#define SND_CLASS_SOKOBAN_EMPTYING 47
#define SND_CLASS_PLAYER_MOVING 48
#define SND_SAND_DIGGING 49
-#define SND_EMERALD_COLLECTING 50
-#define SND_EMERALD_IMPACT 51
+#define SND_CLASS_EMERALD_COLLECTING 50
+#define SND_CLASS_EMERALD_IMPACT 51
#define SND_DIAMOND_COLLECTING 52
#define SND_DIAMOND_IMPACT 53
#define SND_DIAMOND_BREAKING 54
#define SND_SPRING_PUSHING 95
#define SND_SPRING_IMPACT 96
#define SND_CLASS_WALL_GROWING 97
-#define SND_PEARL_COLLECTING 98
-#define SND_PEARL_BREAKING 99
-#define SND_PEARL_IMPACT 100
-#define SND_CRYSTAL_COLLECTING 101
-#define SND_CRYSTAL_IMPACT 102
-#define SND_CLASS_ENVELOPE_COLLECTING 103
-#define SND_CLASS_ENVELOPE_OPENING 104
-#define SND_CLASS_ENVELOPE_CLOSING 105
-#define SND_INVISIBLE_SAND_DIGGING 106
-#define SND_SHIELD_NORMAL_COLLECTING 107
-#define SND_SHIELD_NORMAL_ACTIVE 108
-#define SND_SHIELD_DEADLY_COLLECTING 109
-#define SND_SHIELD_DEADLY_ACTIVE 110
-#define SND_EXTRA_TIME_COLLECTING 111
-#define SND_MOLE_MOVING 112
-#define SND_MOLE_WAITING 113
-#define SND_MOLE_DIGGING 114
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 115
-#define SND_CLASS_SWITCHGATE_OPENING 116
-#define SND_CLASS_SWITCHGATE_CLOSING 117
-#define SND_CLASS_SWITCHGATE_PASSING 118
-#define SND_TIMEGATE_SWITCH_ACTIVATING 119
-#define SND_TIMEGATE_SWITCH_ACTIVE 120
-#define SND_TIMEGATE_SWITCH_DEACTIVATING 121
-#define SND_TIMEGATE_OPENING 122
-#define SND_CLASS_TIMEGATE_CLOSING 123
-#define SND_CLASS_TIMEGATE_PASSING 124
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 125
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE 126
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 127
-#define SND_LIGHT_SWITCH_ACTIVATING 128
-#define SND_LIGHT_SWITCH_DEACTIVATING 129
-#define SND_DX_SUPABOMB_PUSHING 130
-#define SND_TRAP_DIGGING 131
-#define SND_TRAP_ACTIVATING 132
-#define SND_CLASS_TUBE_WALKING 133
-#define SND_AMOEBA_TURNING_TO_GEM 134
-#define SND_AMOEBA_TURNING_TO_ROCK 135
-#define SND_SPEED_PILL_COLLECTING 136
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 137
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 138
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 139
-#define SND_CLASS_DYNABOMB_DROPPING 140
-#define SND_CLASS_DYNABOMB_ACTIVE 141
-#define SND_SATELLITE_MOVING 142
-#define SND_SATELLITE_WAITING 143
-#define SND_SATELLITE_PUSHING 144
-#define SND_LAMP_ACTIVATING 145
-#define SND_LAMP_DEACTIVATING 146
-#define SND_TIME_ORB_FULL_COLLECTING 147
-#define SND_TIME_ORB_FULL_IMPACT 148
-#define SND_TIME_ORB_EMPTY_PUSHING 149
-#define SND_TIME_ORB_EMPTY_IMPACT 150
-#define SND_GAME_OF_LIFE_WAITING 151
-#define SND_GAME_OF_LIFE_GROWING 152
-#define SND_BIOMAZE_WAITING 153
-#define SND_BIOMAZE_GROWING 154
-#define SND_PACMAN_MOVING 155
-#define SND_PACMAN_WAITING 156
-#define SND_PACMAN_DIGGING 157
-#define SND_DARK_YAMYAM_MOVING 158
-#define SND_DARK_YAMYAM_WAITING 159
-#define SND_DARK_YAMYAM_DIGGING 160
-#define SND_PENGUIN_MOVING 161
-#define SND_PENGUIN_WAITING 162
-#define SND_PIG_MOVING 163
-#define SND_PIG_WAITING 164
-#define SND_PIG_DIGGING 165
-#define SND_DRAGON_MOVING 166
-#define SND_DRAGON_WAITING 167
-#define SND_DRAGON_ATTACKING 168
-#define SND_GAME_STARTING 169
-#define SND_GAME_RUNNING_OUT_OF_TIME 170
-#define SND_GAME_LEVELTIME_BONUS 171
-#define SND_GAME_LOSING 172
-#define SND_GAME_WINNING 173
-#define SND_GAME_SOKOBAN_SOLVING 174
-#define SND_DOOR_OPENING 175
-#define SND_DOOR_CLOSING 176
-#define SND_BACKGROUND_MAIN 177
-#define SND_BACKGROUND_LEVELS 178
-#define SND_BACKGROUND_SCORES 179
-#define SND_BACKGROUND_EDITOR 180
-#define SND_BACKGROUND_INFO 181
-#define SND_BACKGROUND_SETUP 182
+#define SND_EMC_ANDROID_PUSHING 98
+#define SND_EMC_ANDROID_MOVING 99
+#define SND_EMC_ANDROID_DROPPING 100
+#define SND_EMC_MAGIC_BALL_DROPPING 101
+#define SND_PEARL_COLLECTING 102
+#define SND_PEARL_BREAKING 103
+#define SND_PEARL_IMPACT 104
+#define SND_CRYSTAL_COLLECTING 105
+#define SND_CRYSTAL_IMPACT 106
+#define SND_CLASS_ENVELOPE_COLLECTING 107
+#define SND_CLASS_ENVELOPE_OPENING 108
+#define SND_CLASS_ENVELOPE_CLOSING 109
+#define SND_INVISIBLE_SAND_DIGGING 110
+#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 111
+#define SND_SHIELD_NORMAL_COLLECTING 112
+#define SND_SHIELD_NORMAL_ACTIVE 113
+#define SND_SHIELD_DEADLY_COLLECTING 114
+#define SND_SHIELD_DEADLY_ACTIVE 115
+#define SND_EXTRA_TIME_COLLECTING 116
+#define SND_MOLE_MOVING 117
+#define SND_MOLE_WAITING 118
+#define SND_MOLE_DIGGING 119
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 120
+#define SND_CLASS_SWITCHGATE_OPENING 121
+#define SND_CLASS_SWITCHGATE_CLOSING 122
+#define SND_CLASS_SWITCHGATE_PASSING 123
+#define SND_TIMEGATE_SWITCH_ACTIVATING 124
+#define SND_TIMEGATE_SWITCH_ACTIVE 125
+#define SND_TIMEGATE_SWITCH_DEACTIVATING 126
+#define SND_TIMEGATE_OPENING 127
+#define SND_CLASS_TIMEGATE_CLOSING 128
+#define SND_CLASS_TIMEGATE_PASSING 129
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 130
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE 131
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 132
+#define SND_LIGHT_SWITCH_ACTIVATING 133
+#define SND_LIGHT_SWITCH_DEACTIVATING 134
+#define SND_DX_SUPABOMB_PUSHING 135
+#define SND_TRAP_DIGGING 136
+#define SND_TRAP_ACTIVATING 137
+#define SND_CLASS_TUBE_WALKING 138
+#define SND_AMOEBA_TURNING_TO_GEM 139
+#define SND_AMOEBA_TURNING_TO_ROCK 140
+#define SND_SPEED_PILL_COLLECTING 141
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 142
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 143
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 144
+#define SND_CLASS_DYNABOMB_DROPPING 145
+#define SND_CLASS_DYNABOMB_ACTIVE 146
+#define SND_SATELLITE_MOVING 147
+#define SND_SATELLITE_WAITING 148
+#define SND_SATELLITE_PUSHING 149
+#define SND_LAMP_ACTIVATING 150
+#define SND_LAMP_DEACTIVATING 151
+#define SND_TIME_ORB_FULL_COLLECTING 152
+#define SND_TIME_ORB_FULL_IMPACT 153
+#define SND_TIME_ORB_EMPTY_PUSHING 154
+#define SND_TIME_ORB_EMPTY_IMPACT 155
+#define SND_GAME_OF_LIFE_WAITING 156
+#define SND_GAME_OF_LIFE_GROWING 157
+#define SND_BIOMAZE_WAITING 158
+#define SND_BIOMAZE_GROWING 159
+#define SND_PACMAN_MOVING 160
+#define SND_PACMAN_WAITING 161
+#define SND_PACMAN_DIGGING 162
+#define SND_DARK_YAMYAM_MOVING 163
+#define SND_DARK_YAMYAM_WAITING 164
+#define SND_DARK_YAMYAM_DIGGING 165
+#define SND_PENGUIN_MOVING 166
+#define SND_PENGUIN_WAITING 167
+#define SND_PIG_MOVING 168
+#define SND_PIG_WAITING 169
+#define SND_PIG_DIGGING 170
+#define SND_DRAGON_MOVING 171
+#define SND_DRAGON_WAITING 172
+#define SND_DRAGON_ATTACKING 173
+#define SND_GAME_STARTING 174
+#define SND_GAME_RUNNING_OUT_OF_TIME 175
+#define SND_GAME_LEVELTIME_BONUS 176
+#define SND_GAME_LOSING 177
+#define SND_GAME_WINNING 178
+#define SND_GAME_SOKOBAN_SOLVING 179
+#define SND_DOOR_OPENING 180
+#define SND_DOOR_CLOSING 181
+#define SND_BACKGROUND_MAIN 182
+#define SND_BACKGROUND_LEVELS 183
+#define SND_BACKGROUND_SCORES 184
+#define SND_BACKGROUND_EDITOR 185
+#define SND_BACKGROUND_INFO 186
+#define SND_BACKGROUND_SETUP 187
-#define NUM_SOUND_FILES 183
+#define NUM_SOUND_FILES 188
#endif /* CONF_SND_H */