+++ /dev/null
-// ============================================================================
-// Rocks'n'Diamonds - McDuffin Strikes Back!
-// ----------------------------------------------------------------------------
-// (c) 1995-2014 by Artsoft Entertainment
-// Holger Schemel
-// info@artsoft.org
-// http://www.artsoft.org/
-// ----------------------------------------------------------------------------
-// conf_snd.h
-// ============================================================================
-
-/* ----- this file was automatically generated -- do not edit by hand ----- */
-
-#ifndef CONF_SND_H
-#define CONF_SND_H
-
-/* values for sounds configuration */
-
-#define SND_CLASS_DEFAULT_DIGGING 0
-#define SND_CLASS_DEFAULT_COLLECTING 1
-#define SND_CLASS_DEFAULT_SNAPPING 2
-#define SND_CLASS_DEFAULT_PUSHING 3
-#define SND_CLASS_DEFAULT_IMPACT 4
-#define SND_CLASS_DEFAULT_WALKING 5
-#define SND_CLASS_DEFAULT_PASSING 6
-#define SND_CLASS_DEFAULT_DYING 7
-#define SND_CLASS_DEFAULT_EXPLODING 8
-#define SND_CLASS_SP_DEFAULT_EXPLODING 9
-#define SND_BD_DIAMOND_COLLECTING 10
-#define SND_BD_DIAMOND_IMPACT 11
-#define SND_BD_ROCK_PUSHING 12
-#define SND_BD_ROCK_IMPACT 13
-#define SND_BD_MAGIC_WALL_ACTIVATING 14
-#define SND_BD_MAGIC_WALL_ACTIVE 15
-#define SND_BD_MAGIC_WALL_FILLING 16
-#define SND_BD_AMOEBA_WAITING 17
-#define SND_BD_AMOEBA_GROWING 18
-#define SND_BD_AMOEBA_TURNING_TO_GEM 19
-#define SND_BD_AMOEBA_TURNING_TO_ROCK 20
-#define SND_BD_BUTTERFLY_MOVING 21
-#define SND_BD_BUTTERFLY_WAITING 22
-#define SND_BD_FIREFLY_MOVING 23
-#define SND_BD_FIREFLY_WAITING 24
-#define SND_SP_BASE_DIGGING 25
-#define SND_SP_BUGGY_BASE_DIGGING 26
-#define SND_SP_BUGGY_BASE_ACTIVE 27
-#define SND_SP_INFOTRON_COLLECTING 28
-#define SND_SP_INFOTRON_IMPACT 29
-#define SND_SP_ZONK_PUSHING 30
-#define SND_SP_ZONK_IMPACT 31
-#define SND_SP_DISK_RED_COLLECTING 32
-#define SND_SP_DISK_ORANGE_PUSHING 33
-#define SND_SP_DISK_YELLOW_PUSHING 34
-#define SND_CLASS_SP_PORT_PASSING 35
-#define SND_CLASS_SP_EXIT_PASSING 36
-#define SND_CLASS_SP_EXIT_OPENING 37
-#define SND_CLASS_SP_EXIT_CLOSING 38
-#define SND_SP_SNIKSNAK_MOVING 39
-#define SND_SP_SNIKSNAK_WAITING 40
-#define SND_SP_ELECTRON_MOVING 41
-#define SND_SP_ELECTRON_WAITING 42
-#define SND_SP_TERMINAL_ACTIVATING 43
-#define SND_SP_TERMINAL_ACTIVE 44
-#define SND_CLASS_SOKOBAN_PUSHING 45
-#define SND_CLASS_SOKOBAN_FILLING 46
-#define SND_CLASS_SOKOBAN_EMPTYING 47
-#define SND_CLASS_PLAYER_MOVING 48
-#define SND_SAND_DIGGING 49
-#define SND_CLASS_EMERALD_COLLECTING 50
-#define SND_CLASS_EMERALD_IMPACT 51
-#define SND_DIAMOND_COLLECTING 52
-#define SND_DIAMOND_IMPACT 53
-#define SND_DIAMOND_BREAKING 54
-#define SND_ROCK_PUSHING 55
-#define SND_ROCK_IMPACT 56
-#define SND_BOMB_PUSHING 57
-#define SND_NUT_PUSHING 58
-#define SND_NUT_BREAKING 59
-#define SND_NUT_IMPACT 60
-#define SND_CLASS_DYNAMITE_COLLECTING 61
-#define SND_CLASS_DYNAMITE_DROPPING 62
-#define SND_CLASS_DYNAMITE_ACTIVE 63
-#define SND_CLASS_KEY_COLLECTING 64
-#define SND_CLASS_GATE_PASSING 65
-#define SND_BUG_MOVING 66
-#define SND_BUG_WAITING 67
-#define SND_SPACESHIP_MOVING 68
-#define SND_SPACESHIP_WAITING 69
-#define SND_YAMYAM_MOVING 70
-#define SND_YAMYAM_WAITING 71
-#define SND_YAMYAM_DIGGING 72
-#define SND_ROBOT_MOVING 73
-#define SND_ROBOT_WAITING 74
-#define SND_ROBOT_WHEEL_ACTIVATING 75
-#define SND_ROBOT_WHEEL_ACTIVE 76
-#define SND_MAGIC_WALL_ACTIVATING 77
-#define SND_MAGIC_WALL_ACTIVE 78
-#define SND_MAGIC_WALL_FILLING 79
-#define SND_DC_MAGIC_WALL_ACTIVATING 80
-#define SND_DC_MAGIC_WALL_ACTIVE 81
-#define SND_DC_MAGIC_WALL_FILLING 82
-#define SND_CLASS_AMOEBA_WAITING 83
-#define SND_CLASS_AMOEBA_GROWING 84
-#define SND_CLASS_AMOEBA_DROPPING 85
-#define SND_ACID_SPLASHING 86
-#define SND_CLASS_QUICKSAND_FILLING 87
-#define SND_CLASS_QUICKSAND_EMPTYING 88
-#define SND_CLASS_EXIT_OPENING 89
-#define SND_CLASS_EXIT_CLOSING 90
-#define SND_CLASS_EXIT_PASSING 91
-#define SND_CLASS_STEEL_EXIT_OPENING 92
-#define SND_CLASS_STEEL_EXIT_CLOSING 93
-#define SND_CLASS_STEEL_EXIT_PASSING 94
-#define SND_CLASS_EM_EXIT_OPENING 95
-#define SND_CLASS_EM_EXIT_CLOSING 96
-#define SND_CLASS_EM_EXIT_PASSING 97
-#define SND_CLASS_EM_STEEL_EXIT_OPENING 98
-#define SND_CLASS_EM_STEEL_EXIT_CLOSING 99
-#define SND_CLASS_EM_STEEL_EXIT_PASSING 100
-#define SND_PENGUIN_PASSING 101
-#define SND_BALLOON_MOVING 102
-#define SND_BALLOON_WAITING 103
-#define SND_BALLOON_PUSHING 104
-#define SND_CLASS_BALLOON_SWITCH_ACTIVATING 105
-#define SND_SPRING_MOVING 106
-#define SND_SPRING_PUSHING 107
-#define SND_SPRING_IMPACT 108
-#define SND_CLASS_WALL_GROWING 109
-#define SND_EMC_ANDROID_PUSHING 110
-#define SND_EMC_ANDROID_MOVING 111
-#define SND_EMC_ANDROID_DROPPING 112
-#define SND_EMC_MAGIC_BALL_DROPPING 113
-#define SND_PEARL_COLLECTING 114
-#define SND_PEARL_BREAKING 115
-#define SND_PEARL_IMPACT 116
-#define SND_CRYSTAL_COLLECTING 117
-#define SND_CRYSTAL_IMPACT 118
-#define SND_CLASS_ENVELOPE_COLLECTING 119
-#define SND_CLASS_ENVELOPE_OPENING 120
-#define SND_CLASS_ENVELOPE_CLOSING 121
-#define SND_INVISIBLE_SAND_DIGGING 122
-#define SND_INVISIBLE_SAND_ACTIVE_DIGGING 123
-#define SND_SHIELD_NORMAL_COLLECTING 124
-#define SND_SHIELD_NORMAL_ACTIVE 125
-#define SND_SHIELD_DEADLY_COLLECTING 126
-#define SND_SHIELD_DEADLY_ACTIVE 127
-#define SND_EXTRA_TIME_COLLECTING 128
-#define SND_MOLE_MOVING 129
-#define SND_MOLE_WAITING 130
-#define SND_MOLE_DIGGING 131
-#define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 132
-#define SND_CLASS_SWITCHGATE_OPENING 133
-#define SND_CLASS_SWITCHGATE_CLOSING 134
-#define SND_CLASS_SWITCHGATE_PASSING 135
-#define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 136
-#define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 137
-#define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 138
-#define SND_CLASS_TIMEGATE_OPENING 139
-#define SND_CLASS_TIMEGATE_CLOSING 140
-#define SND_CLASS_TIMEGATE_PASSING 141
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 142
-#define SND_CLASS_CONVEYOR_BELT_ACTIVE 143
-#define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 144
-#define SND_LIGHT_SWITCH_ACTIVATING 145
-#define SND_LIGHT_SWITCH_DEACTIVATING 146
-#define SND_DX_SUPABOMB_PUSHING 147
-#define SND_TRAP_DIGGING 148
-#define SND_TRAP_ACTIVATING 149
-#define SND_CLASS_TUBE_WALKING 150
-#define SND_AMOEBA_TURNING_TO_GEM 151
-#define SND_AMOEBA_TURNING_TO_ROCK 152
-#define SND_SPEED_PILL_COLLECTING 153
-#define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 154
-#define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 155
-#define SND_DYNABOMB_INCREASE_POWER_COLLECTING 156
-#define SND_CLASS_DYNABOMB_DROPPING 157
-#define SND_CLASS_DYNABOMB_ACTIVE 158
-#define SND_SATELLITE_MOVING 159
-#define SND_SATELLITE_WAITING 160
-#define SND_SATELLITE_PUSHING 161
-#define SND_LAMP_ACTIVATING 162
-#define SND_LAMP_DEACTIVATING 163
-#define SND_TIME_ORB_FULL_COLLECTING 164
-#define SND_TIME_ORB_FULL_IMPACT 165
-#define SND_TIME_ORB_EMPTY_PUSHING 166
-#define SND_TIME_ORB_EMPTY_IMPACT 167
-#define SND_GAME_OF_LIFE_WAITING 168
-#define SND_GAME_OF_LIFE_GROWING 169
-#define SND_BIOMAZE_WAITING 170
-#define SND_BIOMAZE_GROWING 171
-#define SND_PACMAN_MOVING 172
-#define SND_PACMAN_WAITING 173
-#define SND_PACMAN_DIGGING 174
-#define SND_DARK_YAMYAM_MOVING 175
-#define SND_DARK_YAMYAM_WAITING 176
-#define SND_DARK_YAMYAM_DIGGING 177
-#define SND_PENGUIN_MOVING 178
-#define SND_PENGUIN_WAITING 179
-#define SND_PIG_MOVING 180
-#define SND_PIG_WAITING 181
-#define SND_PIG_DIGGING 182
-#define SND_DRAGON_MOVING 183
-#define SND_DRAGON_WAITING 184
-#define SND_DRAGON_ATTACKING 185
-#define SND_GAME_STARTING 186
-#define SND_GAME_RUNNING_OUT_OF_TIME 187
-#define SND_GAME_LEVELTIME_BONUS 188
-#define SND_GAME_LOSING 189
-#define SND_GAME_WINNING 190
-#define SND_GAME_SOKOBAN_SOLVING 191
-#define SND_DOOR_OPENING 192
-#define SND_DOOR_CLOSING 193
-#define SND_REQUEST_OPENING 194
-#define SND_REQUEST_CLOSING 195
-#define SND_MENU_ITEM_ACTIVATING 196
-#define SND_MENU_ITEM_SELECTING 197
-#define SND_BACKGROUND_TITLE_INITIAL 198
-#define SND_BACKGROUND_TITLE 199
-#define SND_BACKGROUND_MAIN 200
-#define SND_BACKGROUND_LEVELS 201
-#define SND_BACKGROUND_SCORES 202
-#define SND_BACKGROUND_EDITOR 203
-#define SND_BACKGROUND_INFO 204
-#define SND_BACKGROUND_SETUP 205
-#define SND_BACKGROUND_TITLESCREEN_INITIAL_1 206
-#define SND_BACKGROUND_TITLESCREEN_INITIAL_2 207
-#define SND_BACKGROUND_TITLESCREEN_INITIAL_3 208
-#define SND_BACKGROUND_TITLESCREEN_INITIAL_4 209
-#define SND_BACKGROUND_TITLESCREEN_INITIAL_5 210
-#define SND_BACKGROUND_TITLESCREEN_1 211
-#define SND_BACKGROUND_TITLESCREEN_2 212
-#define SND_BACKGROUND_TITLESCREEN_3 213
-#define SND_BACKGROUND_TITLESCREEN_4 214
-#define SND_BACKGROUND_TITLESCREEN_5 215
-#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 216
-#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_2 217
-#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_3 218
-#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_4 219
-#define SND_BACKGROUND_TITLEMESSAGE_INITIAL_5 220
-#define SND_BACKGROUND_TITLEMESSAGE_1 221
-#define SND_BACKGROUND_TITLEMESSAGE_2 222
-#define SND_BACKGROUND_TITLEMESSAGE_3 223
-#define SND_BACKGROUND_TITLEMESSAGE_4 224
-#define SND_BACKGROUND_TITLEMESSAGE_5 225
-
-#define NUM_SOUND_FILES 226
-
-#endif /* CONF_SND_H */