EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING,
SND_CLASS_SP_EXIT_OPENING
},
+ {
+ EL_SP_EXIT_CLOSED, TRUE, ACTION_CLOSING,
+ SND_CLASS_SP_EXIT_CLOSING
+ },
{
EL_SP_SNIKSNAK, FALSE, ACTION_MOVING,
SND_SP_SNIKSNAK_MOVING
SND_CLASS_SOKOBAN_EMPTYING
},
{
- EL_PLAYER_OBSOLETE, TRUE, ACTION_MOVING,
+ EL_PLAYER_1, TRUE, ACTION_MOVING,
SND_CLASS_PLAYER_MOVING
},
{
SND_CLASS_DYNAMITE_ACTIVE
},
{
- EL_KEY_OBSOLETE, TRUE, ACTION_COLLECTING,
+ EL_KEY_1, TRUE, ACTION_COLLECTING,
SND_CLASS_KEY_COLLECTING
},
{
SND_CRYSTAL_IMPACT
},
{
- EL_ENVELOPE, FALSE, ACTION_COLLECTING,
- SND_ENVELOPE_COLLECTING
+ EL_ENVELOPE_1, TRUE, ACTION_COLLECTING,
+ SND_CLASS_ENVELOPE_COLLECTING
+ },
+ {
+ EL_ENVELOPE_1, TRUE, ACTION_OPENING,
+ SND_CLASS_ENVELOPE_OPENING
+ },
+ {
+ EL_ENVELOPE_1, TRUE, ACTION_CLOSING,
+ SND_CLASS_ENVELOPE_CLOSING
},
{
EL_INVISIBLE_SAND, FALSE, ACTION_DIGGING,