fixed some bugs and added some speed when scaling in-game tile size
[rocksndiamonds.git] / src / conf_gfx.c
index 82f508fd6af3630670d6e7987dd62bf59b3aa2ae..fad76e3f568cbd9fd0b4d37b17bf18864742cb0c 100644 (file)
@@ -59,6 +59,7 @@ struct ConfigTypeInfo image_config_suffix[] =
   { ".post_delay_random",              ARG_UNDEFINED,  TYPE_INTEGER    },
   { ".name",                           ARG_UNDEFINED,  TYPE_STRING     },
   { ".scale_up_factor",                        ARG_UNDEFINED,  TYPE_INTEGER    },
+  { ".tile_size",                      ARG_UNDEFINED,  TYPE_INTEGER    },
   { ".clone_from",                     ARG_UNDEFINED,  TYPE_GRAPHIC    },
   { ".fade_mode",                      ARG_UNDEFINED,  TYPE_INTEGER    },
   { ".fade_delay",                     ARG_UNDEFINED,  TYPE_INTEGER    },
@@ -5829,6 +5830,8 @@ struct ConfigInfo image_config[] =
   { "menu.draw_yoffset.SETUP[ARTWORK]",                "0"                     },
   { "menu.draw_xoffset.SETUP[INPUT]",          "0"                     },
   { "menu.draw_yoffset.SETUP[INPUT]",          "0"                     },
+  { "menu.draw_xoffset.SETUP[TOUCH]",          "0"                     },
+  { "menu.draw_yoffset.SETUP[TOUCH]",          "0"                     },
   { "menu.draw_xoffset.SETUP[SHORTCUTS]",      "0"                     },
   { "menu.draw_yoffset.SETUP[SHORTCUTS]",      "0"                     },
   { "menu.draw_xoffset.SETUP[SHORTCUTS_1]",    "0"                     },
@@ -6023,8 +6026,6 @@ struct ConfigInfo image_config[] =
   { "main.input.name.valign",                  "top"                   },
   { "main.input.name.font",                    "font.input_1"          },
 
-  { "main.show_game_buttons",                  "false"                 },
-
   { "preview.x",                               "272"                   },
   { "preview.y",                               "380"                   },
   { "preview.align",                           "center"                },
@@ -7081,6 +7082,8 @@ struct ConfigInfo image_config[] =
   { "tape.text.time.digits",                   "-1"                    },
   { "tape.text.time.font",                     "font.tape_recorder"    },
 
+  { "tape.show_game_buttons",                  "false"                 },
+
   { "editor.palette.x",                                "5"                     },
   { "editor.palette.y",                                "30"                    },
   { "editor.palette.cols",                     "4"                     },