+++ /dev/null
-// ============================================================================
-// Rocks'n'Diamonds - McDuffin Strikes Back!
-// ----------------------------------------------------------------------------
-// (c) 1995-2014 by Artsoft Entertainment
-// Holger Schemel
-// info@artsoft.org
-// http://www.artsoft.org/
-// ----------------------------------------------------------------------------
-// conf_g2s.c
-// ============================================================================
-
-/* ----- this file was automatically generated -- do not edit by hand ----- */
-
-#ifndef CONF_G2S_C
-#define CONF_G2S_C
-
-/* values for gamemode/sound mapping configuration */
-
-static struct
-{
- int gamemode;
-
- int sound;
-}
-gamemode_to_sound[] =
-{
- {
- GFX_SPECIAL_ARG_TITLE_INITIAL,
- SND_BACKGROUND_TITLE_INITIAL
- },
- {
- GFX_SPECIAL_ARG_TITLE,
- SND_BACKGROUND_TITLE
- },
- {
- GFX_SPECIAL_ARG_MAIN,
- SND_BACKGROUND_MAIN
- },
- {
- GFX_SPECIAL_ARG_LEVELS,
- SND_BACKGROUND_LEVELS
- },
- {
- GFX_SPECIAL_ARG_SCORES,
- SND_BACKGROUND_SCORES
- },
- {
- GFX_SPECIAL_ARG_EDITOR,
- SND_BACKGROUND_EDITOR
- },
- {
- GFX_SPECIAL_ARG_INFO,
- SND_BACKGROUND_INFO
- },
- {
- GFX_SPECIAL_ARG_SETUP,
- SND_BACKGROUND_SETUP
- },
- {
- -1,
- -1
- },
-};
-
-#endif /* CONF_G2S_C */