EL_MAGIC_WALL, FALSE, ACTION_FILLING,
SND_MAGIC_WALL_FILLING
},
+ {
+ EL_DC_MAGIC_WALL, FALSE, ACTION_ACTIVATING,
+ SND_DC_MAGIC_WALL_ACTIVATING
+ },
+ {
+ EL_DC_MAGIC_WALL_ACTIVE, FALSE, -1,
+ SND_DC_MAGIC_WALL_ACTIVE
+ },
+ {
+ EL_DC_MAGIC_WALL, FALSE, ACTION_ACTIVE,
+ SND_DC_MAGIC_WALL_ACTIVE
+ },
+ {
+ EL_DC_MAGIC_WALL_FILLING, FALSE, -1,
+ SND_DC_MAGIC_WALL_FILLING
+ },
+ {
+ EL_DC_MAGIC_WALL, FALSE, ACTION_FILLING,
+ SND_DC_MAGIC_WALL_FILLING
+ },
{
EL_AMOEBA_DEAD, TRUE, ACTION_WAITING,
SND_CLASS_AMOEBA_WAITING
EL_STEEL_EXIT_CLOSED, TRUE, ACTION_PASSING,
SND_CLASS_STEEL_EXIT_PASSING
},
+ {
+ EL_EM_EXIT_CLOSED, TRUE, ACTION_OPENING,
+ SND_CLASS_EM_EXIT_OPENING
+ },
+ {
+ EL_EM_EXIT_CLOSED, TRUE, ACTION_CLOSING,
+ SND_CLASS_EM_EXIT_CLOSING
+ },
+ {
+ EL_EM_EXIT_CLOSED, TRUE, ACTION_PASSING,
+ SND_CLASS_EM_EXIT_PASSING
+ },
+ {
+ EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING,
+ SND_CLASS_EM_STEEL_EXIT_OPENING
+ },
+ {
+ EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_CLOSING,
+ SND_CLASS_EM_STEEL_EXIT_CLOSING
+ },
+ {
+ EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_PASSING,
+ SND_CLASS_EM_STEEL_EXIT_PASSING
+ },
{
EL_PENGUIN, FALSE, ACTION_PASSING,
SND_PENGUIN_PASSING