rnd-20070203-1-src
[rocksndiamonds.git] / src / conf_gfx.c
index dd669e0ee9e4e13aa2196580635b31ae18e9ea6c..b30403fd2c11f8a4983821ccf39e21471bcb9cfb 100644 (file)
@@ -4929,6 +4929,7 @@ struct ConfigInfo image_config[] =
   { "background.INFO[MUSIC]",                  UNDEFINED_FILENAME      },
   { "background.INFO[CREDITS]",                        UNDEFINED_FILENAME      },
   { "background.INFO[PROGRAM]",                        UNDEFINED_FILENAME      },
+  { "background.INFO[VERSION]",                        UNDEFINED_FILENAME      },
   { "background.INFO[LEVELSET]",               UNDEFINED_FILENAME      },
   { "background.SETUP",                                UNDEFINED_FILENAME      },
   { "background.DOOR",                         UNDEFINED_FILENAME      },
@@ -4987,6 +4988,8 @@ struct ConfigInfo image_config[] =
   { "menu.draw_yoffset.INFO[CREDITS]",         "0"                     },
   { "menu.draw_xoffset.INFO[PROGRAM]",         "0"                     },
   { "menu.draw_yoffset.INFO[PROGRAM]",         "0"                     },
+  { "menu.draw_xoffset.INFO[VERSION]",         "0"                     },
+  { "menu.draw_yoffset.INFO[VERSION]",         "0"                     },
   { "menu.draw_xoffset.INFO[LEVELSET]",                "0"                     },
   { "menu.draw_yoffset.INFO[LEVELSET]",                "0"                     },
   { "menu.draw_xoffset.SETUP",                 "0"                     },
@@ -5074,9 +5077,11 @@ struct ConfigInfo image_config[] =
   { "main.text.level_info_1.x",                        "272"                   },
   { "main.text.level_info_1.y",                        "352"                   },
   { "main.text.level_info_1.align",            "center"                },
+  { "main.text.level_info_1.chars",            "-1"                    },
   { "main.text.level_info_2.x",                        "272"                   },
   { "main.text.level_info_2.y",                        "523"                   },
   { "main.text.level_info_2.align",            "center"                },
+  { "main.text.level_info_2.chars",            "-1"                    },
   { "main.text.title_1.x",                     "272"                   },
   { "main.text.title_1.y",                     "8"                     },
   { "main.text.title_1.align",                 "center"                },
@@ -5128,8 +5133,9 @@ struct ConfigInfo image_config[] =
   { "game.panel.inventory.y",                  "89"                    },
   { "game.panel.inventory.align",              "center"                },
   { "game.panel.inventory.digits",             "3"                     },
-  { "game.panel.keys.x",                       "18"                    },
+  { "game.panel.keys.x",                       "50"                    },
   { "game.panel.keys.y",                       "123"                   },
+  { "game.panel.keys.align",                   "center"                },
   { "game.panel.score.x",                      "50"                    },
   { "game.panel.score.y",                      "159"                   },
   { "game.panel.score.align",                  "center"                },
@@ -5213,10 +5219,10 @@ struct ConfigInfo image_config[] =
   { "game.panel.key_8.y",                      "-1"                    },
   { "game.panel.key_white.x",                  "-1"                    },
   { "game.panel.key_white.y",                  "-1"                    },
-  { "game.panel.num_white_keys.x",             "-1"                    },
-  { "game.panel.num_white_keys.y",             "-1"                    },
-  { "game.panel.num_white_keys.align",         "left"                  },
-  { "game.panel.num_white_keys.digits",                "-1"                    },
+  { "game.panel.white_keys.x",                 "-1"                    },
+  { "game.panel.white_keys.y",                 "-1"                    },
+  { "game.panel.white_keys.align",             "left"                  },
+  { "game.panel.white_keys.digits",            "-1"                    },
 
   { "game.panel.shield_normal.x",              "-1"                    },
   { "game.panel.shield_normal.y",              "-1"                    },