/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
/* values for sounds configuration */
-#define SND_BD_DIAMOND_COLLECTING 0
-#define SND_BD_DIAMOND_IMPACT 1
-#define SND_BD_ROCK_PUSHING 2
-#define SND_BD_ROCK_IMPACT 3
-#define SND_BD_MAGIC_WALL_ACTIVATING 4
-#define SND_BD_MAGIC_WALL_ACTIVE 5
-#define SND_BD_MAGIC_WALL_FILLING 6
-#define SND_BD_AMOEBA_WAITING 7
-#define SND_BD_AMOEBA_GROWING 8
-#define SND_BD_AMOEBA_TURNING_TO_GEM 9
-#define SND_BD_AMOEBA_TURNING_TO_ROCK 10
-#define SND_BD_BUTTERFLY_MOVING 11
-#define SND_BD_BUTTERFLY_WAITING 12
-#define SND_BD_FIREFLY_MOVING 13
-#define SND_BD_FIREFLY_WAITING 14
-#define SND_SP_BASE_DIGGING 15
-#define SND_SP_BUGGY_BASE_DIGGING 16
-#define SND_SP_BUGGY_BASE_ACTIVE 17
-#define SND_SP_INFOTRON_COLLECTING 18
-#define SND_SP_INFOTRON_IMPACT 19
-#define SND_SP_ZONK_PUSHING 20
-#define SND_SP_ZONK_IMPACT 21
-#define SND_SP_DISK_RED_COLLECTING 22
-#define SND_SP_DISK_ORANGE_PUSHING 23
-#define SND_SP_DISK_YELLOW_PUSHING 24
-#define SND_CLASS_SP_PORT_PASSING 25
-#define SND_CLASS_SP_EXIT_PASSING 26
-#define SND_CLASS_SP_EXIT_OPENING 27
-#define SND_SP_SNIKSNAK_MOVING 28
-#define SND_SP_SNIKSNAK_WAITING 29
-#define SND_SP_ELECTRON_MOVING 30
-#define SND_SP_ELECTRON_WAITING 31
-#define SND_SP_TERMINAL_ACTIVATING 32
-#define SND_SP_TERMINAL_ACTIVE 33
-#define SND_CLASS_SOKOBAN_PUSHING 34
-#define SND_CLASS_SOKOBAN_FILLING 35
-#define SND_CLASS_SOKOBAN_EMPTYING 36
-#define SND_EMPTY_SPACE_DIGGING 37
-#define SND_SAND_DIGGING 38
-#define SND_EMERALD_COLLECTING 39
-#define SND_EMERALD_IMPACT 40
-#define SND_DIAMOND_COLLECTING 41
-#define SND_DIAMOND_IMPACT 42
-#define SND_DIAMOND_BREAKING 43
-#define SND_ROCK_PUSHING 44
-#define SND_ROCK_IMPACT 45
-#define SND_BOMB_PUSHING 46
-#define SND_NUT_PUSHING 47
-#define SND_NUT_BREAKING 48
-#define SND_NUT_IMPACT 49
-#define SND_CLASS_DYNAMITE_COLLECTING 50
-#define SND_CLASS_DYNAMITE_DROPPING 51
-#define SND_CLASS_DYNAMITE_ACTIVE 52
-#define SND_CLASS_KEY_COLLECTING 53
-#define SND_CLASS_GATE_PASSING 54
-#define SND_BUG_MOVING 55
-#define SND_BUG_WAITING 56
-#define SND_SPACESHIP_MOVING 57
-#define SND_SPACESHIP_WAITING 58
-#define SND_YAMYAM_MOVING 59
-#define SND_YAMYAM_WAITING 60
-#define SND_YAMYAM_DIGGING 61
-#define SND_ROBOT_MOVING 62
-#define SND_ROBOT_WAITING 63
-#define SND_ROBOT_WHEEL_ACTIVATING 64
-#define SND_ROBOT_WHEEL_ACTIVE 65
-#define SND_MAGIC_WALL_ACTIVATING 66
-#define SND_MAGIC_WALL_ACTIVE 67
-#define SND_MAGIC_WALL_FILLING 68
-#define SND_CLASS_AMOEBA_WAITING 69
-#define SND_CLASS_AMOEBA_GROWING 70
-#define SND_CLASS_AMOEBA_DROPPING 71
-#define SND_ACID_SPLASHING 72
-#define SND_CLASS_QUICKSAND_FILLING 73
-#define SND_CLASS_QUICKSAND_EMPTYING 74
-#define SND_CLASS_EXIT_OPENING 75
-#define SND_CLASS_EXIT_PASSING 76
-#define SND_PENGUIN_PASSING 77
-#define SND_BALLOON_MOVING 78
-#define SND_BALLOON_WAITING 79
-#define SND_BALLOON_PUSHING 80
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 81
-#define SND_SPRING_MOVING 82
-#define SND_SPRING_PUSHING 83
-#define SND_SPRING_IMPACT 84
-#define SND_CLASS_WALL_GROWING 85
-#define SND_PEARL_COLLECTING 86
-#define SND_PEARL_BREAKING 87
-#define SND_PEARL_IMPACT 88
-#define SND_CRYSTAL_COLLECTING 89
-#define SND_CRYSTAL_IMPACT 90
-#define SND_ENVELOPE_COLLECTING 91
-#define SND_INVISIBLE_SAND_DIGGING 92
-#define SND_SHIELD_NORMAL_COLLECTING 93
-#define SND_SHIELD_NORMAL_ACTIVE 94
-#define SND_SHIELD_DEADLY_COLLECTING 95
-#define SND_SHIELD_DEADLY_ACTIVE 96
-#define SND_EXTRA_TIME_COLLECTING 97
-#define SND_MOLE_MOVING 98
-#define SND_MOLE_WAITING 99
-#define SND_MOLE_DIGGING 100
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 101
-#define SND_CLASS_SWITCHGATE_OPENING 102
-#define SND_CLASS_SWITCHGATE_CLOSING 103
-#define SND_CLASS_SWITCHGATE_PASSING 104
-#define SND_TIMEGATE_SWITCH_ACTIVATING 105
-#define SND_TIMEGATE_SWITCH_ACTIVE 106
-#define SND_TIMEGATE_SWITCH_DEACTIVATING 107
-#define SND_TIMEGATE_OPENING 108
-#define SND_CLASS_TIMEGATE_CLOSING 109
-#define SND_CLASS_TIMEGATE_PASSING 110
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 111
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE 112
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 113
-#define SND_LIGHT_SWITCH_ACTIVATING 114
-#define SND_LIGHT_SWITCH_DEACTIVATING 115
-#define SND_DX_SUPABOMB_PUSHING 116
-#define SND_TRAP_DIGGING 117
-#define SND_TRAP_ACTIVATING 118
-#define SND_CLASS_TUBE_PASSING 119
-#define SND_AMOEBA_TURNING_TO_GEM 120
-#define SND_AMOEBA_TURNING_TO_ROCK 121
-#define SND_SPEED_PILL_COLLECTING 122
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 123
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 124
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 125
-#define SND_CLASS_DYNABOMB_DROPPING 126
-#define SND_CLASS_DYNABOMB_ACTIVE 127
-#define SND_SATELLITE_MOVING 128
-#define SND_SATELLITE_WAITING 129
-#define SND_SATELLITE_PUSHING 130
-#define SND_LAMP_ACTIVATING 131
-#define SND_LAMP_DEACTIVATING 132
-#define SND_TIME_ORB_FULL_COLLECTING 133
-#define SND_TIME_ORB_FULL_IMPACT 134
-#define SND_TIME_ORB_EMPTY_PUSHING 135
-#define SND_TIME_ORB_EMPTY_IMPACT 136
-#define SND_GAME_OF_LIFE_WAITING 137
-#define SND_GAME_OF_LIFE_GROWING 138
-#define SND_BIOMAZE_WAITING 139
-#define SND_BIOMAZE_GROWING 140
-#define SND_PACMAN_MOVING 141
-#define SND_PACMAN_WAITING 142
-#define SND_PACMAN_DIGGING 143
-#define SND_DARK_YAMYAM_MOVING 144
-#define SND_DARK_YAMYAM_WAITING 145
-#define SND_DARK_YAMYAM_DIGGING 146
-#define SND_PENGUIN_MOVING 147
-#define SND_PENGUIN_WAITING 148
-#define SND_PIG_MOVING 149
-#define SND_PIG_WAITING 150
-#define SND_PIG_DIGGING 151
-#define SND_DRAGON_MOVING 152
-#define SND_DRAGON_WAITING 153
-#define SND_DRAGON_ATTACKING 154
-#define SND_CLASS_PLAYER_DYING 155
-#define SND_ELEMENT_EXPLODING 156
-#define SND_SP_ELEMENT_EXPLODING 157
-#define SND_GAME_STARTING 158
-#define SND_GAME_RUNNING_OUT_OF_TIME 159
-#define SND_GAME_LEVELTIME_BONUS 160
-#define SND_GAME_LOSING 161
-#define SND_GAME_WINNING 162
-#define SND_GAME_SOKOBAN_SOLVING 163
-#define SND_MENU_DOOR_OPENING 164
-#define SND_MENU_DOOR_CLOSING 165
-#define SND_MENU_HALL_OF_FAME 166
-#define SND_MENU_INFO_SCREEN 167
+#define SND_CLASS_DEFAULT_DIGGING 0
+#define SND_CLASS_DEFAULT_COLLECTING 1
+#define SND_CLASS_DEFAULT_SNAPPING 2
+#define SND_CLASS_DEFAULT_PUSHING 3
+#define SND_CLASS_DEFAULT_IMPACT 4
+#define SND_CLASS_DEFAULT_WALKING 5
+#define SND_CLASS_DEFAULT_PASSING 6
+#define SND_CLASS_DEFAULT_DYING 7
+#define SND_CLASS_DEFAULT_EXPLODING 8
+#define SND_CLASS_SP_DEFAULT_EXPLODING 9
+#define SND_BD_DIAMOND_COLLECTING 10
+#define SND_BD_DIAMOND_IMPACT 11
+#define SND_BD_ROCK_PUSHING 12
+#define SND_BD_ROCK_IMPACT 13
+#define SND_BD_MAGIC_WALL_ACTIVATING 14
+#define SND_BD_MAGIC_WALL_ACTIVE 15
+#define SND_BD_MAGIC_WALL_FILLING 16
+#define SND_BD_AMOEBA_WAITING 17
+#define SND_BD_AMOEBA_GROWING 18
+#define SND_BD_AMOEBA_TURNING_TO_GEM 19
+#define SND_BD_AMOEBA_TURNING_TO_ROCK 20
+#define SND_BD_BUTTERFLY_MOVING 21
+#define SND_BD_BUTTERFLY_WAITING 22
+#define SND_BD_FIREFLY_MOVING 23
+#define SND_BD_FIREFLY_WAITING 24
+#define SND_SP_BASE_DIGGING 25
+#define SND_SP_BUGGY_BASE_DIGGING 26
+#define SND_SP_BUGGY_BASE_ACTIVE 27
+#define SND_SP_INFOTRON_COLLECTING 28
+#define SND_SP_INFOTRON_IMPACT 29
+#define SND_SP_ZONK_PUSHING 30
+#define SND_SP_ZONK_IMPACT 31
+#define SND_SP_DISK_RED_COLLECTING 32
+#define SND_SP_DISK_ORANGE_PUSHING 33
+#define SND_SP_DISK_YELLOW_PUSHING 34
+#define SND_CLASS_SP_PORT_PASSING 35
+#define SND_CLASS_SP_EXIT_PASSING 36
+#define SND_CLASS_SP_EXIT_OPENING 37
+#define SND_CLASS_SP_EXIT_CLOSING 38
+#define SND_SP_SNIKSNAK_MOVING 39
+#define SND_SP_SNIKSNAK_WAITING 40
+#define SND_SP_ELECTRON_MOVING 41
+#define SND_SP_ELECTRON_WAITING 42
+#define SND_SP_TERMINAL_ACTIVATING 43
+#define SND_SP_TERMINAL_ACTIVE 44
+#define SND_CLASS_SOKOBAN_PUSHING 45
+#define SND_CLASS_SOKOBAN_FILLING 46
+#define SND_CLASS_SOKOBAN_EMPTYING 47
+#define SND_CLASS_PLAYER_MOVING 48
+#define SND_SAND_DIGGING 49
+#define SND_CLASS_EMERALD_COLLECTING 50
+#define SND_CLASS_EMERALD_IMPACT 51
+#define SND_DIAMOND_COLLECTING 52
+#define SND_DIAMOND_IMPACT 53
+#define SND_DIAMOND_BREAKING 54
+#define SND_ROCK_PUSHING 55
+#define SND_ROCK_IMPACT 56
+#define SND_BOMB_PUSHING 57
+#define SND_NUT_PUSHING 58
+#define SND_NUT_BREAKING 59
+#define SND_NUT_IMPACT 60
+#define SND_CLASS_DYNAMITE_COLLECTING 61
+#define SND_CLASS_DYNAMITE_DROPPING 62
+#define SND_CLASS_DYNAMITE_ACTIVE 63
+#define SND_CLASS_KEY_COLLECTING 64
+#define SND_CLASS_GATE_PASSING 65
+#define SND_BUG_MOVING 66
+#define SND_BUG_WAITING 67
+#define SND_SPACESHIP_MOVING 68
+#define SND_SPACESHIP_WAITING 69
+#define SND_YAMYAM_MOVING 70
+#define SND_YAMYAM_WAITING 71
+#define SND_YAMYAM_DIGGING 72
+#define SND_ROBOT_MOVING 73
+#define SND_ROBOT_WAITING 74
+#define SND_ROBOT_WHEEL_ACTIVATING 75
+#define SND_ROBOT_WHEEL_ACTIVE 76
+#define SND_MAGIC_WALL_ACTIVATING 77
+#define SND_MAGIC_WALL_ACTIVE 78
+#define SND_MAGIC_WALL_FILLING 79
+#define SND_DC_MAGIC_WALL_ACTIVATING 80
+#define SND_DC_MAGIC_WALL_ACTIVE 81
+#define SND_DC_MAGIC_WALL_FILLING 82
+#define SND_CLASS_AMOEBA_WAITING 83
+#define SND_CLASS_AMOEBA_GROWING 84
+#define SND_CLASS_AMOEBA_DROPPING 85
+#define SND_ACID_SPLASHING 86
+#define SND_CLASS_QUICKSAND_FILLING 87
+#define SND_CLASS_QUICKSAND_EMPTYING 88
+#define SND_CLASS_EXIT_OPENING 89
+#define SND_CLASS_EXIT_CLOSING 90
+#define SND_CLASS_EXIT_PASSING 91
+#define SND_CLASS_STEEL_EXIT_OPENING 92
+#define SND_CLASS_STEEL_EXIT_CLOSING 93
+#define SND_CLASS_STEEL_EXIT_PASSING 94
+#define SND_CLASS_EM_EXIT_OPENING 95
+#define SND_CLASS_EM_EXIT_CLOSING 96
+#define SND_CLASS_EM_EXIT_PASSING 97
+#define SND_CLASS_EM_STEEL_EXIT_OPENING 98
+#define SND_CLASS_EM_STEEL_EXIT_CLOSING 99
+#define SND_CLASS_EM_STEEL_EXIT_PASSING 100
+#define SND_PENGUIN_PASSING 101
+#define SND_BALLOON_MOVING 102
+#define SND_BALLOON_WAITING 103
+#define SND_BALLOON_PUSHING 104
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 105
+#define SND_SPRING_MOVING 106
+#define SND_SPRING_PUSHING 107
+#define SND_SPRING_IMPACT 108
+#define SND_CLASS_WALL_GROWING 109
+#define SND_EMC_ANDROID_PUSHING 110
+#define SND_EMC_ANDROID_MOVING 111
+#define SND_EMC_ANDROID_DROPPING 112
+#define SND_EMC_MAGIC_BALL_DROPPING 113
+#define SND_PEARL_COLLECTING 114
+#define SND_PEARL_BREAKING 115
+#define SND_PEARL_IMPACT 116
+#define SND_CRYSTAL_COLLECTING 117
+#define SND_CRYSTAL_IMPACT 118
+#define SND_CLASS_ENVELOPE_COLLECTING 119
+#define SND_CLASS_ENVELOPE_OPENING 120
+#define SND_CLASS_ENVELOPE_CLOSING 121
+#define SND_INVISIBLE_SAND_DIGGING 122
+#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 123
+#define SND_SHIELD_NORMAL_COLLECTING 124
+#define SND_SHIELD_NORMAL_ACTIVE 125
+#define SND_SHIELD_DEADLY_COLLECTING 126
+#define SND_SHIELD_DEADLY_ACTIVE 127
+#define SND_EXTRA_TIME_COLLECTING 128
+#define SND_MOLE_MOVING 129
+#define SND_MOLE_WAITING 130
+#define SND_MOLE_DIGGING 131
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 132
+#define SND_CLASS_SWITCHGATE_OPENING 133
+#define SND_CLASS_SWITCHGATE_CLOSING 134
+#define SND_CLASS_SWITCHGATE_PASSING 135
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 136
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 137
+#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 138
+#define SND_CLASS_TIMEGATE_OPENING 139
+#define SND_CLASS_TIMEGATE_CLOSING 140
+#define SND_CLASS_TIMEGATE_PASSING 141
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 142
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE 143
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 144
+#define SND_LIGHT_SWITCH_ACTIVATING 145
+#define SND_LIGHT_SWITCH_DEACTIVATING 146
+#define SND_DX_SUPABOMB_PUSHING 147
+#define SND_TRAP_DIGGING 148
+#define SND_TRAP_ACTIVATING 149
+#define SND_CLASS_TUBE_WALKING 150
+#define SND_AMOEBA_TURNING_TO_GEM 151
+#define SND_AMOEBA_TURNING_TO_ROCK 152
+#define SND_SPEED_PILL_COLLECTING 153
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 154
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 155
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 156
+#define SND_CLASS_DYNABOMB_DROPPING 157
+#define SND_CLASS_DYNABOMB_ACTIVE 158
+#define SND_SATELLITE_MOVING 159
+#define SND_SATELLITE_WAITING 160
+#define SND_SATELLITE_PUSHING 161
+#define SND_LAMP_ACTIVATING 162
+#define SND_LAMP_DEACTIVATING 163
+#define SND_TIME_ORB_FULL_COLLECTING 164
+#define SND_TIME_ORB_FULL_IMPACT 165
+#define SND_TIME_ORB_EMPTY_PUSHING 166
+#define SND_TIME_ORB_EMPTY_IMPACT 167
+#define SND_GAME_OF_LIFE_WAITING 168
+#define SND_GAME_OF_LIFE_GROWING 169
+#define SND_BIOMAZE_WAITING 170
+#define SND_BIOMAZE_GROWING 171
+#define SND_PACMAN_MOVING 172
+#define SND_PACMAN_WAITING 173
+#define SND_PACMAN_DIGGING 174
+#define SND_DARK_YAMYAM_MOVING 175
+#define SND_DARK_YAMYAM_WAITING 176
+#define SND_DARK_YAMYAM_DIGGING 177
+#define SND_PENGUIN_MOVING 178
+#define SND_PENGUIN_WAITING 179
+#define SND_PIG_MOVING 180
+#define SND_PIG_WAITING 181
+#define SND_PIG_DIGGING 182
+#define SND_DRAGON_MOVING 183
+#define SND_DRAGON_WAITING 184
+#define SND_DRAGON_ATTACKING 185
+#define SND_GAME_STARTING 186
+#define SND_GAME_RUNNING_OUT_OF_TIME 187
+#define SND_GAME_LEVELTIME_BONUS 188
+#define SND_GAME_LOSING 189
+#define SND_GAME_WINNING 190
+#define SND_GAME_SOKOBAN_SOLVING 191
+#define SND_DOOR_OPENING 192
+#define SND_DOOR_CLOSING 193
+#define SND_MENU_ITEM_ACTIVATING 194
+#define SND_MENU_ITEM_SELECTING 195
+#define SND_BACKGROUND_TITLE 196
+#define SND_BACKGROUND_MESSAGE 197
+#define SND_BACKGROUND_MAIN 198
+#define SND_BACKGROUND_LEVELS 199
+#define SND_BACKGROUND_SCORES 200
+#define SND_BACKGROUND_EDITOR 201
+#define SND_BACKGROUND_INFO 202
+#define SND_BACKGROUND_SETUP 203
-#define NUM_SOUND_FILES 168
+#define NUM_SOUND_FILES 204
#endif /* CONF_SND_H */