#define SND_CLASS_QUICKSAND_EMPTYING 74
#define SND_CLASS_EXIT_OPENING 75
#define SND_CLASS_EXIT_PASSING 76
-#define SND_BALLOON_MOVING 77
-#define SND_BALLOON_WAITING 78
-#define SND_BALLOON_PUSHING 79
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 80
-#define SND_SPRING_MOVING 81
-#define SND_SPRING_PUSHING 82
-#define SND_SPRING_IMPACT 83
-#define SND_CLASS_WALL_GROWING 84
-#define SND_PEARL_COLLECTING 85
-#define SND_PEARL_BREAKING 86
-#define SND_PEARL_IMPACT 87
-#define SND_CRYSTAL_COLLECTING 88
-#define SND_CRYSTAL_IMPACT 89
-#define SND_ENVELOPE_COLLECTING 90
-#define SND_INVISIBLE_SAND_DIGGING 91
-#define SND_SHIELD_NORMAL_COLLECTING 92
-#define SND_SHIELD_NORMAL_ACTIVE 93
-#define SND_SHIELD_DEADLY_COLLECTING 94
-#define SND_SHIELD_DEADLY_ACTIVE 95
-#define SND_EXTRA_TIME_COLLECTING 96
-#define SND_MOLE_MOVING 97
-#define SND_MOLE_WAITING 98
-#define SND_MOLE_DIGGING 99
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 100
-#define SND_CLASS_SWITCHGATE_OPENING 101
-#define SND_CLASS_SWITCHGATE_CLOSING 102
-#define SND_CLASS_SWITCHGATE_PASSING 103
-#define SND_TIMEGATE_SWITCH_ACTIVATING 104
-#define SND_TIMEGATE_SWITCH_ACTIVE 105
-#define SND_TIMEGATE_SWITCH_DEACTIVATING 106
-#define SND_TIMEGATE_OPENING 107
-#define SND_CLASS_TIMEGATE_CLOSING 108
-#define SND_CLASS_TIMEGATE_PASSING 109
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 110
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE 111
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 112
-#define SND_LIGHT_SWITCH_ACTIVATING 113
-#define SND_LIGHT_SWITCH_DEACTIVATING 114
-#define SND_DX_SUPABOMB_PUSHING 115
-#define SND_TRAP_DIGGING 116
-#define SND_TRAP_ACTIVATING 117
-#define SND_CLASS_TUBE_PASSING 118
-#define SND_AMOEBA_TURNING_TO_GEM 119
-#define SND_AMOEBA_TURNING_TO_ROCK 120
-#define SND_SPEED_PILL_COLLECTING 121
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 122
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 123
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 124
-#define SND_CLASS_DYNABOMB_DROPPING 125
-#define SND_CLASS_DYNABOMB_ACTIVE 126
-#define SND_SATELLITE_MOVING 127
-#define SND_SATELLITE_WAITING 128
-#define SND_SATELLITE_PUSHING 129
-#define SND_LAMP_ACTIVATING 130
-#define SND_LAMP_DEACTIVATING 131
-#define SND_TIME_ORB_FULL_COLLECTING 132
-#define SND_TIME_ORB_FULL_IMPACT 133
-#define SND_TIME_ORB_EMPTY_PUSHING 134
-#define SND_TIME_ORB_EMPTY_IMPACT 135
-#define SND_GAME_OF_LIFE_WAITING 136
-#define SND_GAME_OF_LIFE_GROWING 137
-#define SND_BIOMAZE_WAITING 138
-#define SND_BIOMAZE_GROWING 139
-#define SND_PACMAN_MOVING 140
-#define SND_PACMAN_WAITING 141
-#define SND_PACMAN_DIGGING 142
-#define SND_DARK_YAMYAM_MOVING 143
-#define SND_DARK_YAMYAM_WAITING 144
-#define SND_DARK_YAMYAM_DIGGING 145
-#define SND_PENGUIN_MOVING 146
-#define SND_PENGUIN_WAITING 147
-#define SND_PIG_MOVING 148
-#define SND_PIG_WAITING 149
-#define SND_PIG_DIGGING 150
-#define SND_DRAGON_MOVING 151
-#define SND_DRAGON_WAITING 152
-#define SND_DRAGON_ATTACKING 153
-#define SND_CLASS_PLAYER_DYING 154
-#define SND_ELEMENT_EXPLODING 155
-#define SND_SP_ELEMENT_EXPLODING 156
-#define SND_GAME_STARTING 157
-#define SND_GAME_RUNNING_OUT_OF_TIME 158
-#define SND_GAME_LEVELTIME_BONUS 159
-#define SND_GAME_LOSING 160
-#define SND_GAME_WINNING 161
-#define SND_GAME_SOKOBAN_SOLVING 162
-#define SND_MENU_DOOR_OPENING 163
-#define SND_MENU_DOOR_CLOSING 164
-#define SND_MENU_HALL_OF_FAME 165
-#define SND_MENU_INFO_SCREEN 166
+#define SND_PENGUIN_PASSING 77
+#define SND_BALLOON_MOVING 78
+#define SND_BALLOON_WAITING 79
+#define SND_BALLOON_PUSHING 80
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 81
+#define SND_SPRING_MOVING 82
+#define SND_SPRING_PUSHING 83
+#define SND_SPRING_IMPACT 84
+#define SND_CLASS_WALL_GROWING 85
+#define SND_PEARL_COLLECTING 86
+#define SND_PEARL_BREAKING 87
+#define SND_PEARL_IMPACT 88
+#define SND_CRYSTAL_COLLECTING 89
+#define SND_CRYSTAL_IMPACT 90
+#define SND_ENVELOPE_COLLECTING 91
+#define SND_INVISIBLE_SAND_DIGGING 92
+#define SND_SHIELD_NORMAL_COLLECTING 93
+#define SND_SHIELD_NORMAL_ACTIVE 94
+#define SND_SHIELD_DEADLY_COLLECTING 95
+#define SND_SHIELD_DEADLY_ACTIVE 96
+#define SND_EXTRA_TIME_COLLECTING 97
+#define SND_MOLE_MOVING 98
+#define SND_MOLE_WAITING 99
+#define SND_MOLE_DIGGING 100
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 101
+#define SND_CLASS_SWITCHGATE_OPENING 102
+#define SND_CLASS_SWITCHGATE_CLOSING 103
+#define SND_CLASS_SWITCHGATE_PASSING 104
+#define SND_TIMEGATE_SWITCH_ACTIVATING 105
+#define SND_TIMEGATE_SWITCH_ACTIVE 106
+#define SND_TIMEGATE_SWITCH_DEACTIVATING 107
+#define SND_TIMEGATE_OPENING 108
+#define SND_CLASS_TIMEGATE_CLOSING 109
+#define SND_CLASS_TIMEGATE_PASSING 110
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 111
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE 112
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 113
+#define SND_LIGHT_SWITCH_ACTIVATING 114
+#define SND_LIGHT_SWITCH_DEACTIVATING 115
+#define SND_DX_SUPABOMB_PUSHING 116
+#define SND_TRAP_DIGGING 117
+#define SND_TRAP_ACTIVATING 118
+#define SND_CLASS_TUBE_PASSING 119
+#define SND_AMOEBA_TURNING_TO_GEM 120
+#define SND_AMOEBA_TURNING_TO_ROCK 121
+#define SND_SPEED_PILL_COLLECTING 122
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 123
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 124
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 125
+#define SND_CLASS_DYNABOMB_DROPPING 126
+#define SND_CLASS_DYNABOMB_ACTIVE 127
+#define SND_SATELLITE_MOVING 128
+#define SND_SATELLITE_WAITING 129
+#define SND_SATELLITE_PUSHING 130
+#define SND_LAMP_ACTIVATING 131
+#define SND_LAMP_DEACTIVATING 132
+#define SND_TIME_ORB_FULL_COLLECTING 133
+#define SND_TIME_ORB_FULL_IMPACT 134
+#define SND_TIME_ORB_EMPTY_PUSHING 135
+#define SND_TIME_ORB_EMPTY_IMPACT 136
+#define SND_GAME_OF_LIFE_WAITING 137
+#define SND_GAME_OF_LIFE_GROWING 138
+#define SND_BIOMAZE_WAITING 139
+#define SND_BIOMAZE_GROWING 140
+#define SND_PACMAN_MOVING 141
+#define SND_PACMAN_WAITING 142
+#define SND_PACMAN_DIGGING 143
+#define SND_DARK_YAMYAM_MOVING 144
+#define SND_DARK_YAMYAM_WAITING 145
+#define SND_DARK_YAMYAM_DIGGING 146
+#define SND_PENGUIN_MOVING 147
+#define SND_PENGUIN_WAITING 148
+#define SND_PIG_MOVING 149
+#define SND_PIG_WAITING 150
+#define SND_PIG_DIGGING 151
+#define SND_DRAGON_MOVING 152
+#define SND_DRAGON_WAITING 153
+#define SND_DRAGON_ATTACKING 154
+#define SND_CLASS_PLAYER_DYING 155
+#define SND_ELEMENT_EXPLODING 156
+#define SND_SP_ELEMENT_EXPLODING 157
+#define SND_GAME_STARTING 158
+#define SND_GAME_RUNNING_OUT_OF_TIME 159
+#define SND_GAME_LEVELTIME_BONUS 160
+#define SND_GAME_LOSING 161
+#define SND_GAME_WINNING 162
+#define SND_GAME_SOKOBAN_SOLVING 163
+#define SND_DOOR_OPENING 164
+#define SND_DOOR_CLOSING 165
+#define SND_BACKGROUND_SCORES 166
+#define SND_BACKGROUND_INFO 167
-#define NUM_SOUND_FILES 167
+#define NUM_SOUND_FILES 168
#endif /* CONF_SND_H */