{ "door_2.step_delay", "10" },
{ "door_2.anim_mode", "default" },
- { "[player].boring_delay_fixed", "0" },
- { "[player].boring_delay_random", "0" },
- { "[player].sleeping_delay_fixed", "0" },
- { "[player].sleeping_delay_random", "0" },
+ { "[player].boring_delay_fixed", "-1" },
+ { "[player].boring_delay_random", "-1" },
+ { "[player].sleeping_delay_fixed", "-1" },
+ { "[player].sleeping_delay_random", "-1" },
{ NULL, NULL }
};