{ "border.draw_masked.PLAYING", "false" },
{ "border.draw_masked.DOOR", "false" },
+ { "border.draw_masked_when_fading", "true" },
+
{ "menu.enter_menu.fade_mode", "none" },
{ "menu.enter_menu.fade_delay", "250" },
{ "menu.enter_menu.post_delay", "125" },
{ "game.forced_scroll_delay_value", "-1" },
+ { "game.use_native_emc_graphics_engine", "false" },
+
{ "[player].boring_delay_fixed", "1000" },
{ "[player].boring_delay_random", "1000" },
{ "[player].sleeping_delay_fixed", "2000" },