struct ConfigInfo sound_config[] =
{
+ /* some default sounds */
+ { "[default].digging", "schlurf.wav" },
+ { "[default].collecting", "pong.wav" },
+ { "[default].snapping", "pong.wav" },
+ { "[default].pushing", "pusch.wav" },
+ { "[default].impact", "klopf.wav" },
+ { "[default].walking", "empty.wav" },
+ { "[default].passing", "gate.wav" },
+ { "[default].dying", "autsch.wav" },
+ { "[default].exploding", "roaaar.wav" },
+ { "[sp_default].exploding", "booom.wav" },
+
/* sounds for Boulder Dash style elements and actions */
{ "bd_diamond.collecting", "pong.wav" },
{ "bd_diamond.impact", "pling.wav" },
{ "[sokoban].emptying", UNDEFINED_FILENAME },
/* sounds for Emerald Mine style elements and actions */
- { "empty_space.digging", "empty.wav" },
+ { "[player].moving", "empty.wav" },
+ { "[player].moving.mode_loop", "false" },
{ "sand.digging", "schlurf.wav" },
{ "emerald.collecting", "pong.wav" },
{ "emerald.impact", "pling.wav" },
{ "dx_supabomb.pushing", "pusch.wav" },
{ "trap.digging", "schlurf.wav" },
{ "trap.activating", UNDEFINED_FILENAME },
- { "[tube].passing", UNDEFINED_FILENAME },
+ { "[tube].walking", UNDEFINED_FILENAME },
/* sounds for Rocks'n'Diamonds style elements and actions */
{ "amoeba.turning_to_gem", "pling.wav" },
{ "dragon.waiting", UNDEFINED_FILENAME },
{ "dragon.attacking", UNDEFINED_FILENAME },
- /* sounds for generic elements and actions */
- { "[player].dying", "autsch.wav" },
- { "element.exploding", "roaaar.wav" },
- { "sp_element.exploding", "booom.wav" },
-
/* sounds not associated to game elements (used for menu screens etc.) */
/* keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change! */