{ "game.graphics_engine_version", "-1" },
{ "game.forced_scroll_delay_value", "-1" },
+ { "game.forced_scroll_x", ARG_UNDEFINED },
+ { "game.forced_scroll_y", ARG_UNDEFINED },
{ "game.use_native_emc_graphics_engine", "false" },
{ "game.use_native_sp_graphics_engine", "true" },
{ "game.use_masked_pushing", "false" },