{ "[default].passing", "gate.wav" },
{ "[default].dying", "autsch.wav" },
{ "[default].exploding", "roaaar.wav" },
+ { "[default].hitting", "kink.wav" },
{ "[sp_default].exploding", "booom.wav" },
+ { "[mm_default].exploding", "kabumm.wav" },
/* sounds for Boulder Dash style elements and actions */
{ "bd_diamond.collecting", "pong.wav" },
{ "dragon.waiting", UNDEFINED_FILENAME },
{ "dragon.attacking", UNDEFINED_FILENAME },
+ /* sounds for Mirror Magic style elements and actions */
+ { "[mm_mcduffin].hitting", "autsch.wav" },
+ { "[mm_mirror].hitting", "laser.wav" },
+ { "[mm_mirror_fixed].hitting", "laser.wav" },
+ { "[mm_prism].hitting", "laser.wav" },
+ { "[mm_exit].hitting", "holz.wav" },
+ { "[mm_exit].opening", "kling.wav" },
+ { "mm_exit_open.hitting", UNDEFINED_FILENAME },
+ { "[df_mirror].hitting", "laser.wav" },
+ { "[df_mirror_rotating].hitting", "laser.wav" },
+ { "[df_refractor].hitting", "laser.wav" },
+ { "[df_receiver].hitting", "holz.wav" },
+ { "[df_receiver].opening", "kling.wav" },
+ { "[mm_wooden_wall].hitting", "holz.wav" },
+ { "[mm_wooden_block].hitting", "holz.wav" },
+ { "[mm_wooden_block].pushing", "bong.wav" },
+ { "[mm_wooden_lock].hitting", "holz.wav" },
+ { "[mm_wooden_grid_fixed].hitting", "holz.wav" },
+ { "[mm_fuse].hitting", "holz.wav" },
+ { "[mm_ice_wall].hitting", "holz.wav" },
+ { "[mm_ice_wall].shrinking", "slurp.wav" },
+ { "[mm_amoeba_wall].hitting", "holz.wav" },
+ { "[mm_amoeba_wall].growing", "amoebe.wav" },
+ { "[mm_amoeba_wall].growing.mode_loop","false" },
+ { "[df_wooden_wall].hitting", "holz.wav" },
+ { "[df_wooden_grid_fixed].hitting", "holz.wav" },
+ { "[df_wooden_grid_rotating].hitting","holz.wav" },
+ { "[mm_steel_wall].hitting", "hui.wav" },
+ { "[mm_steel_grid_fixed].hitting", "hui.wav" },
+ { "[mm_steel_block].hitting", "hui.wav" },
+ { "[mm_steel_block].pushing", "bong.wav" },
+ { "[mm_steel_lock].hitting", "hui.wav" },
+ { "[df_steel_wall].hitting", "hui.wav" },
+ { "[df_steel_grid_fixed].hitting", "hui.wav" },
+ { "[df_steel_grid_rotating].hitting", "hui.wav" },
+
+ { "[mm_pacman].exploding", "quiek.wav" },
+ { "[mm_mcduffin].exploding", "roaaar.wav" },
+ { "[mm_bomb].exploding", "roaaar.wav" },
+ { "[mm_key].exploding", "kling.wav" },
+ { "[mm_steel_lock].exploding", "whoosh.wav" },
+ { "[mm_wooden_lock].exploding", "whoosh.wav" },
+
/* sounds not associated to game elements (used for menu screens etc.) */
/* keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change! */
/* sounds for other game actions */
{ "game.starting", UNDEFINED_FILENAME },
+ { "game.leveltime_charging", "fuel.wav" },
+ { "game.health_charging", "warnton.wav" },
{ "game.running_out_of_time", "gong.wav" },
{ "game.leveltime_bonus", "sirr.wav" },
+ { "game.health_bonus", "sirr.wav" },
{ "game.losing", "lachen.wav" },
{ "game.winning", UNDEFINED_FILENAME },
{ "game.sokoban_solving", "buing.wav" },
/* sounds for other non-game actions */
{ "door.opening", "door.wav" },
{ "door.closing", "door.wav" },
+ { "door_1.opening", UNDEFINED_FILENAME },
+ { "door_1.closing", UNDEFINED_FILENAME },
+ { "door_2.opening", UNDEFINED_FILENAME },
+ { "door_2.closing", UNDEFINED_FILENAME },
{ "request.opening", UNDEFINED_FILENAME },
{ "request.closing", UNDEFINED_FILENAME },