{ "menu.leave_menu.fade_mode", "none" },
{ "menu.leave_menu.fade_delay", "250" },
{ "menu.leave_menu.post_delay", "125" },
- { "menu.start_item.fade_mode", "fade" },
- { "menu.start_item.fade_delay", "250" },
- { "menu.start_item.post_delay", "125" },
+ { "menu.enter_screen.fade_mode", "fade" },
+ { "menu.enter_screen.fade_delay", "250" },
+ { "menu.enter_screen.post_delay", "125" },
+ { "menu.leave_screen.fade_mode", "fade" },
+ { "menu.leave_screen.fade_delay", "250" },
+ { "menu.leave_screen.post_delay", "125" },
+ { "menu.enter_screen.SCORES.fade_mode", ARG_DEFAULT },
+ { "menu.enter_screen.SCORES.fade_delay", ARG_DEFAULT },
+ { "menu.enter_screen.SCORES.post_delay", ARG_DEFAULT },
+ { "menu.enter_screen.EDITOR.fade_mode", ARG_DEFAULT },
+ { "menu.enter_screen.EDITOR.fade_delay", ARG_DEFAULT },
+ { "menu.enter_screen.EDITOR.post_delay", ARG_DEFAULT },
+ { "menu.enter_screen.INFO.fade_mode", ARG_DEFAULT },
+ { "menu.enter_screen.INFO.fade_delay", ARG_DEFAULT },
+ { "menu.enter_screen.INFO.post_delay", ARG_DEFAULT },
+ { "menu.enter_screen.PLAYING.fade_mode", ARG_DEFAULT },
+ { "menu.enter_screen.PLAYING.fade_delay", ARG_DEFAULT },
+ { "menu.enter_screen.PLAYING.post_delay", ARG_DEFAULT },
+ { "menu.leave_screen.SCORES.fade_mode", ARG_DEFAULT },
+ { "menu.leave_screen.SCORES.fade_delay", ARG_DEFAULT },
+ { "menu.leave_screen.SCORES.post_delay", ARG_DEFAULT },
+ { "menu.leave_screen.EDITOR.fade_mode", ARG_DEFAULT },
+ { "menu.leave_screen.EDITOR.fade_delay", ARG_DEFAULT },
+ { "menu.leave_screen.EDITOR.post_delay", ARG_DEFAULT },
+ { "menu.leave_screen.INFO.fade_mode", ARG_DEFAULT },
+ { "menu.leave_screen.INFO.fade_delay", ARG_DEFAULT },
+ { "menu.leave_screen.INFO.post_delay", ARG_DEFAULT },
+ { "menu.leave_screen.PLAYING.fade_mode", ARG_DEFAULT },
+ { "menu.leave_screen.PLAYING.fade_delay", ARG_DEFAULT },
+ { "menu.leave_screen.PLAYING.post_delay", ARG_DEFAULT },
{ "menu.draw_xoffset", "0" },
{ "menu.draw_yoffset", "0" },
{ "game.button.sound_simple.x", "65" },
{ "game.button.sound_simple.y", "245" },
+ { "game.forced_scroll_delay_value", "-1" },
+
{ "[player].boring_delay_fixed", "1000" },
{ "[player].boring_delay_random", "1000" },
{ "[player].sleeping_delay_fixed", "2000" },