added support for amoeba settings in BD engine to level editor
[rocksndiamonds.git] / src / conf_gfx.c
index 342504b0fbe43814e5d409dbfd739726fec775ac..ae95ea37bf116adb9a100d7949fd43bd633200ed 100644 (file)
@@ -6713,6 +6713,9 @@ struct ConfigInfo image_config[] =
   { "graphic_7",                                       UNDEFINED_FILENAME              },
   { "graphic_8",                                       UNDEFINED_FILENAME              },
 
+  // game graphics template for level-specific colors for native BD levels
+  { "bd_game_graphics_color_template",                 UNDEFINED_FILENAME              },
+
 #include "conf_chr.c"  // include auto-generated data structure definitions
 #include "conf_cus.c"  // include auto-generated data structure definitions
 #include "conf_grp.c"  // include auto-generated data structure definitions