/* images not associated to game elements (used for menu screens etc.) */
/* keyword to stop parser: "NO_MORE_ELEMENT_IMAGES" <-- do not change! */
+#if 1
+ { "sp_objects", "sp_objects.pcx" },
+#endif
+
#if 1
/* !!! TEMPORARILY STORED HERE -- PROBABLY TO BE CHANGED !!! */
{ "global.busy.delay", "2" },
{ "editor.element_border", "RocksElements.pcx" },
- { "editor.element_border.xpos", "0" },
- { "editor.element_border.ypos", "0" },
+ { "editor.element_border.x", "0" },
+ { "editor.element_border.y", "0" },
- { "editor.element_border_input", "RocksElements.pcx" },
- { "editor.element_border_input.xpos", "0" },
- { "editor.element_border_input.ypos", "0" },
+ { "editor.element_border_input", "RocksDoor.pcx" },
+ { "editor.element_border_input.x", "740" },
+ { "editor.element_border_input.y", "48" },
{ "editor.cascade_list", "RocksDoor.pcx" },
{ "editor.cascade_list.x", "708" },
{ "background.INFO[VERSION]", UNDEFINED_FILENAME },
{ "background.INFO[LEVELSET]", UNDEFINED_FILENAME },
{ "background.SETUP", UNDEFINED_FILENAME },
+ { "background.PLAYING", UNDEFINED_FILENAME },
{ "background.DOOR", UNDEFINED_FILENAME },
{ "background.titlescreen_initial_1", UNDEFINED_FILENAME },