/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#define SND_MAGIC_WALL_ACTIVATING 77
#define SND_MAGIC_WALL_ACTIVE 78
#define SND_MAGIC_WALL_FILLING 79
-#define SND_CLASS_AMOEBA_WAITING 80
-#define SND_CLASS_AMOEBA_GROWING 81
-#define SND_CLASS_AMOEBA_DROPPING 82
-#define SND_ACID_SPLASHING 83
-#define SND_CLASS_QUICKSAND_FILLING 84
-#define SND_CLASS_QUICKSAND_EMPTYING 85
-#define SND_CLASS_EXIT_OPENING 86
-#define SND_CLASS_EXIT_CLOSING 87
-#define SND_CLASS_EXIT_PASSING 88
-#define SND_PENGUIN_PASSING 89
-#define SND_BALLOON_MOVING 90
-#define SND_BALLOON_WAITING 91
-#define SND_BALLOON_PUSHING 92
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 93
-#define SND_SPRING_MOVING 94
-#define SND_SPRING_PUSHING 95
-#define SND_SPRING_IMPACT 96
-#define SND_CLASS_WALL_GROWING 97
-#define SND_PEARL_COLLECTING 98
-#define SND_PEARL_BREAKING 99
-#define SND_PEARL_IMPACT 100
-#define SND_CRYSTAL_COLLECTING 101
-#define SND_CRYSTAL_IMPACT 102
-#define SND_CLASS_ENVELOPE_COLLECTING 103
-#define SND_CLASS_ENVELOPE_OPENING 104
-#define SND_CLASS_ENVELOPE_CLOSING 105
-#define SND_INVISIBLE_SAND_DIGGING 106
-#define SND_SHIELD_NORMAL_COLLECTING 107
-#define SND_SHIELD_NORMAL_ACTIVE 108
-#define SND_SHIELD_DEADLY_COLLECTING 109
-#define SND_SHIELD_DEADLY_ACTIVE 110
-#define SND_EXTRA_TIME_COLLECTING 111
-#define SND_MOLE_MOVING 112
-#define SND_MOLE_WAITING 113
-#define SND_MOLE_DIGGING 114
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 115
-#define SND_CLASS_SWITCHGATE_OPENING 116
-#define SND_CLASS_SWITCHGATE_CLOSING 117
-#define SND_CLASS_SWITCHGATE_PASSING 118
-#define SND_TIMEGATE_SWITCH_ACTIVATING 119
-#define SND_TIMEGATE_SWITCH_ACTIVE 120
-#define SND_TIMEGATE_SWITCH_DEACTIVATING 121
-#define SND_TIMEGATE_OPENING 122
-#define SND_CLASS_TIMEGATE_CLOSING 123
-#define SND_CLASS_TIMEGATE_PASSING 124
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 125
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE 126
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 127
-#define SND_LIGHT_SWITCH_ACTIVATING 128
-#define SND_LIGHT_SWITCH_DEACTIVATING 129
-#define SND_DX_SUPABOMB_PUSHING 130
-#define SND_TRAP_DIGGING 131
-#define SND_TRAP_ACTIVATING 132
-#define SND_CLASS_TUBE_WALKING 133
-#define SND_AMOEBA_TURNING_TO_GEM 134
-#define SND_AMOEBA_TURNING_TO_ROCK 135
-#define SND_SPEED_PILL_COLLECTING 136
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 137
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 138
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 139
-#define SND_CLASS_DYNABOMB_DROPPING 140
-#define SND_CLASS_DYNABOMB_ACTIVE 141
-#define SND_SATELLITE_MOVING 142
-#define SND_SATELLITE_WAITING 143
-#define SND_SATELLITE_PUSHING 144
-#define SND_LAMP_ACTIVATING 145
-#define SND_LAMP_DEACTIVATING 146
-#define SND_TIME_ORB_FULL_COLLECTING 147
-#define SND_TIME_ORB_FULL_IMPACT 148
-#define SND_TIME_ORB_EMPTY_PUSHING 149
-#define SND_TIME_ORB_EMPTY_IMPACT 150
-#define SND_GAME_OF_LIFE_WAITING 151
-#define SND_GAME_OF_LIFE_GROWING 152
-#define SND_BIOMAZE_WAITING 153
-#define SND_BIOMAZE_GROWING 154
-#define SND_PACMAN_MOVING 155
-#define SND_PACMAN_WAITING 156
-#define SND_PACMAN_DIGGING 157
-#define SND_DARK_YAMYAM_MOVING 158
-#define SND_DARK_YAMYAM_WAITING 159
-#define SND_DARK_YAMYAM_DIGGING 160
-#define SND_PENGUIN_MOVING 161
-#define SND_PENGUIN_WAITING 162
-#define SND_PIG_MOVING 163
-#define SND_PIG_WAITING 164
-#define SND_PIG_DIGGING 165
-#define SND_DRAGON_MOVING 166
-#define SND_DRAGON_WAITING 167
-#define SND_DRAGON_ATTACKING 168
-#define SND_GAME_STARTING 169
-#define SND_GAME_RUNNING_OUT_OF_TIME 170
-#define SND_GAME_LEVELTIME_BONUS 171
-#define SND_GAME_LOSING 172
-#define SND_GAME_WINNING 173
-#define SND_GAME_SOKOBAN_SOLVING 174
-#define SND_DOOR_OPENING 175
-#define SND_DOOR_CLOSING 176
-#define SND_BACKGROUND_MAIN 177
-#define SND_BACKGROUND_LEVELS 178
-#define SND_BACKGROUND_SCORES 179
-#define SND_BACKGROUND_EDITOR 180
-#define SND_BACKGROUND_INFO 181
-#define SND_BACKGROUND_SETUP 182
+#define SND_DC_MAGIC_WALL_ACTIVATING 80
+#define SND_DC_MAGIC_WALL_ACTIVE 81
+#define SND_DC_MAGIC_WALL_FILLING 82
+#define SND_CLASS_AMOEBA_WAITING 83
+#define SND_CLASS_AMOEBA_GROWING 84
+#define SND_CLASS_AMOEBA_DROPPING 85
+#define SND_ACID_SPLASHING 86
+#define SND_CLASS_QUICKSAND_FILLING 87
+#define SND_CLASS_QUICKSAND_EMPTYING 88
+#define SND_CLASS_EXIT_OPENING 89
+#define SND_CLASS_EXIT_CLOSING 90
+#define SND_CLASS_EXIT_PASSING 91
+#define SND_CLASS_STEEL_EXIT_OPENING 92
+#define SND_CLASS_STEEL_EXIT_CLOSING 93
+#define SND_CLASS_STEEL_EXIT_PASSING 94
+#define SND_CLASS_EM_EXIT_OPENING 95
+#define SND_CLASS_EM_EXIT_CLOSING 96
+#define SND_CLASS_EM_EXIT_PASSING 97
+#define SND_CLASS_EM_STEEL_EXIT_OPENING 98
+#define SND_CLASS_EM_STEEL_EXIT_CLOSING 99
+#define SND_CLASS_EM_STEEL_EXIT_PASSING 100
+#define SND_PENGUIN_PASSING 101
+#define SND_BALLOON_MOVING 102
+#define SND_BALLOON_WAITING 103
+#define SND_BALLOON_PUSHING 104
+#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 105
+#define SND_SPRING_MOVING 106
+#define SND_SPRING_PUSHING 107
+#define SND_SPRING_IMPACT 108
+#define SND_CLASS_WALL_GROWING 109
+#define SND_EMC_ANDROID_PUSHING 110
+#define SND_EMC_ANDROID_MOVING 111
+#define SND_EMC_ANDROID_DROPPING 112
+#define SND_EMC_MAGIC_BALL_DROPPING 113
+#define SND_PEARL_COLLECTING 114
+#define SND_PEARL_BREAKING 115
+#define SND_PEARL_IMPACT 116
+#define SND_CRYSTAL_COLLECTING 117
+#define SND_CRYSTAL_IMPACT 118
+#define SND_CLASS_ENVELOPE_COLLECTING 119
+#define SND_CLASS_ENVELOPE_OPENING 120
+#define SND_CLASS_ENVELOPE_CLOSING 121
+#define SND_INVISIBLE_SAND_DIGGING 122
+#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 123
+#define SND_SHIELD_NORMAL_COLLECTING 124
+#define SND_SHIELD_NORMAL_ACTIVE 125
+#define SND_SHIELD_DEADLY_COLLECTING 126
+#define SND_SHIELD_DEADLY_ACTIVE 127
+#define SND_EXTRA_TIME_COLLECTING 128
+#define SND_MOLE_MOVING 129
+#define SND_MOLE_WAITING 130
+#define SND_MOLE_DIGGING 131
+#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 132
+#define SND_CLASS_SWITCHGATE_OPENING 133
+#define SND_CLASS_SWITCHGATE_CLOSING 134
+#define SND_CLASS_SWITCHGATE_PASSING 135
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 136
+#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 137
+#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 138
+#define SND_CLASS_TIMEGATE_OPENING 139
+#define SND_CLASS_TIMEGATE_CLOSING 140
+#define SND_CLASS_TIMEGATE_PASSING 141
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 142
+#define SND_CLASS_CONVEYOR_BELT_ACTIVE 143
+#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 144
+#define SND_LIGHT_SWITCH_ACTIVATING 145
+#define SND_LIGHT_SWITCH_DEACTIVATING 146
+#define SND_DX_SUPABOMB_PUSHING 147
+#define SND_TRAP_DIGGING 148
+#define SND_TRAP_ACTIVATING 149
+#define SND_CLASS_TUBE_WALKING 150
+#define SND_AMOEBA_TURNING_TO_GEM 151
+#define SND_AMOEBA_TURNING_TO_ROCK 152
+#define SND_SPEED_PILL_COLLECTING 153
+#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 154
+#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 155
+#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 156
+#define SND_CLASS_DYNABOMB_DROPPING 157
+#define SND_CLASS_DYNABOMB_ACTIVE 158
+#define SND_SATELLITE_MOVING 159
+#define SND_SATELLITE_WAITING 160
+#define SND_SATELLITE_PUSHING 161
+#define SND_LAMP_ACTIVATING 162
+#define SND_LAMP_DEACTIVATING 163
+#define SND_TIME_ORB_FULL_COLLECTING 164
+#define SND_TIME_ORB_FULL_IMPACT 165
+#define SND_TIME_ORB_EMPTY_PUSHING 166
+#define SND_TIME_ORB_EMPTY_IMPACT 167
+#define SND_GAME_OF_LIFE_WAITING 168
+#define SND_GAME_OF_LIFE_GROWING 169
+#define SND_BIOMAZE_WAITING 170
+#define SND_BIOMAZE_GROWING 171
+#define SND_PACMAN_MOVING 172
+#define SND_PACMAN_WAITING 173
+#define SND_PACMAN_DIGGING 174
+#define SND_DARK_YAMYAM_MOVING 175
+#define SND_DARK_YAMYAM_WAITING 176
+#define SND_DARK_YAMYAM_DIGGING 177
+#define SND_PENGUIN_MOVING 178
+#define SND_PENGUIN_WAITING 179
+#define SND_PIG_MOVING 180
+#define SND_PIG_WAITING 181
+#define SND_PIG_DIGGING 182
+#define SND_DRAGON_MOVING 183
+#define SND_DRAGON_WAITING 184
+#define SND_DRAGON_ATTACKING 185
+#define SND_GAME_STARTING 186
+#define SND_GAME_RUNNING_OUT_OF_TIME 187
+#define SND_GAME_LEVELTIME_BONUS 188
+#define SND_GAME_LOSING 189
+#define SND_GAME_WINNING 190
+#define SND_GAME_SOKOBAN_SOLVING 191
+#define SND_DOOR_OPENING 192
+#define SND_DOOR_CLOSING 193
+#define SND_MENU_ITEM_ACTIVATING 194
+#define SND_MENU_ITEM_SELECTING 195
+#define SND_BACKGROUND_TITLE_INITIAL 196
+#define SND_BACKGROUND_TITLE 197
+#define SND_BACKGROUND_MAIN 198
+#define SND_BACKGROUND_LEVELS 199
+#define SND_BACKGROUND_SCORES 200
+#define SND_BACKGROUND_EDITOR 201
+#define SND_BACKGROUND_INFO 202
+#define SND_BACKGROUND_SETUP 203
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_1 204
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_2 205
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_3 206
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_4 207
+#define SND_BACKGROUND_TITLESCREEN_INITIAL_5 208
+#define SND_BACKGROUND_TITLESCREEN_1 209
+#define SND_BACKGROUND_TITLESCREEN_2 210
+#define SND_BACKGROUND_TITLESCREEN_3 211
+#define SND_BACKGROUND_TITLESCREEN_4 212
+#define SND_BACKGROUND_TITLESCREEN_5 213
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 214
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_2 215
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_3 216
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_4 217
+#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_5 218
+#define SND_BACKGROUND_TITLEMESSAGE_1 219
+#define SND_BACKGROUND_TITLEMESSAGE_2 220
+#define SND_BACKGROUND_TITLEMESSAGE_3 221
+#define SND_BACKGROUND_TITLEMESSAGE_4 222
+#define SND_BACKGROUND_TITLEMESSAGE_5 223
-#define NUM_SOUND_FILES 183
+#define NUM_SOUND_FILES 224
#endif /* CONF_SND_H */