removed automatically generated source files from repository (finally)
[rocksndiamonds.git] / src / conf_snd.h
diff --git a/src/conf_snd.h b/src/conf_snd.h
deleted file mode 100644 (file)
index 0e0848d..0000000
+++ /dev/null
@@ -1,248 +0,0 @@
-// ============================================================================
-// Rocks'n'Diamonds - McDuffin Strikes Back!
-// ----------------------------------------------------------------------------
-// (c) 1995-2014 by Artsoft Entertainment
-//                  Holger Schemel
-//                  info@artsoft.org
-//                  http://www.artsoft.org/
-// ----------------------------------------------------------------------------
-// conf_snd.h
-// ============================================================================
-
-/* ----- this file was automatically generated -- do not edit by hand ----- */
-
-#ifndef CONF_SND_H
-#define CONF_SND_H
-
-/* values for sounds configuration */
-
-#define SND_CLASS_DEFAULT_DIGGING                      0
-#define SND_CLASS_DEFAULT_COLLECTING                   1
-#define SND_CLASS_DEFAULT_SNAPPING                     2
-#define SND_CLASS_DEFAULT_PUSHING                      3
-#define SND_CLASS_DEFAULT_IMPACT                       4
-#define SND_CLASS_DEFAULT_WALKING                      5
-#define SND_CLASS_DEFAULT_PASSING                      6
-#define SND_CLASS_DEFAULT_DYING                                7
-#define SND_CLASS_DEFAULT_EXPLODING                    8
-#define SND_CLASS_SP_DEFAULT_EXPLODING                 9
-#define SND_BD_DIAMOND_COLLECTING                      10
-#define SND_BD_DIAMOND_IMPACT                          11
-#define SND_BD_ROCK_PUSHING                            12
-#define SND_BD_ROCK_IMPACT                             13
-#define SND_BD_MAGIC_WALL_ACTIVATING                   14
-#define SND_BD_MAGIC_WALL_ACTIVE                       15
-#define SND_BD_MAGIC_WALL_FILLING                      16
-#define SND_BD_AMOEBA_WAITING                          17
-#define SND_BD_AMOEBA_GROWING                          18
-#define SND_BD_AMOEBA_TURNING_TO_GEM                   19
-#define SND_BD_AMOEBA_TURNING_TO_ROCK                  20
-#define SND_BD_BUTTERFLY_MOVING                                21
-#define SND_BD_BUTTERFLY_WAITING                       22
-#define SND_BD_FIREFLY_MOVING                          23
-#define SND_BD_FIREFLY_WAITING                         24
-#define SND_SP_BASE_DIGGING                            25
-#define SND_SP_BUGGY_BASE_DIGGING                      26
-#define SND_SP_BUGGY_BASE_ACTIVE                       27
-#define SND_SP_INFOTRON_COLLECTING                     28
-#define SND_SP_INFOTRON_IMPACT                         29
-#define SND_SP_ZONK_PUSHING                            30
-#define SND_SP_ZONK_IMPACT                             31
-#define SND_SP_DISK_RED_COLLECTING                     32
-#define SND_SP_DISK_ORANGE_PUSHING                     33
-#define SND_SP_DISK_YELLOW_PUSHING                     34
-#define SND_CLASS_SP_PORT_PASSING                      35
-#define SND_CLASS_SP_EXIT_PASSING                      36
-#define SND_CLASS_SP_EXIT_OPENING                      37
-#define SND_CLASS_SP_EXIT_CLOSING                      38
-#define SND_SP_SNIKSNAK_MOVING                         39
-#define SND_SP_SNIKSNAK_WAITING                                40
-#define SND_SP_ELECTRON_MOVING                         41
-#define SND_SP_ELECTRON_WAITING                                42
-#define SND_SP_TERMINAL_ACTIVATING                     43
-#define SND_SP_TERMINAL_ACTIVE                         44
-#define SND_CLASS_SOKOBAN_PUSHING                      45
-#define SND_CLASS_SOKOBAN_FILLING                      46
-#define SND_CLASS_SOKOBAN_EMPTYING                     47
-#define SND_CLASS_PLAYER_MOVING                                48
-#define SND_SAND_DIGGING                               49
-#define SND_CLASS_EMERALD_COLLECTING                   50
-#define SND_CLASS_EMERALD_IMPACT                       51
-#define SND_DIAMOND_COLLECTING                         52
-#define SND_DIAMOND_IMPACT                             53
-#define SND_DIAMOND_BREAKING                           54
-#define SND_ROCK_PUSHING                               55
-#define SND_ROCK_IMPACT                                        56
-#define SND_BOMB_PUSHING                               57
-#define SND_NUT_PUSHING                                        58
-#define SND_NUT_BREAKING                               59
-#define SND_NUT_IMPACT                                 60
-#define SND_CLASS_DYNAMITE_COLLECTING                  61
-#define SND_CLASS_DYNAMITE_DROPPING                    62
-#define SND_CLASS_DYNAMITE_ACTIVE                      63
-#define SND_CLASS_KEY_COLLECTING                       64
-#define SND_CLASS_GATE_PASSING                         65
-#define SND_BUG_MOVING                                 66
-#define SND_BUG_WAITING                                        67
-#define SND_SPACESHIP_MOVING                           68
-#define SND_SPACESHIP_WAITING                          69
-#define SND_YAMYAM_MOVING                              70
-#define SND_YAMYAM_WAITING                             71
-#define SND_YAMYAM_DIGGING                             72
-#define SND_ROBOT_MOVING                               73
-#define SND_ROBOT_WAITING                              74
-#define SND_ROBOT_WHEEL_ACTIVATING                     75
-#define SND_ROBOT_WHEEL_ACTIVE                         76
-#define SND_MAGIC_WALL_ACTIVATING                      77
-#define SND_MAGIC_WALL_ACTIVE                          78
-#define SND_MAGIC_WALL_FILLING                         79
-#define SND_DC_MAGIC_WALL_ACTIVATING                   80
-#define SND_DC_MAGIC_WALL_ACTIVE                       81
-#define SND_DC_MAGIC_WALL_FILLING                      82
-#define SND_CLASS_AMOEBA_WAITING                       83
-#define SND_CLASS_AMOEBA_GROWING                       84
-#define SND_CLASS_AMOEBA_DROPPING                      85
-#define SND_ACID_SPLASHING                             86
-#define SND_CLASS_QUICKSAND_FILLING                    87
-#define SND_CLASS_QUICKSAND_EMPTYING                   88
-#define SND_CLASS_EXIT_OPENING                         89
-#define SND_CLASS_EXIT_CLOSING                         90
-#define SND_CLASS_EXIT_PASSING                         91
-#define SND_CLASS_STEEL_EXIT_OPENING                   92
-#define SND_CLASS_STEEL_EXIT_CLOSING                   93
-#define SND_CLASS_STEEL_EXIT_PASSING                   94
-#define SND_CLASS_EM_EXIT_OPENING                      95
-#define SND_CLASS_EM_EXIT_CLOSING                      96
-#define SND_CLASS_EM_EXIT_PASSING                      97
-#define SND_CLASS_EM_STEEL_EXIT_OPENING                        98
-#define SND_CLASS_EM_STEEL_EXIT_CLOSING                        99
-#define SND_CLASS_EM_STEEL_EXIT_PASSING                        100
-#define SND_PENGUIN_PASSING                            101
-#define SND_BALLOON_MOVING                             102
-#define SND_BALLOON_WAITING                            103
-#define SND_BALLOON_PUSHING                            104
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING            105
-#define SND_SPRING_MOVING                              106
-#define SND_SPRING_PUSHING                             107
-#define SND_SPRING_IMPACT                              108
-#define SND_CLASS_WALL_GROWING                         109
-#define SND_EMC_ANDROID_PUSHING                                110
-#define SND_EMC_ANDROID_MOVING                         111
-#define SND_EMC_ANDROID_DROPPING                       112
-#define SND_EMC_MAGIC_BALL_DROPPING                    113
-#define SND_PEARL_COLLECTING                           114
-#define SND_PEARL_BREAKING                             115
-#define SND_PEARL_IMPACT                               116
-#define SND_CRYSTAL_COLLECTING                         117
-#define SND_CRYSTAL_IMPACT                             118
-#define SND_CLASS_ENVELOPE_COLLECTING                  119
-#define SND_CLASS_ENVELOPE_OPENING                     120
-#define SND_CLASS_ENVELOPE_CLOSING                     121
-#define SND_INVISIBLE_SAND_DIGGING                     122
-#define SND_INVISIBLE_SAND_ACTIVE_DIGGING              123
-#define SND_SHIELD_NORMAL_COLLECTING                   124
-#define SND_SHIELD_NORMAL_ACTIVE                       125
-#define SND_SHIELD_DEADLY_COLLECTING                   126
-#define SND_SHIELD_DEADLY_ACTIVE                       127
-#define SND_EXTRA_TIME_COLLECTING                      128
-#define SND_MOLE_MOVING                                        129
-#define SND_MOLE_WAITING                               130
-#define SND_MOLE_DIGGING                               131
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING         132
-#define SND_CLASS_SWITCHGATE_OPENING                   133
-#define SND_CLASS_SWITCHGATE_CLOSING                   134
-#define SND_CLASS_SWITCHGATE_PASSING                   135
-#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING           136
-#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE               137
-#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING         138
-#define SND_CLASS_TIMEGATE_OPENING                     139
-#define SND_CLASS_TIMEGATE_CLOSING                     140
-#define SND_CLASS_TIMEGATE_PASSING                     141
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING      142
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE                 143
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING    144
-#define SND_LIGHT_SWITCH_ACTIVATING                    145
-#define SND_LIGHT_SWITCH_DEACTIVATING                  146
-#define SND_DX_SUPABOMB_PUSHING                                147
-#define SND_TRAP_DIGGING                               148
-#define SND_TRAP_ACTIVATING                            149
-#define SND_CLASS_TUBE_WALKING                         150
-#define SND_AMOEBA_TURNING_TO_GEM                      151
-#define SND_AMOEBA_TURNING_TO_ROCK                     152
-#define SND_SPEED_PILL_COLLECTING                      153
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING                154
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING          155
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING         156
-#define SND_CLASS_DYNABOMB_DROPPING                    157
-#define SND_CLASS_DYNABOMB_ACTIVE                      158
-#define SND_SATELLITE_MOVING                           159
-#define SND_SATELLITE_WAITING                          160
-#define SND_SATELLITE_PUSHING                          161
-#define SND_LAMP_ACTIVATING                            162
-#define SND_LAMP_DEACTIVATING                          163
-#define SND_TIME_ORB_FULL_COLLECTING                   164
-#define SND_TIME_ORB_FULL_IMPACT                       165
-#define SND_TIME_ORB_EMPTY_PUSHING                     166
-#define SND_TIME_ORB_EMPTY_IMPACT                      167
-#define SND_GAME_OF_LIFE_WAITING                       168
-#define SND_GAME_OF_LIFE_GROWING                       169
-#define SND_BIOMAZE_WAITING                            170
-#define SND_BIOMAZE_GROWING                            171
-#define SND_PACMAN_MOVING                              172
-#define SND_PACMAN_WAITING                             173
-#define SND_PACMAN_DIGGING                             174
-#define SND_DARK_YAMYAM_MOVING                         175
-#define SND_DARK_YAMYAM_WAITING                                176
-#define SND_DARK_YAMYAM_DIGGING                                177
-#define SND_PENGUIN_MOVING                             178
-#define SND_PENGUIN_WAITING                            179
-#define SND_PIG_MOVING                                 180
-#define SND_PIG_WAITING                                        181
-#define SND_PIG_DIGGING                                        182
-#define SND_DRAGON_MOVING                              183
-#define SND_DRAGON_WAITING                             184
-#define SND_DRAGON_ATTACKING                           185
-#define SND_GAME_STARTING                              186
-#define SND_GAME_RUNNING_OUT_OF_TIME                   187
-#define SND_GAME_LEVELTIME_BONUS                       188
-#define SND_GAME_LOSING                                        189
-#define SND_GAME_WINNING                               190
-#define SND_GAME_SOKOBAN_SOLVING                       191
-#define SND_DOOR_OPENING                               192
-#define SND_DOOR_CLOSING                               193
-#define SND_REQUEST_OPENING                            194
-#define SND_REQUEST_CLOSING                            195
-#define SND_MENU_ITEM_ACTIVATING                       196
-#define SND_MENU_ITEM_SELECTING                                197
-#define SND_BACKGROUND_TITLE_INITIAL                   198
-#define SND_BACKGROUND_TITLE                           199
-#define SND_BACKGROUND_MAIN                            200
-#define SND_BACKGROUND_LEVELS                          201
-#define SND_BACKGROUND_SCORES                          202
-#define SND_BACKGROUND_EDITOR                          203
-#define SND_BACKGROUND_INFO                            204
-#define SND_BACKGROUND_SETUP                           205
-#define SND_BACKGROUND_TITLESCREEN_INITIAL_1           206
-#define SND_BACKGROUND_TITLESCREEN_INITIAL_2           207
-#define SND_BACKGROUND_TITLESCREEN_INITIAL_3           208
-#define SND_BACKGROUND_TITLESCREEN_INITIAL_4           209
-#define SND_BACKGROUND_TITLESCREEN_INITIAL_5           210
-#define SND_BACKGROUND_TITLESCREEN_1                   211
-#define SND_BACKGROUND_TITLESCREEN_2                   212
-#define SND_BACKGROUND_TITLESCREEN_3                   213
-#define SND_BACKGROUND_TITLESCREEN_4                   214
-#define SND_BACKGROUND_TITLESCREEN_5                   215
-#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_1          216
-#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_2          217
-#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_3          218
-#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_4          219
-#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_5          220
-#define SND_BACKGROUND_TITLEMESSAGE_1                  221
-#define SND_BACKGROUND_TITLEMESSAGE_2                  222
-#define SND_BACKGROUND_TITLEMESSAGE_3                  223
-#define SND_BACKGROUND_TITLEMESSAGE_4                  224
-#define SND_BACKGROUND_TITLEMESSAGE_5                  225
-
-#define NUM_SOUND_FILES                                        226
-
-#endif /* CONF_SND_H */