added support for separate busy animation for initial loading screen
[rocksndiamonds.git] / src / conf_gfx.c
index 8ba2e7f62ea8c85b9ad3d40e45fe73020f85c684..3db31650269c7111931c90375f696569703d4091 100644 (file)
@@ -7328,6 +7328,14 @@ struct ConfigInfo image_config[] =
 
   { "global.door",                             "RocksDoor.png"         },
 
+  { "global.busy_initial",                     "RocksBusy.png"         },
+  { "global.busy_initial.x",                   "0"                     },
+  { "global.busy_initial.y",                   "0"                     },
+  { "global.busy_initial.width",               "32"                    },
+  { "global.busy_initial.height",              "32"                    },
+  { "global.busy_initial.frames",              "28"                    },
+  { "global.busy_initial.frames_per_line",     "7"                     },
+  { "global.busy_initial.delay",               "2"                     },
   { "global.busy",                             "RocksBusy.png"         },
   { "global.busy.x",                           "0"                     },
   { "global.busy.y",                           "0"                     },
@@ -7886,6 +7894,10 @@ struct ConfigInfo image_config[] =
 
   { "border.draw_masked_when_fading",          "true"                  },
 
+  { "init.busy_initial.x",                     "-1"                    },
+  { "init.busy_initial.y",                     "-1"                    },
+  { "init.busy_initial.align",                 "center"                },
+  { "init.busy_initial.valign",                        "middle"                },
   { "init.busy.x",                             "-1"                    },
   { "init.busy.y",                             "-1"                    },
   { "init.busy.align",                         "center"                },