPENING 85
+#define SND_CLASS_EXIT_PASSING 86
+#define SND_PENGUIN_PASSING 87
+#define SND_BALLOON_MOVING 88
+#define SND_BALLOON_WAITING 89
+#define SND_BALLOON_PUSHING 90
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 91
+#define SND_SPRING_MOVING 92
+#define SND_SPRING_PUSHING 93
+#define SND_SPRING_IMPACT 94
+#define SND_CLASS_WALL_GROWING 95
+#define SND_PEARL_COLLECTING 96
+#define SND_PEARL_BREAKING 97
+#define SND_PEARL_IMPACT 98
+#define SND_CRYSTAL_COLLECTING 99
+#define SND_CRYSTAL_IMPACT 100
+#define SND_ENVELOPE_COLLECTING 101
+#define SND_INVISIBLE_SAND_DIGGING 102
+#define SND_SHIELD_NORMAL_COLLECTING 103
+#define SND_SHIELD_NORMAL_ACTIVE 104
+#define SND_SHIELD_DEADLY_COLLECTING 105
+#define SND_SHIELD_DEADLY_ACTIVE 106
+#define SND_EXTRA_TIME_COLLECTING 107
+#define SND_MOLE_MOVING 108
+#define SND_MOLE_WAITING 109
+#define SND_MOLE_DIGGING 110
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 111
+#define SND_CLASS_SWITCHGATE_OPENING 112
+#define SND_CLASS_SWITCHGATE_CLOSING 113
+#define SND_CLASS_SWITCHGATE_PASSING 114
+#define SND_TIMEGATE_SWITCH_ACTIVATING 115
+#define SND_TIMEGATE_SWITCH_ACTIVE 116
+#define SND_TIMEGATE_SWITCH_DEACTIVATING 117
+#define SND_TIMEGATE_OPENING 118
+#define SND_CLASS_TIMEGATE_CLOSING 119
+#define SND_CLASS_TIMEGATE_PASSING 120
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 121
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE 122
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 123
+#define SND_LIGHT_SWITCH_ACTIVATING 124
+#define SND_LIGHT_SWITCH_DEACTIVATING 125
+#define SND_DX_SUPABOMB_PUSHING 126
+#define SND_TRAP_DIGGING 127
+#define SND_TRAP_ACTIVATING 128
+#define SND_CLASS_TUBE_WALKING 129
+#define SND_AMOEBA_TURNING_TO_GEM 130
+#define SND_AMOEBA_TURNING_TO_ROCK 131
+#define SND_SPEED_PILL_COLLECTING 132
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 133
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 134
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 135
+#define SND_CLASS_DYNABOMB_DROPPING 136
+#define SND_CLASS_DYNABOMB_ACTIVE 137
+#define SND_SATELLITE_MOVING 138
+#define SND_SATELLITE_WAITING 139
+#define SND_SATELLITE_PUSHING 140
+#define SND_LAMP_ACTIVATING 141
+#define SND_LAMP_DEACTIVATING 142
+#define SND_TIME_ORB_FULL_COLLECTING 143
+#define SND_TIME_ORB_FULL_IMPACT 144
+#define SND_TIME_ORB_EMPTY_PUSHING 145
+#define SND_TIME_ORB_EMPTY_IMPACT 146
+#define SND_GAME_OF_LIFE_WAITING 147
+#define SND_GAME_OF_LIFE_GROWING 148
+#define SND_BIOMAZE_WAITING 149
+#define SND_BIOMAZE_GROWING 150
+#define SND_PACMAN_MOVING 151
+#define SND_PACMAN_WAITING 152
+#define SND_PACMAN_DIGGING 153
+#define SND_DARK_YAMYAM_MOVING 154
+#define SND_DARK_YAMYAM_WAITING 155
+#define SND_DARK_YAMYAM_DIGGING 156
+#define SND_PENGUIN_MOVING 157
+#define SND_PENGUIN_WAITING 158
+#define SND_PIG_MOVING 159
+#define SND_PIG_WAITING 160
+#define SND_PIG_DIGGING 161
+#define SND_DRAGON_MOVING 162
+#define SND_DRAGON_WAITING 163
+#define SND_DRAGON_ATTACKING 164
+#define SND_GAME_STARTING 165
+#define SND_GAME_RUNNING_OUT_OF_TIME 166
+#define SND_GAME_LEVELTIME_BONUS 167
+#define SND_GAME_LOSING 168
+#define SND_GAME_WINNING 169
+#define SND_GAME_SOKOBAN_SOLVING 170
+#define SND_DOOR_OPENING 171
+#define SND_DOOR_CLOSING 172
+#define SND_BACKGROUND_SCORES 173
+#define SND_BACKGROUND_INFO 174
-#define NUM_SOUND_FILES 167
+#define NUM_SOUND_FILES 175
#endif /* CONF_SND_H */