{ "[mm_steel_lock].exploding", "whoosh.wav" },
{ "[mm_wooden_lock].exploding", "whoosh.wav" },
- // sounds not associated to game elements (used for menu screens etc.)
+
+ // ==========================================================================
+ // sound definitions not associated with game elements (menu screens etc.)
+ // ==========================================================================
+
// keyword to stop parser: "NO_MORE_ELEMENT_SOUNDS" <-- do not change!
+ // sounds for Boulder Dash style elements and actions
+ { "bd_diamond.impact.RANDOM_1", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_2", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_3", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_4", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_5", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_6", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_7", UNDEFINED_FILENAME },
+ { "bd_diamond.impact.RANDOM_8", UNDEFINED_FILENAME },
+
// sounds for other game actions
{ "game.starting", UNDEFINED_FILENAME },
{ "game.leveltime_charging", "fuel.wav" },
{ "game.health_charging", "warnton.wav" },
{ "game.running_out_of_time", "gong.wav" },
+ { "game.running_out_of_time_10", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_9", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_8", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_7", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_6", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_5", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_4", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_3", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_2", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_1", UNDEFINED_FILENAME },
+ { "game.running_out_of_time_0", UNDEFINED_FILENAME },
{ "game.leveltime_bonus", "sirr.wav" },
{ "game.health_bonus", "sirr.wav" },
- { "game.losing", "lachen.wav" },
+ { "game.timeout", UNDEFINED_FILENAME },
+ { "game.losing", UNDEFINED_FILENAME },
{ "game.winning", UNDEFINED_FILENAME },
{ "game.sokoban_solving", "buing.wav" },