{ "[player].moving", "empty.wav" },
{ "[player].moving.mode_loop", "false" },
{ "sand.digging", "schlurf.wav" },
- { "emerald.collecting", "pong.wav" },
- { "emerald.impact", "pling.wav" },
+ { "[emerald].collecting", "pong.wav" },
+ { "[emerald].impact", "pling.wav" },
{ "diamond.collecting", "pong.wav" },
{ "diamond.impact", "pling.wav" },
{ "diamond.breaking", "quirk.wav" },