rnd-20040111-3-src
[rocksndiamonds.git] / src / conf_gfx.c
index 1bca3da12807cd569b8432c09aa40f928b9ce795..398e36f2a5dfdb8d9d1e28f465c6c01b813c15b7 100644 (file)
@@ -2467,6 +2467,11 @@ struct ConfigInfo image_config[] =
   { "stoneblock.ypos",                         "1"                     },
   { "stoneblock.frames",                       "1"                     },
 
+  { "maze_runner",                             "RocksHeroes.pcx"       },
+  { "maze_runner.xpos",                                "15"                    },
+  { "maze_runner.ypos",                                "8"                     },
+  { "maze_runner.frames",                      "1"                     },
+
   /* images for other elements and actions */
 
   { "player_1",                                        "RocksHeroes.pcx"       },
@@ -3126,6 +3131,7 @@ struct ConfigInfo image_config[] =
 
 #include "conf_chr.c"  /* include auto-generated data structure definitions */
 #include "conf_cus.c"  /* include auto-generated data structure definitions */
+#include "conf_grp.c"  /* include auto-generated data structure definitions */
 
   /* images not associated to game elements (used for menu screens etc.) */
   /* keyword to stop parser: "NO_MORE_ELEMENT_IMAGES" <-- do not change! */
@@ -3708,10 +3714,10 @@ struct ConfigInfo image_config[] =
   { "door_2.step_delay",                       "10"                    },
   { "door_2.anim_mode",                                "default"               },
 
-  { "[player].boring_delay_fixed",             "0"                     },
-  { "[player].boring_delay_random",            "0"                     },
-  { "[player].sleeping_delay_fixed",           "0"                     },
-  { "[player].sleeping_delay_random",          "0"                     },
+  { "[player].boring_delay_fixed",             "-1"                    },
+  { "[player].boring_delay_random",            "-1"                    },
+  { "[player].sleeping_delay_fixed",           "-1"                    },
+  { "[player].sleeping_delay_random",          "-1"                    },
 
   { NULL,                                      NULL                    }
 };