#include "conf_chr.c" /* include auto-generated data structure definitions */
#include "conf_cus.c" /* include auto-generated data structure definitions */
+#include "conf_grp.c" /* include auto-generated data structure definitions */
/* images not associated to game elements (used for menu screens etc.) */
/* keyword to stop parser: "NO_MORE_ELEMENT_IMAGES" <-- do not change! */
{ "door_2.step_delay", "10" },
{ "door_2.anim_mode", "default" },
- { "[player].boring_delay_fixed", "0" },
- { "[player].boring_delay_random", "0" },
- { "[player].sleeping_delay_fixed", "0" },
- { "[player].sleeping_delay_random", "0" },
+ { "[player].boring_delay_fixed", "-1" },
+ { "[player].boring_delay_random", "-1" },
+ { "[player].sleeping_delay_fixed", "-1" },
+ { "[player].sleeping_delay_random", "-1" },
{ NULL, NULL }
};