added setup option to show invisible exit in BD engine
[rocksndiamonds.git] / src / conf_snd.c
index ab46bda8bfd779bcbf72f91036224719f46c9c26..06b3446827246b5d797cb7cdc83f156040436251 100644 (file)
@@ -70,6 +70,8 @@ struct ConfigInfo sound_config[] =
   { "bd_nut.impact",                           "klumpf.wav"                    },
   { "bd_nitro_pack.pushing",                   "pusch.wav"                     },
   { "bd_nitro_pack.impact",                    "klopf.wav"                     },
+  { "bd_bomb.collecting",                      "pong.wav"                      },
+  { "bd_bomb.dropping",                                "zisch.wav"                     },
   { "bd_magic_wall.activating",                        "quirk.wav"                     },
   { "bd_magic_wall.active",                    "miep.wav"                      },
   { "bd_magic_wall.filling",                   "quirk.wav"                     },
@@ -84,6 +86,9 @@ struct ConfigInfo sound_config[] =
   { "bd_butterfly.waiting",                    "klapper.wav"                   },
   { "bd_firefly.moving",                       "roehr.wav"                     },
   { "bd_firefly.waiting",                      "roehr.wav"                     },
+  { "bd_pneumatic_hammer.active",              "hammer.wav"                    },
+  { "bd_covered.active",                       "jingle.wav"                    },
+  { "bd_inbox.opening",                                "crash.wav"                     },
 
   // sounds for Supaplex style elements and actions
   { "sp_base.digging",                         "base.wav"                      },