}
gamemode_to_sound[] =
{
+ {
+ GFX_SPECIAL_ARG_TITLE_INITIAL,
+ SND_BACKGROUND_TITLE_INITIAL
+ },
{
GFX_SPECIAL_ARG_TITLE,
SND_BACKGROUND_TITLE
},
+ {
+ GFX_SPECIAL_ARG_MESSAGE_INITIAL,
+ SND_BACKGROUND_MESSAGE_INITIAL
+ },
{
GFX_SPECIAL_ARG_MESSAGE,
SND_BACKGROUND_MESSAGE