/* List values that are not defined in the configuration file are set to
- reliable default values. If that value is GFX_ARG_UNDEFINED, it will
+ reliable default values. If that value is SND_ARG_UNDEFINED, it will
be dynamically determined, using some of the other list values. */
struct ConfigInfo sound_config_suffix[] =
{ "[default].snapping", "pong.wav" },
{ "[default].pushing", "pusch.wav" },
{ "[default].impact", "klopf.wav" },
+ { "[default].walking", "empty.wav" },
{ "[default].passing", "gate.wav" },
{ "[default].dying", "autsch.wav" },
{ "[default].exploding", "roaaar.wav" },
{ "[sp_port].passing", "gate.wav" },
{ "[sp_exit].passing", "exit.wav" },
{ "[sp_exit].opening", UNDEFINED_FILENAME },
+ { "[sp_exit].closing", UNDEFINED_FILENAME },
{ "sp_sniksnak.moving", UNDEFINED_FILENAME },
{ "sp_sniksnak.waiting", UNDEFINED_FILENAME },
{ "sp_electron.moving", UNDEFINED_FILENAME },
{ "[quicksand].filling", UNDEFINED_FILENAME },
{ "[quicksand].emptying", UNDEFINED_FILENAME },
{ "[exit].opening", "oeffnen.wav" },
+ { "[exit].closing", "oeffnen.wav" },
{ "[exit].passing", "buing.wav" },
{ "penguin.passing", "buing.wav" },
{ "pearl.impact", "pling.wav" },
{ "crystal.collecting", "pong.wav" },
{ "crystal.impact", "pling.wav" },
- { "envelope.collecting", "pong.wav" },
+ { "[envelope].collecting", "pong.wav" },
+ { "[envelope].opening", UNDEFINED_FILENAME },
+ { "[envelope].closing", UNDEFINED_FILENAME },
{ "invisible_sand.digging", "schlurf.wav" },
{ "shield_normal.collecting", "pong.wav" },
{ "shield_normal.active", UNDEFINED_FILENAME },
{ "dx_supabomb.pushing", "pusch.wav" },
{ "trap.digging", "schlurf.wav" },
{ "trap.activating", UNDEFINED_FILENAME },
- { "[tube].passing", UNDEFINED_FILENAME },
+ { "[tube].walking", UNDEFINED_FILENAME },
/* sounds for Rocks'n'Diamonds style elements and actions */
{ "amoeba.turning_to_gem", "pling.wav" },
{ "door.opening", "oeffnen.wav" },
{ "door.closing", "oeffnen.wav" },
+ { "background.MAIN", UNDEFINED_FILENAME },
+ { "background.LEVELS", UNDEFINED_FILENAME },
{ "background.SCORES", "halloffame.wav" },
{ "background.SCORES.mode_loop", "false" },
-
- { "background.INFO", "rhythmloop.wav" },
- { "background.INFO.mode_loop", "true" },
+ { "background.EDITOR", UNDEFINED_FILENAME },
+ { "background.INFO", UNDEFINED_FILENAME },
+ { "background.SETUP", UNDEFINED_FILENAME },
#if 0
{ "[not used]", "antigrav.wav" },