}
element_to_sound[] =
{
+ {
+ EL_DEFAULT, TRUE, ACTION_DIGGING,
+ SND_CLASS_DEFAULT_DIGGING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_COLLECTING,
+ SND_CLASS_DEFAULT_COLLECTING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_SNAPPING,
+ SND_CLASS_DEFAULT_SNAPPING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_PUSHING,
+ SND_CLASS_DEFAULT_PUSHING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_IMPACT,
+ SND_CLASS_DEFAULT_IMPACT
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_PASSING,
+ SND_CLASS_DEFAULT_PASSING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_DYING,
+ SND_CLASS_DEFAULT_DYING
+ },
+ {
+ EL_DEFAULT, TRUE, ACTION_EXPLODING,
+ SND_CLASS_DEFAULT_EXPLODING
+ },
+ {
+ EL_SP_DEFAULT, TRUE, ACTION_EXPLODING,
+ SND_CLASS_SP_DEFAULT_EXPLODING
+ },
{
EL_BD_DIAMOND, FALSE, ACTION_COLLECTING,
SND_BD_DIAMOND_COLLECTING
EL_DIAMOND, FALSE, ACTION_IMPACT,
SND_DIAMOND_IMPACT
},
+ {
+ EL_DIAMOND_BREAKING, FALSE, -1,
+ SND_DIAMOND_BREAKING
+ },
{
EL_DIAMOND, FALSE, ACTION_BREAKING,
SND_DIAMOND_BREAKING
SND_CLASS_KEY_COLLECTING
},
{
- EL_GATE_1_CLOSED, TRUE, ACTION_PASSING,
+ EL_GATE_1, TRUE, ACTION_PASSING,
SND_CLASS_GATE_PASSING
},
{
EL_DRAGON, FALSE, ACTION_ATTACKING,
SND_DRAGON_ATTACKING
},
- {
- EL_PLAYER_OBSOLETE, TRUE, ACTION_DYING,
- SND_CLASS_PLAYER_DYING
- },
{
-1, -1, -1,
-1