#define SND_CLASS_SOKOBAN_EMPTYING 47
#define SND_CLASS_PLAYER_MOVING 48
#define SND_SAND_DIGGING 49
-#define SND_EMERALD_COLLECTING 50
-#define SND_EMERALD_IMPACT 51
+#define SND_CLASS_EMERALD_COLLECTING 50
+#define SND_CLASS_EMERALD_IMPACT 51
#define SND_DIAMOND_COLLECTING 52
#define SND_DIAMOND_IMPACT 53
#define SND_DIAMOND_BREAKING 54
#define SND_GAME_SOKOBAN_SOLVING 174
#define SND_DOOR_OPENING 175
#define SND_DOOR_CLOSING 176
-#define SND_BACKGROUND_SCORES 177
-#define SND_BACKGROUND_INFO 178
+#define SND_BACKGROUND_MAIN 177
+#define SND_BACKGROUND_LEVELS 178
+#define SND_BACKGROUND_SCORES 179
+#define SND_BACKGROUND_EDITOR 180
+#define SND_BACKGROUND_INFO 181
+#define SND_BACKGROUND_SETUP 182
-#define NUM_SOUND_FILES 179
+#define NUM_SOUND_FILES 183
#endif /* CONF_SND_H */