fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git] / src / conf_gfx.c
index a2406193916f55446bda0078db9d2aad31392c9b..fad76e3f568cbd9fd0b4d37b17bf18864742cb0c 100644 (file)
@@ -59,6 +59,7 @@ struct ConfigTypeInfo image_config_suffix[] =
   { ".post_delay_random",              ARG_UNDEFINED,  TYPE_INTEGER    },
   { ".name",                           ARG_UNDEFINED,  TYPE_STRING     },
   { ".scale_up_factor",                        ARG_UNDEFINED,  TYPE_INTEGER    },
+  { ".tile_size",                      ARG_UNDEFINED,  TYPE_INTEGER    },
   { ".clone_from",                     ARG_UNDEFINED,  TYPE_GRAPHIC    },
   { ".fade_mode",                      ARG_UNDEFINED,  TYPE_INTEGER    },
   { ".fade_delay",                     ARG_UNDEFINED,  TYPE_INTEGER    },
@@ -5829,6 +5830,8 @@ struct ConfigInfo image_config[] =
   { "menu.draw_yoffset.SETUP[ARTWORK]",                "0"                     },
   { "menu.draw_xoffset.SETUP[INPUT]",          "0"                     },
   { "menu.draw_yoffset.SETUP[INPUT]",          "0"                     },
+  { "menu.draw_xoffset.SETUP[TOUCH]",          "0"                     },
+  { "menu.draw_yoffset.SETUP[TOUCH]",          "0"                     },
   { "menu.draw_xoffset.SETUP[SHORTCUTS]",      "0"                     },
   { "menu.draw_yoffset.SETUP[SHORTCUTS]",      "0"                     },
   { "menu.draw_xoffset.SETUP[SHORTCUTS_1]",    "0"                     },