EL_DEFAULT, TRUE, ACTION_IMPACT,
SND_CLASS_DEFAULT_IMPACT
},
+ {
+ EL_DEFAULT, TRUE, ACTION_WALKING,
+ SND_CLASS_DEFAULT_WALKING
+ },
{
EL_DEFAULT, TRUE, ACTION_PASSING,
SND_CLASS_DEFAULT_PASSING
EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING,
SND_CLASS_SP_EXIT_OPENING
},
+ {
+ EL_SP_EXIT_CLOSED, TRUE, ACTION_CLOSING,
+ SND_CLASS_SP_EXIT_CLOSING
+ },
{
EL_SP_SNIKSNAK, FALSE, ACTION_MOVING,
SND_SP_SNIKSNAK_MOVING
SND_CLASS_SOKOBAN_EMPTYING
},
{
- EL_EMPTY_SPACE, FALSE, ACTION_DIGGING,
- SND_EMPTY_SPACE_DIGGING
+ EL_PLAYER_1, TRUE, ACTION_MOVING,
+ SND_CLASS_PLAYER_MOVING
},
{
EL_SAND, FALSE, ACTION_DIGGING,
SND_CLASS_DYNAMITE_ACTIVE
},
{
- EL_KEY_OBSOLETE, TRUE, ACTION_COLLECTING,
+ EL_KEY_1, TRUE, ACTION_COLLECTING,
SND_CLASS_KEY_COLLECTING
},
{
EL_EXIT_CLOSED, TRUE, ACTION_OPENING,
SND_CLASS_EXIT_OPENING
},
+ {
+ EL_EXIT_CLOSED, TRUE, ACTION_CLOSING,
+ SND_CLASS_EXIT_CLOSING
+ },
{
EL_EXIT_CLOSED, TRUE, ACTION_PASSING,
SND_CLASS_EXIT_PASSING
SND_CRYSTAL_IMPACT
},
{
- EL_ENVELOPE, FALSE, ACTION_COLLECTING,
- SND_ENVELOPE_COLLECTING
+ EL_ENVELOPE_1, TRUE, ACTION_COLLECTING,
+ SND_CLASS_ENVELOPE_COLLECTING
+ },
+ {
+ EL_ENVELOPE_1, TRUE, ACTION_OPENING,
+ SND_CLASS_ENVELOPE_OPENING
+ },
+ {
+ EL_ENVELOPE_1, TRUE, ACTION_CLOSING,
+ SND_CLASS_ENVELOPE_CLOSING
},
{
EL_INVISIBLE_SAND, FALSE, ACTION_DIGGING,
SND_TRAP_ACTIVATING
},
{
- EL_TUBE_ANY, TRUE, ACTION_PASSING,
- SND_CLASS_TUBE_PASSING
+ EL_TUBE_ANY, TRUE, ACTION_WALKING,
+ SND_CLASS_TUBE_WALKING
},
{
EL_SPEED_PILL, FALSE, ACTION_COLLECTING,