added support for amoeba settings in BD engine to level editor
[rocksndiamonds.git] / src / conf_snd.c
index b8706001e4779dcb7faf3c9162265858e38745b6..ab46bda8bfd779bcbf72f91036224719f46c9c26 100644 (file)
@@ -43,10 +43,33 @@ struct ConfigInfo sound_config[] =
   { "[mm_default].exploding",                  "kabumm.wav"                    },
 
   // sounds for Boulder Dash style elements and actions
+  { "bd_sand_ball.falling",                    UNDEFINED_FILENAME              },
+  { "bd_sand_ball.impact",                     "schlurf.wav"                   },
+  { "bd_sand_loose.falling",                   UNDEFINED_FILENAME              },
+  { "bd_sand_loose.impact",                    "schlurf.wav"                   },
   { "bd_diamond.collecting",                   "pong.wav"                      },
+  { "bd_diamond.falling",                      UNDEFINED_FILENAME              },
   { "bd_diamond.impact",                       "pling.wav"                     },
+  { "bd_flying_diamond.collecting",            "pong.wav"                      },
+  { "bd_flying_diamond.falling",               UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.impact",                        "pling.wav"                     },
   { "bd_rock.pushing",                         "pusch.wav"                     },
+  { "bd_rock.falling",                         UNDEFINED_FILENAME              },
   { "bd_rock.impact",                          "klopf.wav"                     },
+  { "bd_flying_rock.pushing",                  "pusch.wav"                     },
+  { "bd_flying_rock.falling",                  UNDEFINED_FILENAME              },
+  { "bd_flying_rock.impact",                   "klopf.wav"                     },
+  { "bd_mega_rock.pushing",                    "pusch.wav"                     },
+  { "bd_mega_rock.falling",                    UNDEFINED_FILENAME              },
+  { "bd_mega_rock.impact",                     "klopf.wav"                     },
+  { "bd_waiting_rock.pushing",                 "pusch.wav"                     },
+  { "bd_chasing_rock.pushing",                 "pusch.wav"                     },
+  { "bd_nut.pushing",                          "knurk.wav"                     },
+  { "bd_nut.breaking",                         "knack.wav"                     },
+  { "bd_nut.falling",                          UNDEFINED_FILENAME              },
+  { "bd_nut.impact",                           "klumpf.wav"                    },
+  { "bd_nitro_pack.pushing",                   "pusch.wav"                     },
+  { "bd_nitro_pack.impact",                    "klopf.wav"                     },
   { "bd_magic_wall.activating",                        "quirk.wav"                     },
   { "bd_magic_wall.active",                    "miep.wav"                      },
   { "bd_magic_wall.filling",                   "quirk.wav"                     },
@@ -56,6 +79,7 @@ struct ConfigInfo sound_config[] =
   { "bd_amoeba.turning_to_gem.mode_loop",      "false"                         },
   { "bd_amoeba.turning_to_rock",               "klopf.wav"                     },
   { "bd_amoeba.turning_to_rock.mode_loop",     "false"                         },
+  { "bd_amoeba.other",                         UNDEFINED_FILENAME              },
   { "bd_butterfly.moving",                     "klapper.wav"                   },
   { "bd_butterfly.waiting",                    "klapper.wav"                   },
   { "bd_firefly.moving",                       "roehr.wav"                     },
@@ -292,6 +316,14 @@ struct ConfigInfo sound_config[] =
   // keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change!
 
   // sounds for Boulder Dash style elements and actions
+  { "bd_diamond.falling.RANDOM_1",             UNDEFINED_FILENAME              },
+  { "bd_diamond.falling.RANDOM_2",             UNDEFINED_FILENAME              },
+  { "bd_diamond.falling.RANDOM_3",             UNDEFINED_FILENAME              },
+  { "bd_diamond.falling.RANDOM_4",             UNDEFINED_FILENAME              },
+  { "bd_diamond.falling.RANDOM_5",             UNDEFINED_FILENAME              },
+  { "bd_diamond.falling.RANDOM_6",             UNDEFINED_FILENAME              },
+  { "bd_diamond.falling.RANDOM_7",             UNDEFINED_FILENAME              },
+  { "bd_diamond.falling.RANDOM_8",             UNDEFINED_FILENAME              },
   { "bd_diamond.impact.RANDOM_1",              UNDEFINED_FILENAME              },
   { "bd_diamond.impact.RANDOM_2",              UNDEFINED_FILENAME              },
   { "bd_diamond.impact.RANDOM_3",              UNDEFINED_FILENAME              },
@@ -300,6 +332,22 @@ struct ConfigInfo sound_config[] =
   { "bd_diamond.impact.RANDOM_6",              UNDEFINED_FILENAME              },
   { "bd_diamond.impact.RANDOM_7",              UNDEFINED_FILENAME              },
   { "bd_diamond.impact.RANDOM_8",              UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.falling.RANDOM_1",      UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.falling.RANDOM_2",      UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.falling.RANDOM_3",      UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.falling.RANDOM_4",      UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.falling.RANDOM_5",      UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.falling.RANDOM_6",      UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.falling.RANDOM_7",      UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.falling.RANDOM_8",      UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.impact.RANDOM_1",       UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.impact.RANDOM_2",       UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.impact.RANDOM_3",       UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.impact.RANDOM_4",       UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.impact.RANDOM_5",       UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.impact.RANDOM_6",       UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.impact.RANDOM_7",       UNDEFINED_FILENAME              },
+  { "bd_flying_diamond.impact.RANDOM_8",       UNDEFINED_FILENAME              },
 
   // sounds for other game actions
   { "game.starting",                           UNDEFINED_FILENAME              },